Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Voidreaver
Can you give us an opportunity to disable human speech? Playing survival is really annoying because of it. I wanna listen to soundtracks but speech-trigger is muting them
I hope that a real MP will be viable either as a DLC or in X-Morph 2.
I already bought 3 copies for friends and I d buy even more if this had true MP.
MP is what made IRON BRIGADE great and thats why people still play this after all the years.
Please ensure the next game has *proper* multiplayer!
The only way I've managed to co-op this is with my 7 year old niece. Remote play is sort of an option, albeit if you can handle a streamed image that looks like a camel's back-end where you can barely tell what's even happening.
Just out of curiosity, because I don't think it will change by this point, why do you need to synchronise physics ?
Yes it affects gameplay, but so what ?
For example building can collapse and block routes. What if the host just render physics on his side, calculate if the rubbles blocks the road, and then just send that data to the client ?
Then the client render physics on his side, maybe the debris won't perfectly match, but really, who cares ?
Because sure, physic is important on that game, but except for very rare cases like avoiding a collapsing building, I don't think I would even notice it.
Especially when the alternative is using streaming, where you still have delay on top of having to use splitscreen and making the game looking like a pixel soup.
Really I think most players would rather have heavy lag on physics than all the pros of streaming.
So I guess I'm missing something, I just want to know why out of curiosity.
There's this game with the Name of "Saints Row the Third", someone in the community came up with a fix with a few command in the Note pad