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Outside of that, it's about finding small advantages. Always assume that unless you hold a scoring card available for that era, or it has already been played, that your opponent has it. Asia scoring not played yet in Early War? Your opponent probably has it -- don't ignore Asia.
And being aware of the big swing cards is important -- if you're USSR, don't dump points into Japan before the US-Japan card comes up, for example.
Next, you want to bury your opponent's removable cards by activating their events when they will do the least amount of damage. This means playing them either late in the turn or when you can immediately counter it.
It's also ok to let the USSR win some VPs early (assuming you've minimized the damage as much as possible), since the momentum will turn back to the US's favour later on (if you've stacked the deck). So play scoring cards whenever you're tied or slightly behind in a region. Then focus your remaining OPs in whatever regions are still in play to be scored.
While most good players will say to make more use of ops and not so much playing your own events, the AI seems to take this to extermes, couping anywhere and everywhere and using the human player's cards in the process giving away "cheap" plays.
So playing against the AI is interesting - I've certainly learned a new style of play (not strategy of course - just more agreesive use of ops) from it.
I think this is a very good tip for new players. Everyone sees their powerful events and think they're so good, but in actuality it's a good play only in select cases, like letting you place influence in opposition-controlled areas or uncreachable areas.
USSR AI cheating with rigged dice and coups which never fails - not interesting to play vs cheater. I started about ten games and only in one AI not roll only 6.
so your mileage may vary.
As daunting as it is, the thing that will help you the most in this game is memorizing the cards. Knowing what events are left, and eventually, being able to know some of your opponent's hand. This won't come all at once though, it comes from repeated play. For example, you will quickly realize that you know all of the Early War cards (or certainly all of the most important events). There is a reshuffle during Turn 3, since the deck is exhausted. At that time, you can know what cards were left in the deck, and which cards you got, which tells you what cards your opponent has.
Related to the points above: know what regions can be scored! This is crucial, and in some cases (like after reshuffles), you might know for sure that this region will be scored this turn. You should always be focused on dominating regions, but shifting your focus to regions that are more likely to be scored is key.
Lastly, keep an eye on the different regions and how you're doing. Maybe while you weren't paying attention, your opponent took a country in a region you used to dominate. If you don't notice, they might score a region giving you 1 or 2 VP when you could have gotten 5 or 6.
Going to try this more. I too feel like a terrible player after consecutive losses to the AI.
I thought it was just me. I watched the USSR win about 90% of its dice rolls and had multiple games with multiple hands that I ended up with soviet only event cards.
lol.... careful, youll get slated if you say anything like that. :)
I had the exact same experience after playing a couple of dozen games. And was told what is probably the usual spiel by ppl who have played this game alot more than me. That the game is perfectly balanced for a 52-48% result. 'As many, many tournaments have supported.' Who am I to disagree.
The thing is that they probably right. At least in terms of the boardgame. In this electronic implementation I cant see it happening in my experience. I would have to discount probably my first few hundred hours of play until Ive learnt the game alot more. Which is what Ive been doing. TBH Ive had more fun reading the website article than playing this game. Ive also ordered the boardgame as a result. At least that way I can see the rolls rather than rely on an 'impartial' electronic implementation. :)
That said I can forgive the die roll and "weighted" card draw because the game is just so well designed. Even if I end up losing 95% of my games. :D
I also appreciate being able to read various sessions and playthoughs of the board game here.
The AI isn't super smart, although bad luck and it can win--average luck and you'll probably have a winning record.
And then there are the times where you turn North Korea blue with a coup. Enjoy the game, and I strongly recommend peeking through the decks, as it's largely about deck knowledge.