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YEs.
Sometimes you just lose. Sometimes the scoring cards come out at horrible times. The US is susceptible to the "Storm" loss.
Ben: Notice, OP did not say he was playing against AI bot.
True, I played against a friend once or twice but then mostly "learned" by playing the AI bot.
Among my few losses:
1) several stupid DefCon suicides because I assumed the AI was too stupid to actually trap me into doing it and I didn't want to waste a bad turn getting rid of the dangerous card.
2) Defcon suicide because I misunderstood CMC and thought it would protect me, despite the DEFCON WARNING" that was on the screen, which I ignored and immediately lost.
3) Early on I lost a game because I failed to understand region scoring - I lost "control" of Europe on the final turn, and because I did not have a non-battleground, I also lost "domination".
4) A couple of games where thins just went poorly at the beginning and I couldn't avoid a Wargames loss.
5) A couple of games where things just went horrible early on and I lost on the VP track. Terrible hands with low-ops cards that help the opponent, while the opponent got all the 3s and 4s, UN intervention, and all the nasty cards came right back at the first reshuffle. And occasionally I just get a 1 on almost every roll and the AI gets a 6.
But for the most part, I expect to win against the AI 99% of the time now that I am crystal clear on the rules, scoring, and I know the deck thoroughly. And I know no to stupidly risk a defcon loss when I am ahead by a large margin. Or ahead at all. Why risk it?
Just to clarify - this happens very rarely, and even then, a player better and/or more experienced than myself might have avoided it. I'm not sure.
But, there aren't that many cards in the early war, and a die only has 6 possible outcomes. So, it's not too difficult to envision a situation in which a terrible AI (And it is really truly terrible) will have an overwhelming amount of highly unlikely good luck in:
1) its own cards
2) The dice rolls, and
3) the human opponent's cards.