Zombasite

Zombasite

View Stats:
X Knyght Oct 21, 2016 @ 7:32am
Green border when infected
I got infected with the zombie virus level carrier 1 and screens blinks with a green border. Is this going to continue blinking until you find a cure? Cuz it's already annoying as hell.
Last edited by X Knyght; Oct 21, 2016 @ 8:07am
< >
Showing 1-15 of 26 comments
Unrelatedpants Oct 21, 2016 @ 8:32am 
Yes.
X Knyght Oct 21, 2016 @ 8:47am 
Originally posted by SenorOcho:
Yes.

Wow, okay, there really needs to be an option to turn that off. The flashing icon under your character vitals (upper left hand corner) should be enough of a reminder.

But anyway, is there a quest to find a cure? Or u just explore the world until you find something?
Mithur Oct 21, 2016 @ 10:08am 
try to use some zombie infection cure potions or health potion
Soldak Entertainment  [developer] Oct 21, 2016 @ 10:28am 
There is an option to turn off all blinking stuff.
X Knyght Oct 21, 2016 @ 11:13am 
Originally posted by Soldak Entertainment:
There is an option to turn off all blinking stuff.

What's the name of that option?
Dorok Oct 21, 2016 @ 1:00pm 
Originally posted by X Knyght:
Originally posted by Soldak Entertainment:
There is an option to turn off all blinking stuff.

What's the name of that option?
Gee +1 but I think in an ideal world there should be a command to stop current flash not just disable it totally.

EDIT: Also I'd wish an option with a limit like xth potion isn't anymore random and is a guarantee cure.
Last edited by Dorok; Oct 21, 2016 @ 1:02pm
Dorok Oct 21, 2016 @ 1:04pm 
Originally posted by X Knyght:
Originally posted by Soldak Entertainment:
There is an option to turn off all blinking stuff.

What's the name of that option?
Found it, in Advanced Graphic options, in bottom left an option: Can Blink.
X Knyght Oct 21, 2016 @ 1:10pm 
Originally posted by Dorok:
Originally posted by X Knyght:

What's the name of that option?
Found it, in Advanced Graphic options, in bottom left an option: Can Blink.

Yeah, I found the option in advanced graphics. Now nothing blinks at all, not exactly what I wanted (green border still visible just not blinking) but better than nothing.

I think a better solution is when you are infected the screen can have the blinking green border initially so you take notice, but it should stop blinking and have no green borders around the screen at all, after X amount of seconds/mins.
Last edited by X Knyght; Oct 21, 2016 @ 1:11pm
Dorok Oct 21, 2016 @ 1:25pm 
Once more I can't do anything the game stupidly spawn mostly only zombies and can't attack any and this last and last and last, already 10+ potions used and I'm totally bored.

I'll end thumb down vote the game because of this crap.
Last edited by Dorok; Oct 21, 2016 @ 1:27pm
X Knyght Oct 21, 2016 @ 1:30pm 
Originally posted by Dorok:
Once more I can't do anything the game stupidly spawn mostly only zombies and can't attack any and this last and last and last, already 10+ potions used and I'm totally bored.

I'll end thumb down vote the game because of this crap.

Is it that hard to find a cure? Sounds like a nightmare.
Pickle Bath Oct 21, 2016 @ 1:38pm 
Eh I just play with "Zombies Allowed" turned off.

Maybe after another 130 hours I'll turn it on. Even though zombies are meant to be core to the game, they feel a little tacked on. I prefer a clan based Din's Curse experience instead.
X Knyght Oct 21, 2016 @ 2:02pm 
Originally posted by Obviously Unsound:
Eh I just play with "Zombies Allowed" turned off.

Maybe after another 130 hours I'll turn it on. Even though zombies are meant to be core to the game, they feel a little tacked on. I prefer a clan based Din's Curse experience instead.

I'm starting to feel the zombie aspect of the game was a way to spice things up but it seems to be tacked on to me as well.

Also, I can't help but feel this game could have used a better name. Besides the name sounding a little silly, I feel that it may have turned away potential players. I mean I saw this game before and I just skipped right by it because of the name and the generic zombie apocalypse theme that's been overplayed in years passed.

It wasn't until I tried out Din's Curse (I know curse me for waiting this long to play!) and enjoying it that I wanted to find out who made it. And to my surprise it was this game!

