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Wow, okay, there really needs to be an option to turn that off. The flashing icon under your character vitals (upper left hand corner) should be enough of a reminder.
But anyway, is there a quest to find a cure? Or u just explore the world until you find something?
What's the name of that option?
EDIT: Also I'd wish an option with a limit like xth potion isn't anymore random and is a guarantee cure.
Yeah, I found the option in advanced graphics. Now nothing blinks at all, not exactly what I wanted (green border still visible just not blinking) but better than nothing.
I think a better solution is when you are infected the screen can have the blinking green border initially so you take notice, but it should stop blinking and have no green borders around the screen at all, after X amount of seconds/mins.
I'll end thumb down vote the game because of this crap.
Is it that hard to find a cure? Sounds like a nightmare.
Maybe after another 130 hours I'll turn it on. Even though zombies are meant to be core to the game, they feel a little tacked on. I prefer a clan based Din's Curse experience instead.
I'm starting to feel the zombie aspect of the game was a way to spice things up but it seems to be tacked on to me as well.
Also, I can't help but feel this game could have used a better name. Besides the name sounding a little silly, I feel that it may have turned away potential players. I mean I saw this game before and I just skipped right by it because of the name and the generic zombie apocalypse theme that's been overplayed in years passed.
It wasn't until I tried out Din's Curse (I know curse me for waiting this long to play!) and enjoying it that I wanted to find out who made it. And to my surprise it was this game!
The game could use a better title, so players would actually stop and read more into it. This game has a lot of depth and potential and I feel like it is poorly represented.
I think in general Soldak games are underappreciated and misunderstood. The outdated graphics (although improved in Zombasite), interface, and usability don't help. But if you put the time in you're rewarded with a very compelling experience.
But you see a lot of reviews spouting "Diablo clone", as if having ARPG combat is the only facet to this complex game.
So when you know all the tricks there's a fairly high chance to cure fast. But the potion has a maximum level and the character continue level up lowering the chance to cure of this potion.
It's certainly fairly high but not very high that is past level 70 or 80 this potion start have a chance low enough and then there's a real chance to chain use the potion and not cure.
And perhaps the core problem is at second level of disease you can't hit at all anything zombie like making the delayed cure rather irritating.
In my opinion it would need a rule change like 8 max potions used is a guarantee cure.
I have regular raging against this mechanism :-) but overall the zombies option adds a little bit to the game. It would just need more method to cure than the current random.
I definitely don't advice play first towns with zombie on, the game is complex enough to discover and don't need that even if it's one of the core element of the game it's not that major.
The real core of the game is the Din's curse elements and the clan not the zombies system.
After 2/3 towns it worth try with the option. Now I have hard time not choose fastest pace, max number of clans, normal size (medium) and zombies despite I regularly rage when I have a too long series of failed cure attempt.
I wish there was an option to increase attacks of town and then would turn zombies off at least for some towns.
Zombasite tension system is much more streamlined and the graphics are much better even if far from AA game for detail level. The aesthetic is a lot better than in Din's Curse.
For an indie game the UI and the controls aren't that bad, it's a game with an active pause system and it relativize a lot non perfect controls.
Din's Curse was quite more impressive for its dynamic quests system and had more tension, but for me it was too much and I didn't played it that much (like 200/300H) and highest level character was quite lower than my current Zombasite character.
Zombasite clan system is very cool but it's light sim and light management, it's hard advise the game for that and not just focus on Diablo like aspect it is totally. For me it changes all, I'm still playing my character because of the clan not for the character.