Kingdoms
Blaze1961 Oct 17, 2018 @ 3:38pm
Town Start for Cyfie
Cyfie,

There are a lot of thoughts on what actually starts settlers joining a town.

On one world I have laid just a well, Billboard and City Hall (just the blueprint) and I instantley got two settlers.

My current build I have settlers just walking right through my town and not joining.

On others I have not been able to get settlers even with a well, billboard, city hall, common house, houses, small shops, bakery until late game.

Other people have said we need 7 houses, So can you please let us know how it exactly works? Is it just a random chance when settlers will join? What is the bare minimum for settlers to join? Is it location to where ships land? etc. etc.....

This post is really only for Cyfie to answer, I've read everyone elses posts and comments so no need to repeat it.
Last edited by Blaze1961; Oct 17, 2018 @ 3:43pm
Originally posted by Cyfieithydd:
Originally posted by Blaze1961:
Cyfie,

There are a lot of thoughts on what actually starts settlers joining a town.

On one world I have laid just a well, Billboard and City Hall (just the blueprint) and I instantley got two settlers.

My current build I have settlers just walking right through my town and not joining.

On others I have not been able to get settlers even with a well, billboard, city hall, common house, houses, small shops, bakery until late game.

Other people have said we need 7 houses, So can you please let us know how it exactly works? Is it just a random chance when settlers will join? What is the bare minimum for settlers to join? Is it location to where ships land? etc. etc.....

This post is really only for Cyfie to answer, I've read everyone elses posts and comments so no need to repeat it.
Settlers joining works following: 1) they settle on the islanf from ship 2) go to random spot on the island (can be very various - from shore to mountains) 3) looking if there is a settlemens in radius of 700m 4)a) if there is not - go to new randomspot and repeat # 3 4)b) if there is a settlement (no matter what is build, if can be well only) - they'll join.
I'm tweaking this all the time trying to find ideal balance to make them 1) join all settlements 2) join player one as well - but i don't want to give the player any advantage, player is in the same conditions as any other leaders
What is planned to add: - 1) The main thing - make settlers to join or leave depending on various factors like - relationship with leader, happyness, works, income etc. 2) Leader can try to make someone to join (with money or right dialog) or banish.
< >
Showing 1-14 of 14 comments
Krazyone Oct 17, 2018 @ 4:11pm 
I would also like to know the answer. I want to make sure i am not doing this wrong.
"Fascinating!" Oct 17, 2018 @ 7:21pm 
On a similar note: I feel like I am forced to take the same 3 perks to start. 2 of the top row and 1 right below it. It's the only way to get a settlement started right as you land. I wish we had perhaps 4 start perks or the ability to start a settlement regardless of our perk choices. Otherwise you have to seek out people to learn them from which isn't that easy when you have no settlement. SOmetimes you get lucky, other times, it's an adventure.
ivar.brandt Oct 17, 2018 @ 10:39pm 
There was a case in my game when a bear killed the last settler in the settlement (the "mayor") and the whole platoon of new settlers marched in to fill up the place...
A developer of this app has indicated that this post answers the original topic.
Cyfieithydd  [developer] Oct 18, 2018 @ 12:04am 
Originally posted by Blaze1961:
Cyfie,

There are a lot of thoughts on what actually starts settlers joining a town.

On one world I have laid just a well, Billboard and City Hall (just the blueprint) and I instantley got two settlers.

My current build I have settlers just walking right through my town and not joining.

On others I have not been able to get settlers even with a well, billboard, city hall, common house, houses, small shops, bakery until late game.

Other people have said we need 7 houses, So can you please let us know how it exactly works? Is it just a random chance when settlers will join? What is the bare minimum for settlers to join? Is it location to where ships land? etc. etc.....

This post is really only for Cyfie to answer, I've read everyone elses posts and comments so no need to repeat it.
Settlers joining works following: 1) they settle on the islanf from ship 2) go to random spot on the island (can be very various - from shore to mountains) 3) looking if there is a settlemens in radius of 700m 4)a) if there is not - go to new randomspot and repeat # 3 4)b) if there is a settlement (no matter what is build, if can be well only) - they'll join.
I'm tweaking this all the time trying to find ideal balance to make them 1) join all settlements 2) join player one as well - but i don't want to give the player any advantage, player is in the same conditions as any other leaders
What is planned to add: - 1) The main thing - make settlers to join or leave depending on various factors like - relationship with leader, happyness, works, income etc. 2) Leader can try to make someone to join (with money or right dialog) or banish.
Last edited by Cyfieithydd; Oct 18, 2018 @ 12:04am
RedVarg Oct 18, 2018 @ 12:26am 
Originally posted by Cyfieithydd:
Settlers joining works following: 1) they settle on the islanf from ship 2) go to random spot on the island (can be very various - from shore to mountains) 3) looking if there is a settlemens in radius of 700m 4)a) if there is not - go to new randomspot and repeat # 3 4)b) if there is a settlement (no matter what is build, if can be well only) - they'll join.

