FORM
Alma Sep 14, 2017 @ 8:16am
Getting failed entitlement check
Hello, i have this message after i selected my game.It says i have to check my internet.Can you help me please ?
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Showing 1-6 of 6 comments
Dinos - Charm Games  [developer] Sep 14, 2017 @ 9:43am 
Hi Alma,

Thanks for reaching out. We're sorry you're having an issue with FORM. If you don't mind answering a few questions to help us diagnose the problem that would really help us figure out what's going on.

1. Which headset are you using?
2. Do you have SteamVR installed?
3. Could you attach a log? Logs can be found at the following location:
<Steam install directory>/steamapps/common/FORM/FORM_Data/output_log.txt

Thanks!
Alma Sep 14, 2017 @ 9:54am 
Hi, sorry, yes i forgot to tell you what i used.

1) Oculus rift (last version), i received it today and i'm glad to play your game, my 1st VR game :)
2) I'm downloading it right now (Probably the reason)
3) Sure (My GC will be changed soon but i don't think it's the problem) :

Initialize engine version: 5.6.0f3 (497a0f351392)
GfxDevice: creating device client; threaded=1
VR: OpenVR Error! OpenVR failed initialization with error code VRInitError_Init_PathRegistryNotFound: "Installation path could not be located (110)"!

(Filename: Line: 1028)

Direct3D:
Version: Direct3D 11.0 [level 11.0]
Renderer: NVIDIA GeForce GTX 760 (ID=0x1187)
Vendor: NVIDIA
VRAM: 4010 MB
Driver: 22.21.13.8541
Default GameObject Tag: Tangle_Cross already registered

(Filename: Line: 93)

Begin MonoManager ReloadAssembly
Platform assembly: F:\Steam\steamapps\common\FORM\FORM_Data\Managed\UnityEngine.dll (this message is harmless)
Loading F:\Steam\steamapps\common\FORM\FORM_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: F:\Steam\steamapps\common\FORM\FORM_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading F:\Steam\steamapps\common\FORM\FORM_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: F:\Steam\steamapps\common\FORM\FORM_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading F:\Steam\steamapps\common\FORM\FORM_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: F:\Steam\steamapps\common\FORM\FORM_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading F:\Steam\steamapps\common\FORM\FORM_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: F:\Steam\steamapps\common\FORM\FORM_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading F:\Steam\steamapps\common\FORM\FORM_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: F:\Steam\steamapps\common\FORM\FORM_Data\Managed\UnityEngine.Analytics.dll (this message is harmless)
Loading F:\Steam\steamapps\common\FORM\FORM_Data\Managed\UnityEngine.Analytics.dll into Unity Child Domain
Platform assembly: F:\Steam\steamapps\common\FORM\FORM_Data\Managed\UnityEngine.VR.dll (this message is harmless)
Loading F:\Steam\steamapps\common\FORM\FORM_Data\Managed\UnityEngine.VR.dll into Unity Child Domain
Platform assembly: F:\Steam\steamapps\common\FORM\FORM_Data\Managed\DemiLib.dll (this message is harmless)
Loading F:\Steam\steamapps\common\FORM\FORM_Data\Managed\DemiLib.dll into Unity Child Domain
Platform assembly: F:\Steam\steamapps\common\FORM\FORM_Data\Managed\DOTween.dll (this message is harmless)
Loading F:\Steam\steamapps\common\FORM\FORM_Data\Managed\DOTween.dll into Unity Child Domain
Platform assembly: F:\Steam\steamapps\common\FORM\FORM_Data\Managed\DOTween43.dll (this message is harmless)
Loading F:\Steam\steamapps\common\FORM\FORM_Data\Managed\DOTween43.dll into Unity Child Domain
Platform assembly: F:\Steam\steamapps\common\FORM\FORM_Data\Managed\DOTween46.dll (this message is harmless)
Loading F:\Steam\steamapps\common\FORM\FORM_Data\Managed\DOTween46.dll into Unity Child Domain
Platform assembly: F:\Steam\steamapps\common\FORM\FORM_Data\Managed\DOTween50.dll (this message is harmless)
Loading F:\Steam\steamapps\common\FORM\FORM_Data\Managed\DOTween50.dll into Unity Child Domain
Platform assembly: F:\Steam\steamapps\common\FORM\FORM_Data\Managed\DOTweenPro.dll (this message is harmless)
Loading F:\Steam\steamapps\common\FORM\FORM_Data\Managed\DOTweenPro.dll into Unity Child Domain
Platform assembly: F:\Steam\steamapps\common\FORM\FORM_Data\Managed\ConditionalExpression.dll (this message is harmless)
Loading F:\Steam\steamapps\common\FORM\FORM_Data\Managed\ConditionalExpression.dll into Unity Child Domain
Platform assembly: F:\Steam\steamapps\common\FORM\FORM_Data\Managed\PlayMaker.dll (this message is harmless)
Loading F:\Steam\steamapps\common\FORM\FORM_Data\Managed\PlayMaker.dll into Unity Child Domain
Platform assembly: F:\Steam\steamapps\common\FORM\FORM_Data\Managed\TextMeshPro.dll (this message is harmless)
Loading F:\Steam\steamapps\common\FORM\FORM_Data\Managed\TextMeshPro.dll into Unity Child Domain
Platform assembly: F:\Steam\steamapps\common\FORM\FORM_Data\Managed\VacuumShaders.MeshMaterializer.dll (this message is harmless)
Loading F:\Steam\steamapps\common\FORM\FORM_Data\Managed\VacuumShaders.MeshMaterializer.dll into Unity Child Domain
- Completed reload, in 0.059 seconds
Platform assembly: F:\Steam\steamapps\common\FORM\FORM_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: F:\Steam\steamapps\common\FORM\FORM_Data\Managed\System.dll (this message is harmless)
OnLevelWasLoaded was found on DOTweenComponent
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed

