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Introducing a story line scares me. Generally that means having to control the way you play. One of the biggest draws to this game is that the game doesn't control how you play. As long as the game continues to allow the player to turn features on and off or to avoid them entirely, I don't mind new features being added.
In contrast, Medieval Dynasty is a semi-linear game requiring the player do boring time-consuming quests with hidden rewards that if not endeavored on are game-breaking, with being able to be one-shotted by a wild pigs bent on chasing down and attacking the player like an MMO "hostile" would, and progression, skill, and "technology" systems so grossly broken and still gated behind overly complicated, grindy, redundant, illogical design. You can build a house before you can build a wooden bucket essential for many other areas for crafting, to where you have to clear acres of empty fields just to obtain the "tech level" to unlock the ability to spend money on unlocking a skill that lets you make a bucket. I'm not joking (I have the receipts). It's really aweful. It has NOWHERE near the freedom Kingdoms gives the player. Medieval Dynasty has better graphics but the world is small and static whereas Kingdoms, it grows on its own, the NPCs do things on their own without need for the player to hold their hand. MD seems designed to hassle the player than give them something to enjoy. Whereas Kingdoms, feels all about freedom and enjoyment.
kingdoms right now is still as rough as i remembered , characters often walk below the foundation of the houses
Devs removed every challange that existed in MD.
My latest play I managed to build all available buildings within 5 ingame years, was married and had a hire. Boredom starts at that point, as you simply have nothing more to do than running the same boring missions again and again, untill your hire is old enough to take over.
Kingdoms is much more fun play as you are completely free in your decissions where you want to go to. If you reached a goal, simple set yourself another goal and try to accomplish that, which might be very challanging.
i dont mind really, grindy game days for me are over. MD is a very polished product where as Kingdoms has more freedom and i hope it gets polished nicely at the end
I always viewed the Dynasty games (Farmer's Dynasty, Medieval Dynasty, Lumberjack's Dynasty, Wild West Dynasty - you can buy them all in a bundle) as farming/labour sims, whilst Kingdoms is more akin to realtime grand strategy and kingdom building.
How many cities develop on MD's map compared to Kingdoms? What's NPC settlement building like? Can you raise an army and go to war? Or some guards to defend your town at least? Do other settlements actually attack you/each other? Do you also have the settlement management, professions, blacksmithing etc? What's wall building/fortification and sieges like in MD?
There seems to be zero information on it's store page about these features that would actually make it comparable with Kingdoms. Do these features actually exist in MD?
Although Kingdoms does have the AI war option, it seems a bit clunky still. I'm not a big fan of having war enabled in my games. I don't like spending a lot of time building to have somebody knock it all down. Anyway, I did have a war campaign in my last game and it seems a bit glitchy and unrefined. However, I've read that several improvements have been made, so I can't speak to the current state of things.