The game could use a better title, so players would actually stop and read more into it. This game has a lot of depth and potential and I feel like it is poorly represented.
Last edited by X Knyght; Oct 21, 2016 @ 2:04pm
Pickle Bath Oct 21, 2016 @ 2:08pm 
Your views seem similar to mine X Knyght, when Zombasite was first announced I had no interest all, and went out of my way to say so. Was definitely zombied out by then. I was a Drox Operative fan (another game from Soldak). Then I was considering buying Din's Curse recently, as I had missed playing it during release, but it was pretty clunky to play nowdays. So Zombasite was good timing that way, as it can be customized to be similar to Din's.

I think in general Soldak games are underappreciated and misunderstood. The outdated graphics (although improved in Zombasite), interface, and usability don't help. But if you put the time in you're rewarded with a very compelling experience.
But you see a lot of reviews spouting "Diablo clone", as if having ARPG combat is the only facet to this complex game.
Dorok Oct 21, 2016 @ 3:03pm 
Originally posted by X Knyght:
Originally posted by Dorok:
Once more I can't do anything the game stupidly spawn mostly only zombies and can't attack any and this last and last and last, already 10+ potions used and I'm totally bored.

I'll end thumb down vote the game because of this crap.

Is it that hard to find a cure? Sounds like a nightmare.
It's easy alas binded to random effects, without detail too much a potion has a chance to heal it. And the higher level is the potion the higher the chance to cure. Plus you have a tool to increase the level of this potion.

So when you know all the tricks there's a fairly high chance to cure fast. But the potion has a maximum level and the character continue level up lowering the chance to cure of this potion.

It's certainly fairly high but not very high that is past level 70 or 80 this potion start have a chance low enough and then there's a real chance to chain use the potion and not cure.

And perhaps the core problem is at second level of disease you can't hit at all anything zombie like making the delayed cure rather irritating.

In my opinion it would need a rule change like 8 max potions used is a guarantee cure.

I have regular raging against this mechanism :-) but overall the zombies option adds a little bit to the game. It would just need more method to cure than the current random.

Originally posted by Obviously Unsound:
Eh I just play with "Zombies Allowed" turned off.

Maybe after another 130 hours I'll turn it on. Even though zombies are meant to be core to the game, they feel a little tacked on. I prefer a clan based Din's Curse experience instead.
I definitely don't advice play first towns with zombie on, the game is complex enough to discover and don't need that even if it's one of the core element of the game it's not that major.

The real core of the game is the Din's curse elements and the clan not the zombies system.

After 2/3 towns it worth try with the option. Now I have hard time not choose fastest pace, max number of clans, normal size (medium) and zombies despite I regularly rage when I have a too long series of failed cure attempt.

I wish there was an option to increase attacks of town and then would turn zombies off at least for some towns.
Last edited by Dorok; Oct 21, 2016 @ 3:15pm
Dorok Oct 21, 2016 @ 3:12pm 
Originally posted by Obviously Unsound:
I think in general Soldak games are underappreciated and misunderstood. The outdated graphics (although improved in Zombasite), interface, and usability don't help. But if you put the time in you're rewarded with a very compelling experience.
But you see a lot of reviews spouting "Diablo clone", as if having ARPG combat is the only facet to this complex game.
The game is missing a soft learning curve system not based on a ton of panels nobody read past the second panel or word.

Zombasite tension system is much more streamlined and the graphics are much better even if far from AA game for detail level. The aesthetic is a lot better than in Din's Curse.

For an indie game the UI and the controls aren't that bad, it's a game with an active pause system and it relativize a lot non perfect controls.

Din's Curse was quite more impressive for its dynamic quests system and had more tension, but for me it was too much and I didn't played it that much (like 200/300H) and highest level character was quite lower than my current Zombasite character.

Zombasite clan system is very cool but it's light sim and light management, it's hard advise the game for that and not just focus on Diablo like aspect it is totally. For me it changes all, I'm still playing my character because of the clan not for the character.
Last edited by Dorok; Oct 21, 2016 @ 3:14pm
< >
Showing 1-15 of 26 comments
Per page: 1530 50

Date Posted: Oct 21, 2016 @ 7:32am
Posts: 26