Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
It doesn't come up often, but when it happens it's an unpleasant surprise to spring on the USSR player, regardless of who plays it.
The official rules does not state anything about ties. Please quote a source.
However, the 2015 Internet Twilight Struggle League[www.wargameroom.com] do classify them as ties.
"If the VP marker is on zero, the game ends in a draw."
Of course, this is under "End Game Victory", and the rules don't specifically mention Wargames, which is no doubt the point you want to highlight. However, without any text to the contrary, it is totally counterintuitive to draw when the VP marker is on zero at game end, except when the game ends due to Wargames. No new player is ever going to guess that that is what would happen, based on the rules and the card text.
11 years of tournament play and official responses to rule questions, and the situation has never changed, until now.
If they want to change how the card works, they should add the new condition to the text on the card.
Indeed on 10.3.2. Playdek did specifically mentioned it as a placeholder, but no response on their side. This is something that needs to be addressed quick.
https://boardgamegeek.com/thread/1563845/playdeck-ties-online-version
Of course, this still isn't mentioned anywhere in the game or documentation.