(Filename: Line: 376)

OnLevelWasLoaded was found on PlayMakerFSM
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed

(Filename: Line: 376)

<RI> Initializing input.

<RI> Input initialized.

desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
<RI> Initialized touch support.

VR: OpenVR Error! OpenVR failed initialization with error code VRInitError_Init_PathRegistryNotFound: "Installation path could not be located (110)"!

(Filename: Line: 1028)

VR: OpenVR Error! OpenVR failed initialization with error code VRInitError_Init_PathRegistryNotFound: "Installation path could not be located (110)"!

(Filename: Line: 1028)

[VRDevice] Successfully created device Oculus.
UnloadTime: 1.993515 ms
Ams Plugin: AmsMultiSceneSetup.Awake() (Scene SplashScreen). IsLoaded: False. Frame: 0

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[NewtonVR] Version : 1.192. Found VRDevice: Oculus Rift CV1. Using Oculus SDK

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[NewtonVR] Version : 1.192. Found VRDevice: Oculus Rift CV1. Using Oculus SDK

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unity v5.6.0f3, Oculus Utilities v1.14.0, OVRPlugin v1.14.0, SDK v1.18.0.

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FMOD Studio: Creating runtime system instance

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Ams Plugin: AmsMultiSceneSetup.Start() Scene: SplashScreen. Frame: 1

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Ams Plugin: AmsCrossSceneReferences.Start() Scene: SplashScreen. IsLoaded: True. Path: Assets/Scenes/SplashScreen.unity. Frame: 1. Root Count: 10

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Ams Plugin: AmsCrossSceneReferences.ConditionalResolveReferences() Scene: SplashScreen. xRef: SplashScreen'/Playground Manager' (ParticlePlayground.PlaygroundC #0).particleSystems,0 => Lab_01_Intro'/Lab_Intro/ObeliskChargeFX' (ParticlePlayground.PlaygroundParticlesC #0). isReady: False. fromSceneLoaded: True. toSceneLoaded: False.

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting up 2 worker threads for Enlighten.
Thread -> id: 1f60 -> priority: 1
Thread -> id: 15e4 -> priority: 1
FMOD Studio: Destroying runtime system instance

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Alma Sep 14, 2017 @ 3:47pm 
My problem is fixed !!
for a first experience, i'm very happy, the VR is amazing :)
chosan Oct 13, 2017 @ 7:22pm 
I have this issue too. Using Oculus Rift and have SteamVR installed.
chosan Oct 13, 2017 @ 7:25pm 
Initialize engine version: 5.6.0f3 (497a0f351392)
GfxDevice: creating device client; threaded=1
VR: OpenVR Error! OpenVR failed initialization with error code VRInitError_IPC_CompositorConnectFailed: "Shared IPC Compositor Connect Failed (306)"!

