Twilight Struggle

Twilight Struggle

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Broken Dice Apr 16, 2016 @ 8:23pm
How do you use the "UN Intervention" card to cancel events?
As above. Left click? Right click? Drag?
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Showing 1-11 of 11 comments
AcBrof Apr 16, 2016 @ 8:49pm 
After you play the event on UN intervention, just select the card you want to cancel. From there, you can use the ops points on the cancelled card normally.
Last edited by AcBrof; Apr 16, 2016 @ 8:50pm
Broken Dice Apr 16, 2016 @ 8:57pm 
I tried to cancel the "Blockade" card that the AI played. Does playing the "UN" card on my turn undo the results of the blockade? I was getting no results using the "UN" card during the AI's turn.
Mollusc Apr 16, 2016 @ 9:44pm 
You can use the UN card to play an opponent's card from your hand, with their event safely cancelled but the OPS available to you. It cannot cancel an event already played by them.
Broken Dice Apr 16, 2016 @ 9:48pm 
thanks
Twelvefield Apr 19, 2016 @ 12:02pm 
Can someone explain this again in really simple, descriptive steps? I just can't follow this so far, and the UN card is a problem for me.

What's worse, I have the boardgame, and now I think I've been playing the UN card wrong in that was well. Not that I ever get to play the boardgame very often, which is why I boughtthe PC version.
ohlawd_hecomin Apr 19, 2016 @ 12:14pm 
  • You have to have UN Intervention in your hand to use it.
  • It cannot be headlined.
  • You can only play it on your turn (it doesn't interrupt an opponent's event on their turn).
  • If you don't want to use it for it's effect, you can just play it for the 1 Ops it provides.
  • On your turn, you play it with an opponent's event to play that card for the Operations value WITHOUT triggering the text on the card. So, for example, let's say I'm playing as the US. DEFCON is at 2. I've got UN Intervention and We Will Bury You. I can play UN Intervention, then choose We Will Bury You, and it lets me use the 4 Ops without triggering any of the text on the card.
  • Keep in mind that using UN Intervention on starred events doesn't remove them from the game. It just puts them in the discard pile where they can be reshuffled or recovered in the future. In order for a starred event to never happen again, it has to be triggered.
  • You only get the value of the card you 'intervene'. It doesn't add with the value of UN Intervention.
  • In the Steam version, you have to play UN Intervention first, then the game will prompt you to play another card. Play that second card for the Ops points.
Last edited by ohlawd_hecomin; Apr 19, 2016 @ 12:18pm
Twelvefield Apr 19, 2016 @ 12:20pm 
I think I finally see the light! It's sort of making sense. I'll have to try this out!

a) I always thought it interrupted the opponent's turn, making it a reflex card. As such, it was always hard to play, since I'm not thinking about making reflexes.

b) I usually just play it for its OPS and/or try to dump it into the Space Program, which seems like a waste.

Thank you so much for explaining this!!!
ohlawd_hecomin Apr 19, 2016 @ 12:22pm 
Originally posted by Twelvefield:
I think I finally see the light! It's sort of making sense. I'll have to try this out!

a) I always thought it interrupted the opponent's turn, making it a reflex card. As such, it was always hard to play, since I'm not thinking about making reflexes.

b) I usually just play it for its OPS and/or try to dump it into the Space Program, which seems like a waste.

Thank you so much for explaining this!!!
No problem!
UN Intervention is actually an incredibly powerful card that can save you from DEFCON suicide, or save a hand that is full of your opponent's events. When I start each new turn, I try and see what events I can trigger with no effect, which can repaired, and which absolutely can't happen. Since you can only space one per turn until a certain point, UN Intervention can really help to mitigate any others you might have.
Twelvefield Apr 19, 2016 @ 12:31pm 
Yes, it all becomes clear now. For years, really, I always thought that the card meant you had to drop it on your opponent's event WHEN HE PLAYED IT. So, Russia plays maybe Colonization, and I don't like it so I slap down UN on top of it saying ha ha sucks to be you! If you've played Chez Geek, you get the idea.

It's the wrong idea.

If I am getting this, you play UN on (assuming you are US) a Russian event card IN YOUR OWN HAND! The card refers to your political opponent, and not your player opponent (light bulb goes on sound effect). See, if you get CIA, then you can look at the ♥♥♥♥♥♥'s hand, and then you would know when to play UN, since it's hard to play UN without knowing what the Russian will play... that's what I was thinking. That made UN incredibly convoluted, and gave the Russian player a bigger early advantage because I was playing UN incorrectly. All this time, I never knew. Aaargh.
Last edited by Twelvefield; Apr 19, 2016 @ 12:32pm
ohlawd_hecomin Apr 19, 2016 @ 12:43pm 
Originally posted by Twelvefield:
Yes, it all becomes clear now. For years, really, I always thought that the card meant you had to drop it on your opponent's event WHEN HE PLAYED IT. So, Russia plays maybe Colonization, and I don't like it so I slap down UN on top of it saying ha ha sucks to be you! If you've played Chez Geek, you get the idea.

It's the wrong idea.

If I am getting this, you play UN on (assuming you are US) a Russian event card IN YOUR OWN HAND! The card refers to your political opponent, and not your player opponent (light bulb goes on sound effect). See, if you get CIA, then you can look at the ♥♥♥♥♥♥'s hand, and then you would know when to play UN, since it's hard to play UN without knowing what the Russian will play... that's what I was thinking. That made UN incredibly convoluted, and gave the Russian player a bigger early advantage because I was playing UN incorrectly. All this time, I never knew. Aaargh.
You got it!
If it helps, there are no cards anywhere in the game that you play on your opponent's turn to interrupt them in any way. The only card that *kind of* works like that is Defectors, but it's US-only, and only works in the Headline phase to block your opponent's headline.
OzPol Sep 28, 2019 @ 6:16pm 
Originally posted by Stykes:
  • You have to have UN Intervention in your hand to use it.
  • It cannot be headlined.
  • You can only play it on your turn (it doesn't interrupt an opponent's event on their turn).
  • If you don't want to use it for it's effect, you can just play it for the 1 Ops it provides.
  • On your turn, you play it with an opponent's event to play that card for the Operations value WITHOUT triggering the text on the card. So, for example, let's say I'm playing as the US. DEFCON is at 2. I've got UN Intervention and We Will Bury You. I can play UN Intervention, then choose We Will Bury You, and it lets me use the 4 Ops without triggering any of the text on the card.
  • Keep in mind that using UN Intervention on starred events doesn't remove them from the game. It just puts them in the discard pile where they can be reshuffled or recovered in the future. In order for a starred event to never happen again, it has to be triggered.
  • You only get the value of the card you 'intervene'. It doesn't add with the value of UN Intervention.
  • In the Steam version, you have to play UN Intervention first, then the game will prompt you to play another card. Play that second card for the Ops points.


Oh my god thank you for this. I honestly had no idea how to use this card. Your explanation was great. Legend!!!
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