Timber and Stone

Timber and Stone

ForgeTec Oct 25, 2015 @ 2:00pm
Tips/Tricks/Questions
Editing in info as people say it
from what I see allot of new people (myself included as I just got this game yesterday) seem to have a lack of info rather then the game being to hard

so if you have any tips/tricks/questions post them here so we can build up the exp of the players and find the real issues of the game rather then the ""assumed"" issues

Tips
(AFTER getting 3-5 pickaxes and some stone mined)
mineing dirt is a fast way to build walls - allot of starting games I do a quick 1 down dig on the ground around a small 11x11 stone building - by digging down 1 first I get a small trench - then I place the dirt I just mined outside the trench giving me a 2 tall wall without actually spending allot of time - I can then quickly build the tower put a archer on it and expand out from there

Question
Do I use something on roads to make them work or do I just plan them and they work? cause mine seem to be broken

Figured I'd repost this
http://www.timberandstonegame.com/forum/viewtopic.php?f=21&t=6347
thats the manual from 1.63
its close enough to be a near miss in this version as the adventurer class was removed and some of the mechanics were altered BUT its good source of info
Last edited by ForgeTec; Oct 26, 2015 @ 6:45pm
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Showing 1-15 of 35 comments
😒 Oct 25, 2015 @ 2:07pm 
Roads and Hall are just designations, all you need do is paint them on a surface.

My tip:

-When you start a game do these things first:
1. Mine stone, not dirt first! You want some stone asap because your starter pick will break fairly fast, you want replacements!
2. Build 2-3 pick axes
3. Craft 8 clubs - every settler should be maintaining one at the start.

Once those two jobs are done, carry on crafting whatever.
Last edited by 😒; Oct 25, 2015 @ 2:08pm
ForgeTec Oct 25, 2015 @ 2:25pm 
good point edited my info to make sure people did it AFTER geting some spare pickaxes I made a assumption they would know to do that BUT you never know people might just not think about it sometimes
😒 Oct 25, 2015 @ 2:27pm 
I've done it. Try to get a little 3x3 square of dirt mined first thing, to start a mine (anthill base), and the only pick broke on dirt, leaving me with no stone, no pick, so i restarted.

Here's another tip: Whenpainting roads, you can use the up/dwn arrows like with walls, so make it easy painting roads up and down hilly areas by using the arrow keys.
Last edited by 😒; Oct 25, 2015 @ 2:29pm
ForgeTec Oct 25, 2015 @ 2:35pm 
also notice that the game randomizes start loadouts one time I got 1 pickaxes but another I got 3x and 1 axe - then 3axes and 2 picks
Odium Oct 25, 2015 @ 2:41pm 
Here is a question. How do I get the Hall to start working. I have the hall placed, and I have a road to three of the four sides of the map. For at least 5 days/night. Nobody has come

GTFO. Not 4 min after i post this I get a new settler. I guess I just needed to ♥♥♥♥♥ about it
Last edited by Odium; Oct 25, 2015 @ 2:43pm
😒 Oct 25, 2015 @ 2:41pm 
I got a lvl 5 blacksmith before at the start, swords right away anyone? Mua-ha-ha!
😒 Oct 25, 2015 @ 2:46pm 
You'll need enough food mostly. Generally expect to have 300 food before you see a migrant, though my current game I got on with 96 food, NEVER seen that before.

At the start, farmers take a looong time to produce food, so I start with 2 foragers instead. One gathers berries and loots dead, the second gets the starter bow and arrows (you always get a shortbow and 8-12 arrows), he gathers berries, and hunts boar chicken and sheep, loots dead.

If I can, i'll start a fisherman early too. The foragers between them will quickly give a big food boost, along with fur and hides for twine and leather (great if you have no twine or flax seeds - which take forever anyway).

Once the bushes start getting sparse, mu berry/loot dead only forager becomes a farmer, my other hunter forager gets the first knife to replace the shortbow.

MidwinterViking Oct 25, 2015 @ 2:55pm 
My tip is the evolution of you defense.
Early – the 1 unit deep trench next to a one unit wall – an effective defense for minimal mining building. If you start of a hill. Once I have my dirt fortress, I try to get leather shoes on an infantry along with the best armor and weapons I can craft. Then patrol your roads. Best case you stumble across an enemy you can kill. Worst case you notice enemies and you have to flee back to your base (giving you valuable time to set up other defenders). I patrol roads because I don’t want enemies killing migrants and merchants. Make sure the patrol gets visibility all the way to the edge of the map.

Originally posted by Tyrael:
Here is a question. How do I get the Hall to start working. I have the hall placed, and I have a road to three of the four sides of the map. For at least 5 days/night. Nobody has come
It might be that you don’t have enough food (you need 30 per settler). If you have food, migrants are notorious for taking a swing at skeletons and gobbling and getting themselves killed, so keeping your roads clear might help. If you have piles of food and a clear map... bad luck.
Odium Oct 25, 2015 @ 3:04pm 
Also how can i cancle an area where I marked to dig
Ethrel Oct 25, 2015 @ 3:05pm 
https://timberandstone.wordpress.com/
Basic guide. Not all info is 100% accurate, but it's close enough that generally it'll get you there.
😒 Oct 25, 2015 @ 3:53pm 
Originally posted by Tyrael:
Also how can i cancle an area where I marked to dig

You can select Dig/Mine, but hold alt+shift, when the blocks turn yellow, you are in erase-mode. Then just click again while yellow to erase.
Last edited by 😒; Oct 25, 2015 @ 3:53pm
ForgeTec Oct 25, 2015 @ 4:12pm 
see my first line of defense is my foragers cause I add weapons to them first and set them to rest at 95% hp they kill most wolfs skeletons and goblins early on and I arm them using them like rangers - as I upgrade their gear they also kill animals more effectively and roam farther while I post a archer at my entry gate

also I try to get 3 foragers out there 2 for berrys and 1 for chicken hunting - need those feathers to make more arrows and the meats nice - generally they run into a wolf and I can make a bed from then on

but soon as I get knifes I set all 3 to hunt all animals since they don't waste arrows I can feed my archers with

also I prefer hills and mountians to areas near water as I like building underground
Last edited by ForgeTec; Oct 25, 2015 @ 4:13pm
Here's my question. Anyway to cancel a designation? Want to have my miner stop digging at one location and move him to another.

Durr, completly missed the post above me! My bad!
Last edited by Perquisite Magnate; Oct 25, 2015 @ 4:15pm
ForgeTec Oct 25, 2015 @ 5:08pm 
@perk its why I thought of this post - this game has so many options we miss a few
😒 Oct 25, 2015 @ 7:08pm 
You can use scaffolding as a sort of draw bridge. I have my road to the edge of the map now completely separerated from the surrounding earth, making it a skybridge with road and edges for Goblin Archer protection (gonna add crenels)

http://steamcommunity.com/sharedfiles/filedetails/?id=542136891
http://steamcommunity.com/sharedfiles/filedetails/?id=542136911
http://steamcommunity.com/sharedfiles/filedetails/?id=542136869

Last edited by 😒; Oct 25, 2015 @ 7:15pm
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Date Posted: Oct 25, 2015 @ 2:00pm
Posts: 35