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That said, multiplayer on this is pretty good. I barely play mutliplayer on games, and I've enjoyed doing so on here. Mainly because you can play it pretty asynchronously so just pick up in your own time (with 45 days setting) tbh.
And FYI, multiplayer is turn-based, and you can start games up to 45 days per side, so unless you're too busy to finish a game in 3 months... :P
It's not like I'm too busy, it's more that I don't have any friend interested in strategy games:)
Well, sold:)
I think people who expect the AI to "learn" to play better are under-estimating the difficulty of creating a competent AI opponent.
However, PlayDek have chosen to use an AI pattern matching approach rather than a purely deterministic algorithm. The AI supposedly searches through its database of games to find situations and predict the outcome - as more games are logged by human players, they'll be added to the DB and the AI will get to search through more examples and hopefully improve it's performance.
Given the AI is entirely offline right now, I imagine one must wait for subsequent patches to see this change.
I haven't seen any sort of inbetween. It sucks.
Single player is okay. It's not super, but it isn't infantile, either. Just strange at times, and sometimes buggy. It's a foundation for a better AI in the future, I hope. Given the game's price point and development history, it's acceptable.
But playing for USA is pain bacause AI also extremely cheating on coup rolls. He usially never fail coups.
Developers used really bad method to make illusion of challenge with rigging coups.