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I've gone through all the relies, this was the first one I saw the book Atlas Shrugged was mentioned, after 5 years. Shame, really.
People were talking about graphics (which was stunning and still one of the best in the DX10 era), gameplay, but reluctant to talk about the true gems in this game, the story and the artwork.
I read a Bioshock introduction back in 2008, since then I was eager to play it, but I postponed and postponed, until 2020, I finally conquered my motion sickness (for a brief period of time), and savored all 3 of Bioshock titles.
Since this topic is about Bioshock, I'll leave the other 2 out of it. The introduction I read mentioned Atlas Shrugged many times, which also brought up my interest in the book. But I wasn't grown up enough nor had learned enough to fully understand both the book and the game back in 2008, so I waited. More than a decade later, I started to read the book again and play the games.
Reading the book wasn't necessary, but it certainly helped me to appreciate the game's background and the world. Why did Andrew Ryan and Frank Fontaine and others build Rapture under the sea, what were they escaping from, why was Rapture a utopia, I found all the answers in the book.
The game extended the book's ending, not in a mocking way, but with a thoughtful story. All geniuses are human beings in the first place, we can't escape our nature. Greed, selfishness and ambitions are born with us, they are in our blood. That's why Ayn Rand's utopia fell in Bioshock, it was bound to.
There are a lot more to think about during the exploration, if one doesn't treat the game as a pure FPS and shoot and kill all the way to the end.
What makes a game masterpiece? The graphics? The gameplay? They can and always will be surpassed by newer generations. The story and the art design are the reasons that make the game unique, and be remembered