X-Morph: Defense

X-Morph: Defense

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Turnspit Mar 29, 2018 @ 10:18pm
Something's wrong with the sound mix - WAY too much bass!
Just picked up the game after long times on my wishlist, played the first two campaign levels and loved it! :-)

But there must be something've gone horribly bad during the sound mixing - the bass is WAY, WAY, WAY too loud in comparison, everywhere. In the menues, in the levels... Especially when shooting or charging up the super weapon, it's dreadful. I had to deactivate my subwoofer to play the game and have proper sound.

My Surround system is set up properly btw. for any kinds of movies, series or games with a very balanced sound and defined bass, never had such problems anywhere.
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Showing 1-13 of 13 comments
PROSATANOS PL  [developer] Mar 30, 2018 @ 12:39am 
Thanks for posting. This is certainly a bug related to a specific surround sound cofiguration and we'll try to reproduce it on our end and fix it.

Can you please share your audio setup information to help us in determining what is causing the problem? Sound card model and driver version. Spreaker setup. Operating system etc.

It would be awesome if you could send us the log file (exor_logs.txt), so we can check your exact sound card model and speakers setup. It should be located in the "Documents/X-Morph Defense/" folder. Please send it to support@exorstudios.com
Turnspit Apr 2, 2018 @ 5:09am 
Cheers and thanks for the quick response! :-)

I'll be glad to send you the informations to the Mail you provided!
vakarian Jul 13, 2018 @ 2:56am 
Any update on this bug?

I've just started playing and the first thing I noticed was the bass channel completely dominating the sound mix. Even the basic attack from the player ship is overpowered by bass, can't really hear any of the other sound effects it's terrible.

I'm using Nvidia HDMI audio from my GTX 1070 to my Pioneer 5.1 receiver.
Last edited by vakarian; Jul 13, 2018 @ 2:59am
Turnspit Jul 13, 2018 @ 5:44am 
Thank god I'm not alone and this isn't some weird problem with my hardware. :-D

In the meantime, just deactivate the Sub in the AVR and everything's fine - although this shouldn't be the solution.
Pacanutron  [developer] Jul 16, 2018 @ 1:21am 
Hi Guys,

We actually tried to remedy this in our last update. The problem is that we can't reproduce this behavior in the office. We tried with a lot of different sound setups. It's also hard for us to judge the severity of the problem. Would it be possible for you to record the audio that you are hearing and send it to us? A simple mobile phone recording might do the trick. We know it won't be accurate because of the microphone quality, but we'd like to have a glimpse of how bad that actually sounds on your audio system and which audio samples are causing the problem. Right now we are suspecting some exotic mixer vs hardware problem. Any help with tracking this would be great!

Thanks!
Turnspit Jul 16, 2018 @ 6:24am 
Will do today and send you a recording!
Turnspit Jul 16, 2018 @ 12:49pm 
There you guy:

https://www.dropbox.com/s/lr0n39slcldb4fg/X_Morph_Bass.mp3?dl=0

Since it's only a mobile phone recording, it sadly doesn't come anywhere close to how it really is.

While, as I 've already stated, the Bass is perfectly fine everywhere else, while playing X-Morph it sounds and feels like the whole building is about to start falling apart...
Pacanutron  [developer] Jul 18, 2018 @ 12:30am 
Thank you Turnspit!

We found a bug in our sound mixer that can cause too much bass on some speaker setups. We are testing it right now and will include it in the next update.
Turnspit Jul 18, 2018 @ 5:26am 
Great, looking forward to it! =)
Turnspit Aug 19, 2018 @ 10:12pm 
Cheers!

Has this issue been resolved already? Because I started working a bit with the Compressor of my AVR and when testing a round of X-Morph, the bass sounded way more passable than before, even when still being a tad too loud while charging up superweapons.

Now I don't know if my AVR is doing the magic, or if this has already been patched. :-D
Pacanutron  [developer] Aug 27, 2018 @ 1:20am 
Hi Turnspit,

sorry about not releasing the fix yet. We have it ready and it's coming in the next patch, which is coming at the end of this week. It's going to be a huge update with new towers :)
Turnspit Sep 1, 2018 @ 10:16pm 
Hi!

After buying the new DLC (thanks for still supporting and improving the game and listening to the players btw.) I gave it another shot, and indeed sounds better!
The bass is still a tad over the top, but with or even without an activated compressor the game is now playable with the subwoofer activated. :-)
Pacanutron  [developer] Sep 3, 2018 @ 1:20am 
Hi Turnspit,
Thanks for buying the DLC and for checking this issue again! Glad to hear the fix helped somewhat. We'll see if there is anything else we can do to improve the balance.
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Date Posted: Mar 29, 2018 @ 10:18pm
Posts: 13