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Your script should follow something like this logic, e.g. if the starting date is Jan 1099:
Jan 1099 - Time Off
Jan 1099 - Cede Castle IF e.g. enemy lord killed, all enemies eliminated
Jan 1099 - Time On IF e.g. enemy lord killed, all enemies eliminated
Feb 1099 etc. - <your remaining script, i.e. invasions>
If you don't keep time on/time off in the script, time will start running in-game the moment you start the mission. Otherwise, following the above script, time will be off until you capture the castle, upon which time will start to run.
Note that Cede Castle actually transfers ownership of every single non-player object (buildings, units, etc.) to player control.