Unfortunate Spacemen

Unfortunate Spacemen

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costelinha Jun 25, 2020 @ 7:59am
Anyone running the game under Linux/Proton5 having mic input problems?
Hey, sup. I was wondering if anyone with those conditions was able to make their mic be detected by the game? The game runs marvelously with Proton, but sadly the mic input is not detected (no input at all), kinda ruining some of the in-game experience. Other than that, it's running flawlessly.
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Showing 1-5 of 5 comments
Roronoa Pronouns Aug 8, 2020 @ 9:28pm 
Running under proton with nixos here, not only do I not get mic output I also don't get any sound at all. PulseAudio *says* the game is using the right sound device but there's no output at all...
costelinha Aug 8, 2020 @ 11:56pm 
Originally posted by dbrz:
Running under proton with nixos here, not only do I not get mic output I also don't get any sound at all. PulseAudio *says* the game is using the right sound device but there's no output at all...
Sadly it seems sound issues are very frequent when playing throught Proton and similars. Yours is weirder (I did hear other's sound at least). This makes the game mostly unplayable on Linux, which is sad, since other than this it runs very nice.
Zag  [developer] Aug 9, 2020 @ 3:43pm 
Since we don't officially support Linux, I'm not sure if I can help too much there

If it helps your troubleshooting, Spacemen runs on UE4 and uses pretty much all default settings for audio in regards to that.

The microphone input is pulled from Windows "Default Communication Device" and the audio input is pulled from whatever your default device is on Windows. How this translated to Proton -- I'm not sure.
Roronoa Pronouns Aug 17, 2020 @ 11:17am 
Most games will happily use whatever Pulseaudio tells them is the current device, but I don't know enough about most games under the hood to tell you why or how...
TheHans255 Dec 19, 2020 @ 10:03pm 
+1 on this. I don't know what my experience would be with this personally, since I'm in the process of moving to Linux and haven't actually done so yet, but I am seeing that this is the most common issue reported on ProtonDB for this game, even for users that have managed to get everything else to work: https://www.protondb.com/app/408900. (For those curious, there are Winetricks/Protontricks settings in here for getting the other audio to work).

I wonder if the best solution would be to allow you to select your device from this list of those currently connected, as suggested in this UE forum post (https://forums.unrealengine.com/development-discussion/c-gameplay-programming/68648-selecting-and-enumerating-audio-devices) instead of just using the default communication device. Such a feature would also be really helpful to Windows users as they could just change their device in game.

ADDENDUM: I have since made the switch to Linux and am indeed suffering the same microphone problem. I did a little digging into Wine's code that handles opening the microphone, and found that it doesn't pay any special attention to the Default Communication Device concept and opens the actual default device instead. I'm not sure why that would cause a problem, though, because the Steam API also opens the Default Communication Device and Garry's Mod, running under Proton, works just fine.

Also, I feel that another nice diagnostic feature here (which would be easier for the devs to implement than the "pick device from menu" idea) would be a test button that plays your mic audio back to you on the options menu, so that you can figure out exactly which mic is being picked up, and how well it's working, before hopping into a game.
Last edited by TheHans255; Jan 17, 2021 @ 2:35pm
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