Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
May they be worth to be invested in the space race? Maybe.
https://twilightstrategy.com/2012/03/12/general-strategy-the-space-race/
Of course wasting your own event cards or the enemy event cards that are not dangerous and have got high OPs is a bad idea.
Thanks for that link, Rongor.
So it was very much like in real Cold War, to show oppoent who is "bigger endowed" without risking real World War 3
Against a human opponent, those advantages are pretty big so to neutralise them they'll have to progress space race themselves in order to cancel the effects - consuming cards from their hand too.
As the US - sucking the early war USSR in to the space race is a nice way of stalling them when they're strongest if you can convince them to follow....
So it would be too simple to say the space race is a wasted play - but as discussed the key with space race is putting the right cards there at the right time.
The flip is side is that, outside of "skipped" action rounds, you can run into trouble if you zip too far up the space race track. It's just awful to be the Soviets and unable to space Grain Sales or Voice of America because you can only space 3 op cards. Additionally, after the headline benefit (or perhaps the 3vp space following it), the rewards aren't worth it. Discarding a card can be nice, but you are essentially discarding a card you would've otherwise sent to space. I've never seen anyone get to the final bonus where you can play 8 action rounds, but that is just not that good of a benefit (and sometimes the US gets that anyway with a play of North Sea Oil).
Last thing to remember...if you are the Soviets and the US is ahead in the space race, the card Star Wars is almost definitely a defcon suicide card (outside of being a brutalizing card to begin with).
Yeah, it can be easy to get into the midset of only spacing when you absolutely have to, but if you have a card that's just going to lead to an empty action round (does damage, repair damage with the ops), and no other cards you want to space, then remember to space it instead of completely wasting the round.
Socialist Governments as the US is a great space card but it can easy to forget about since you can just go, "Alright I'll just let him take the influence out and repair the damage with the ops."
Rushing space as USSR sucks ass because of Grain Sales to Soviets and Nixon Stealing the China Card.