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I iz good space man.....Where iz all my spacemans...
steam charts
https://i.imgur.com/36rqylu.png
https://steamcharts.com/app/408900#1y
Can you tell what the decisions where?? The game is pretty fun from what i have played. I would like to know how it was before the playerbase abandoned it.
Shrug. If we had a magic button to increase players, we'd press it.
Anyway, there's an active community at discord.gg/NewBlood, if you want to find people to play with.
originally when I got this product I was expecting it to play something like among us, town of salem, project winter, secret neighbor, and etc. which yes I did get but overtime it got... boring. there was no real longevity to the entertainment it provided if you continuously kept on playing it and many others agreed with me when I last played it in November of last year.
there's also many other things like once you got found out as the monster you're basically screwed and etc but you should have that type of feedback in the negative reviews (which seem to have been trimmed abit when I checked it last year) or through reading negative user reviews on sites like metacritic or whatnot.
welp that's my two cents here.
i'm gonna go back to gaming now
The Tribunal update launched at the end of october and split the community in two, a lot of players told you about it for a very long time and what did you do make it worse by adding a debuff.
The graph clearly shows people (new & old players) came to try the update and left after realising it's trash. I'm pretty sure that if that update would have been good the player retention would have been much better.
I personally left because of the tribunal and know 10+ people that did the same as me.
All that to surf on the Among Us wave, and that's just one thing, because the game add many other "minor" issues that added up.
It's incredible that even after a year you still don't realise that update killed your game.
EDIT: quick reminder for Zag, I'm looking at old posts and at the time most players (including me) were complaining about the tribunal stopping the flow of the game and you called that a "meme", looks like it was not so much of a meme after all :)
And the setting to disable it not only came to late but is useless since as far as I know there is not a single server without the tribunal on and hosting yours is impossible due to no one joining, even back in november 2020.
If you search for posts you can see that people were still talking about removing the tribunal in february 2021, almost 5 months after the update, that's how bad people wanted this ♥♥♥♥ out of the game, and you ignored us and listened to the among us 8 years old kids.
I'm mad at this because this was one of my favourite games that you ruined for me.
First, let's clarify the timeline.
Our intention has always been to make a fun game that people enjoy. When you're talking about recovering the population over the span of a year, that requires huge effort from the developers, including marketing effort.
And by effort I don't mean willpower, but money and time to do it. This stuff is enormously time consuming and costly. I am torn typically between internal and external feedback, and many features we work on are a combination of the two.
The Tribunal was a decision decided on internally with our publisher, and was not based on feedback from any Among Us fans at all. We felt we implemented the Tribunal in a way that worked well with the gameplay, but I'm not here to convince you it's a good idea (we already tried that and explained our reasoning behind the system in the original announcement of the feature, and even more in depth in the 1.2.2 Tribunal Tweaks announcement.)
Mandalore's video in November (just before Perkageddon) helped a lot. Keep in mind we didn't pay for that video - he just made it one day out of the blue and we received a large bump in the player base. Large youtuber bumps typically last a short period of time for any game, unless the developers have the marketing (time+budget) to capitalize on it. We definitely didn't. So you get the "long tail," which is what we've been seeing for the last year. This is a very normal trend for games, you can see it in hundreds of indie games every year. The fact Spacemen still has a playerbase of any kind is a miracle given the lack of resources we've had to maintain it as a live service game (which was not our original intent with the game's design anyway.)
My original post in this thread sort of covers my thoughts and feelings on the matter, and you don't need to accept that, but the reality is that player retainment is the number one issue for all free to play or live service games (which again, we've never really intended to make) and it's even more difficult for developers with almost zero marketing budget and when the team size is basically 2 people (myself and an artist.)
Please try to be a little nicer with your feedback, even if you're upset. I'm here trying to do my best, even if it's not good enough for everyone - and it's very hard to please everyone. Even if you feel we ruined the game with design decisions, we still made the game in the first place, and if you enjoyed it for more than a few months, that's more than most developers (and players) can hope for with any games, given the vast library available.
Hope that helps, in some way.