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Looks like USSR AI working in cheat mode. US AI not doing that ♥♥♥♥.
Ludicrous!! I don't believe for a minute that Playdek would rig the dice. What would be the point of that? This kind of post pops up in every game involving dice.
When it comes to dice there can be very long good streaks and bad streaks causing rage and suspicion in a player. Play a hundred games and log every dice roll, because that's about how many games you would have to play to come up with a valid analysis.
Besides the omnipresent every-AI-coup-is-a-success....erm..."feature" the AI decided to really mock me a few mins ago.
I played as USSR and the AI plaxed the Vietnam Revolts card and triggered the Event first, only to successfully Coup Vietnam with a rolled 6 immediately thereafter. Yeah....pretty likely...
I think a good way to prove your point would maybe be to create a spreadsheet of your rolls and his rolls. At least then we'd have something more than anecdotial conjecture
Yeah but if anyone did that they'll find it's not biased. Plus it's too much work for anyone to actually do.
General public, meet statistics. Statistics, meet general public.
My rolls aren't the point. I don't think the AI is manipulating dice, but I suspect it knows what it'll roll ahead of time and takes that into account when it makes decisions. Bad rolls come up when I make it roll, or when a bad roll is still favorable, or when it's at the end of the turn and it can do nothing else, but otherwise it almost never misses a roll. Not because it can change dice, but because it tries its best to only make rolls when they'll be good. If it's forced to roll anyway, then it fails at a normal rate, but when it has the freedom to roll or not roll, it almost always wins.
Like I said in the OP, it only does the AR1 coup some of the time, but when it does it's always successful. I think it only does the AR1 coup when it knows it'll win.
Let's do the math.
Let's say the Soviets put down a 2-ops card. Worst case.
They have to roll at least 5 to get the US out of Iran, so with a +2 modifier that's a success on a roll of 3, 4, 5 or 6.
It has a 4/6 chance of succeeding.
So to win this particular opening roll, let's say, 10 times games in a row, the ods are (4/6)^10
Or, about 1.73%.
Now let's say 10,000 people are playing TS.
That would mean that for 173 people, the Soviets succeed on this roll 10 games in a row!
For those 173 people, the die seem fixed! And maybe you're one of those guys, who knows.
.... but for the 9826 other people, everything seems normal.
1) USSR succeed not only first it always rolling six about 3-4 times in a row in every game.
2) US AI not cheating with rolls its easy to see.
Step outside and record facts objectively will be the only advice anyone can give you.
It's good advice for life too. That way you'll learn to not overvalue anecdote and put trust in things like statistics and science, instead of being enslaved to confirmation bias.