So when they decide to create their own settlement? Because 4 a) would suggest that they will join only one on the island :)
Cyfieithydd  [developer] Oct 18, 2018 @ 12:33am 
Originally posted by RedVarg:
Originally posted by Cyfieithydd:
Settlers joining works following: 1) they settle on the islanf from ship 2) go to random spot on the island (can be very various - from shore to mountains) 3) looking if there is a settlemens in radius of 700m 4)a) if there is not - go to new randomspot and repeat # 3 4)b) if there is a settlement (no matter what is build, if can be well only) - they'll join.

So when they decide to create their own settlement? Because 4 a) would suggest that they will join only one on the island :)
That depend on perk (taksmaster if i remember correct) - if perk is true by the settler on 4)a) they'll establish new settlement, because there aren't any in 700m - there are other conditins (like bandits and farms near by), but absence of near by settlements is the main principle
RedVarg Oct 18, 2018 @ 12:46am 
Ah, that makes sense. Thank you
Blaze1961 Oct 18, 2018 @ 6:12am 
Thank you cyfie. Now we all know how it works and can help others that ask.
HercDaMerc Oct 18, 2018 @ 1:59pm 
Originally posted by "Fascinating!":
On a similar note: I feel like I am forced to take the same 3 perks to start. 2 of the top row and 1 right below it. It's the only way to get a settlement started right as you land. I wish we had perhaps 4 start perks or the ability to start a settlement regardless of our perk choices. Otherwise you have to seek out people to learn them from which isn't that easy when you have no settlement. SOmetimes you get lucky, other times, it's an adventure.
See, but that is one of the things I like most about this game: if a bunch of people are all of a sudden banished to a previously uninhabited island due to a significantly compelling and imminent threat to their lives, resources, knowledge, and cooperation would be all be difficultt things to come by...and it would be a struggle.

But my favorite type of game is one that integrates comprehensive autonomy and unabashed and cruel realism. It makes for a fun time in fantasyland :)
wild32384 Oct 18, 2018 @ 8:32pm 
So far in the Town I joined, there are 5 brewery/saloons, one stone shop and a blacksmith shop and a bakery, no trading posts... How can I make money???
Scruffy Oct 19, 2018 @ 1:27am 
Originally posted by wild32384:
So far in the Town I joined, there are 5 brewery/saloons, one stone shop and a blacksmith shop and a bakery, no trading posts... How can I make money???
I found 9848 in a single ruins chest... and in another 3 ruins in a row, i found no chest.
"Fascinating!" Oct 19, 2018 @ 2:53am 
Originally posted by wild32384:
So far in the Town I joined, there are 5 brewery/saloons, one stone shop and a blacksmith shop and a bakery, no trading posts... How can I make money???

I recently discovered the ease with which you can get money by looting bandits:

I started a game with no settlement (farmer). I ended up roaming, killing bandits (pretty easy) and looting them. Each bandit carries 200 coin but the real money is their gear. I found a nearby town with 5 or 6 shops. Each shop has 1500-2000 coin. Even with the broken trading mechanic, you can still trade and get money. I also opened up a store there to sell the rest of my gear and food I grow.

I have about 7,000 gold right now. I'm inspired to go cave hunting after reading Scruffy's post. I only ever checked a cave that was empty. :D
PhlippB Oct 19, 2018 @ 2:30pm 
I'm noticing a strange way that NPC settlements are growing. My settlement only had 3 NPC characters in it, and they were slowly building thier homes. This is about day 3 and I go out looking for other settlements, and I found 2 of them right on the beach and at least 10 settlers each. The funny thing is that while my town still only had half built houses, these NPC villages on the beach had fully built hoomes, shops, taverns, bakeries, and smithys.
Is there a reason these towns are being built up so much faster than my own NPCs are building? Also the locations on the beach doesn't seem like they are serching 700m around them for suitable spots, but jumping off the ship and building right there.
Old Man Chimere Oct 19, 2018 @ 2:42pm 
Does anyone know the span of the settlement jurisdicitons? Because when I find a nice plain to build a whole line of buildings on I would like to know how far those buldings would be under my town and be able to be sold to settlers, otherwise at a certain distance from the well then I suppose I would have to construct another noticeboard and well.

I spent a few days on one save having built along the coast and winding up building over one sand hill only to find that from one side to the other was just out of rendering range of ai, and that lead me to think that they pooped out and did not care to purchase buildings when far enough from the notice board and well.
< >
Showing 1-14 of 14 comments
Per page: 1530 50

Date Posted: Oct 17, 2018 @ 3:38pm
Posts: 14