Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The game design balance has been established for a LONG time in the board game version.
Most games i have in mid war and USA already leading.
Sorry, but you are absolutely wrong and speaking on your particular experience which is not a general rule. This game is balanced enough though some people give 1 or even 2 influence points handicap to the Us at the beginning of a play to help the capitalists against the soviets.
And of course Late War is not the end of the times for the USSR. The bear has several powerful cards during that period and how the USSR played the early and mid war and the circumstances in every game will decide how the late war will be. It is not carven on stone that the US crushes the USSR during late war, it just has got some additional aids.
Maybe you should look for a better USSR player.
But if you don't believe me, we could play a game. I'll be the USSR and you give me a few bonus IP's to compensate for the disdvantage. ;)
That said, my experience online has been pretty even so far.
In one game, I was so busy worrying about Europe, the Middle East and Asia that I didn't notice as the AI slowly built up influence in the Third World. Then it played the Africa and South America scoring cards in the same round - 14 VPs and game over. (Which nicely simulates the actual USSR strategy for much of the Cold War.)