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Compare that to, say, Cuba, which does share a connection with the US despite later being a Communist country, historically because of close US-Cuba relations around WWII before the revolution.
So for both gameplay and historical reasons it means USSR cannot directly add influence to Turkey, acting as a gateway to the Middle East for either country if they're locked out.
Not sure about this. The effect of the adjacent score in the game is to make some countries more strategic than others. In Europe, Turkey played a far more strategic role in the Cold War than Finland, which gets the bonus. I'd rather see Turkey get it than Finland.
I know this goes back to rules that have been in place for years. Just seems an odd choice to me.
Of course, domino theory fails. The devs acknowledge that openly. But since TS is a wargame and not a simulator, domino theory makes for an entertaining game mechanic. That's why you end up with certain conections on the map being the way they are. If you have the boardgame, you could mod in your own rules, connections, and even cards, and see how differently the game plays out.
The entirety of my discussion is about having a connection between Turkey and USSR, not scoring. The +1 scoring is more for gameplay reasons, rather than historical reasons - rewarding a player for doing a more difficult task. It's not for any historical strategic reasons.
Exactly this.
There is no connection between Syria and Iraq either. But we know how close these countries have always been in ancient history, recent history (Baath party) and even today (ISIS).