Stronghold HD

Stronghold HD

Frank Mar 15, 2020 @ 2:11pm
"The Ransom" Map Editor
Hello to everyone who is still playing this amazing game. These days I was on the editor and I try to build a map like the Campaign Mission called "The Ransom". I wanted to create a caste, siege it and then use the same castle to defend from invasion. The Problem is that once I try to do this it doesn't works. If anyone has some ideas, please help me.
Originally posted by Infinitysuns |✨:
You need to have a "Cede Castle" event in the scenario script (give it a search on google). Basically it's not an event that you can normally select, you need to either download a premade map with the event already in it, or edit the event in with a hex editor (complicated, I don't recommend that option).

Your script should follow something like this logic, e.g. if the starting date is Jan 1099:

Jan 1099 - Time Off
Jan 1099 - Cede Castle IF e.g. enemy lord killed, all enemies eliminated
Jan 1099 - Time On IF e.g. enemy lord killed, all enemies eliminated
Feb 1099 etc. - <your remaining script, i.e. invasions>

If you don't keep time on/time off in the script, time will start running in-game the moment you start the mission. Otherwise, following the above script, time will be off until you capture the castle, upon which time will start to run.

Note that Cede Castle actually transfers ownership of every single non-player object (buildings, units, etc.) to player control.
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Infinitysuns |✨ Mar 15, 2020 @ 7:11pm 
You need to have a "Cede Castle" event in the scenario script (give it a search on google). Basically it's not an event that you can normally select, you need to either download a premade map with the event already in it, or edit the event in with a hex editor (complicated, I don't recommend that option).

Your script should follow something like this logic, e.g. if the starting date is Jan 1099:

Jan 1099 - Time Off
Jan 1099 - Cede Castle IF e.g. enemy lord killed, all enemies eliminated
Jan 1099 - Time On IF e.g. enemy lord killed, all enemies eliminated
Feb 1099 etc. - <your remaining script, i.e. invasions>

If you don't keep time on/time off in the script, time will start running in-game the moment you start the mission. Otherwise, following the above script, time will be off until you capture the castle, upon which time will start to run.

Note that Cede Castle actually transfers ownership of every single non-player object (buildings, units, etc.) to player control.
Frank Mar 16, 2020 @ 2:05am 
Hey! Thanks a lot for the help! I download the preset from Stronghold Heaven. If I will need help I know who to ask! Thanks again.
Infinitysuns |✨ Mar 16, 2020 @ 10:48am 
No problem, happy to help!
Frank Mar 16, 2020 @ 11:46am 
Everything works good, thanks again.
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Date Posted: Mar 15, 2020 @ 2:11pm
Posts: 4