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I used 'Visual Studio - Community Edition' from MS - it's free (c++ extensions) Other cpp compilers will work just as well
Download the files (extract the zip if you did it that way)
Using VS, open the solution file ('Stronghold 2 MP AI.sln') from your download folder
Click Build from the menu
Click 'Build Stronghold 2 MP AI'
By default VS is in debug mode, so go to the download folder and look in a sub-folder called 'debug' - the exe will be in there
i have bought game on disc with 1.4.1 version on it
and all it says that mp has been temporarily disabled
Start GameRanger, choose Stronghold2, start the game...
I assume Steam version has reintroduced MP via Steam functionality.
Is there any way to downgrade to 1.4.1 if not?
And afterwards: https://steamcommunity.com/sharedfiles/filedetails/?id=1985923465
Since you cannot check which manifest correlates to which version I'll jot it down for anyone interested. For Stronghold 1.4.1 it'll be the following parameters:
I do not know yet if Gameranger will work with the Steam Edition, however. That's the part I'll need to test tomorrow.
Sucks how Steam players are just out of luck and are forced to download the game from somewhere or something.
I have not seen that anyone with a Steam version has specifically confirmed the approach above. Can someone with the CURRENT version try the approach and just see if it works? This process temporarily modifies some in-memory code once the game is running.
"Searching for AI MP Pattern!
Failed to find pattern!"
However, the issue is that GameRanger does not work with the Steam version from what I can tell.
found this on http://stronghold.heavengames.com/cgi-bin/forum/display.cgi?action=ct&f=18,3940,,10 for 1.4.1. At the bottom of discussion attributed to "Piehole13", suggestion is to change compatibility of the Stronghold2 executable to "Windows XP (Service Pack 3)" and then the Steam version apparently will run with GameRanger...
If this proves to be true, it would be interesting to see if that changes the result for version 1.5 also..
For us it doesn't, maybe the German version has slightly different programming.
Well oof. I will try that tomorrow.