(Filename: Line: 1028)

Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce GTX 1080 (ID=0x1b80)
Vendor: NVIDIA
VRAM: 8071 MB
Driver: 22.21.13.8569
Default GameObject Tag: Tangle_Cross already registered

(Filename: Line: 93)

Begin MonoManager ReloadAssembly
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\FORM\FORM_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\FORM\FORM_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\FORM\FORM_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\FORM\FORM_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\FORM\FORM_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\FORM\FORM_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\FORM\FORM_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\FORM\FORM_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\FORM\FORM_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\FORM\FORM_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\FORM\FORM_Data\Managed\UnityEngine.Analytics.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\FORM\FORM_Data\Managed\UnityEngine.Analytics.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\FORM\FORM_Data\Managed\UnityEngine.VR.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\FORM\FORM_Data\Managed\UnityEngine.VR.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\FORM\FORM_Data\Managed\DemiLib.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\FORM\FORM_Data\Managed\DemiLib.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\FORM\FORM_Data\Managed\DOTween.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\FORM\FORM_Data\Managed\DOTween.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\FORM\FORM_Data\Managed\DOTween43.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\FORM\FORM_Data\Managed\DOTween43.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\FORM\FORM_Data\Managed\DOTween46.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\FORM\FORM_Data\Managed\DOTween46.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\FORM\FORM_Data\Managed\DOTween50.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\FORM\FORM_Data\Managed\DOTween50.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\FORM\FORM_Data\Managed\DOTweenPro.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\FORM\FORM_Data\Managed\DOTweenPro.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\FORM\FORM_Data\Managed\ConditionalExpression.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\FORM\FORM_Data\Managed\ConditionalExpression.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\FORM\FORM_Data\Managed\PlayMaker.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\FORM\FORM_Data\Managed\PlayMaker.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\FORM\FORM_Data\Managed\TextMeshPro.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\FORM\FORM_Data\Managed\TextMeshPro.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\FORM\FORM_Data\Managed\VacuumShaders.MeshMaterializer.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\FORM\FORM_Data\Managed\VacuumShaders.MeshMaterializer.dll into Unity Child Domain
- Completed reload, in 0.019 seconds
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\FORM\FORM_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\FORM\FORM_Data\Managed\System.dll (this message is harmless)
OnLevelWasLoaded was found on DOTweenComponent
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed

(Filename: Line: 376)

OnLevelWasLoaded was found on PlayMakerFSM
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed

(Filename: Line: 376)

<RI> Initializing input.

<RI> Input initialized.

desktop: 1920x1080 30Hz; virtual: 1920x1080 at 0,0
<RI> Initialized touch support.

VR: OpenVR Error! OpenVR failed initialization with error code VRInitError_IPC_CompositorConnectFailed: "Shared IPC Compositor Connect Failed (306)"!

(Filename: Line: 1028)

VR: OpenVR Error! OpenVR failed initialization with error code VRInitError_IPC_CompositorConnectFailed: "Shared IPC Compositor Connect Failed (306)"!

(Filename: Line: 1028)

[VRDevice] Successfully created device Oculus.
UnloadTime: 1.210758 ms
Ams Plugin: AmsMultiSceneSetup.Awake() (Scene SplashScreen). IsLoaded: False. Frame: 0

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[NewtonVR] Version : 1.192. Found VRDevice: Oculus Rift CV1. Using Oculus SDK

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

[NewtonVR] Version : 1.192. Found VRDevice: Oculus Rift CV1. Using Oculus SDK

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unity v5.6.0f3, Oculus Utilities v1.14.0, OVRPlugin v1.14.0, SDK v1.19.0.

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

FMOD Studio: Creating runtime system instance

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Ams Plugin: AmsMultiSceneSetup.Start() Scene: SplashScreen. Frame: 1

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Ams Plugin: AmsCrossSceneReferences.Start() Scene: SplashScreen. IsLoaded: True. Path: Assets/Scenes/SplashScreen.unity. Frame: 1. Root Count: 10

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Ams Plugin: AmsCrossSceneReferences.ConditionalResolveReferences() Scene: SplashScreen. xRef: SplashScreen'/Playground Manager' (ParticlePlayground.PlaygroundC #0).particleSystems,0 => Lab_01_Intro'/Lab_Intro/ObeliskChargeFX' (ParticlePlayground.PlaygroundParticlesC #0). isReady: False. fromSceneLoaded: True. toSceneLoaded: False.

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Setting up 4 worker threads for Enlighten.
Thread -> id: 1920 -> priority: 1
Thread -> id: 2430 -> priority: 1
Thread -> id: 2838 -> priority: 1
Thread -> id: 18d4 -> priority: 1
FMOD Studio: Destroying runtime system instance

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Alma Oct 14, 2017 @ 2:23am 
hi, i'll try to help you, i have the oculus for one month !

In steam (Right click on the game and click on properties) check all local files if everything is there.
Launch the oculus software 1st and then SteamVR.
Play the game if it works.
Last edited by Alma; Oct 14, 2017 @ 2:24am
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