Twilight Struggle

Twilight Struggle

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Wargames tie gives US victory
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Showing 1-13 of 13 comments
Benkyo Jul 31, 2016 @ 9:22pm 
For some bizarre reason this was a deliberate decision by Playdek. I hope they change their minds, because an un-flagged major departure from the official rules is a really bad idea.
bagel4u Jul 31, 2016 @ 10:31pm 
who uses wargames to end the game in a tie?
Benkyo Jul 31, 2016 @ 11:37pm 
Someone who would otherwise lose, obviously.
It doesn't come up often, but when it happens it's an unpleasant surprise to spring on the USSR player, regardless of who plays it.
Aufrichtigkeit Jul 31, 2016 @ 11:39pm 
yea, I would've lost if the game had kept going. Err, I guess I did anyway...
rin Aug 1, 2016 @ 4:54am 
Originally posted by Benkyo:
I hope they change their minds, because an un-flagged major departure from the official rules is a really bad idea.

The official rules does not state anything about ties. Please quote a source.
However, the 2015 Internet Twilight Struggle League[www.wargameroom.com] do classify them as ties.
Benkyo Aug 1, 2016 @ 5:10am 
The rules do state exactly what happens when you tie:

"If the VP marker is on zero, the game ends in a draw."

Of course, this is under "End Game Victory", and the rules don't specifically mention Wargames, which is no doubt the point you want to highlight. However, without any text to the contrary, it is totally counterintuitive to draw when the VP marker is on zero at game end, except when the game ends due to Wargames. No new player is ever going to guess that that is what would happen, based on the rules and the card text.
11 years of tournament play and official responses to rule questions, and the situation has never changed, until now.

If they want to change how the card works, they should add the new condition to the text on the card.
rin Aug 1, 2016 @ 5:20am 
Originally posted by Benkyo:
The rules do state exactly what happens when you tie:

"If the VP marker is on zero, the game ends in a draw."

Of course, this is under "End Game Victory", and the rules don't specifically mention Wargames, which is no doubt the point you want to highlight.

If they want to change how the card works, they should add the new condition to the text on the card.

Indeed on 10.3.2. Playdek did specifically mentioned it as a placeholder, but no response on their side. This is something that needs to be addressed quick.

https://boardgamegeek.com/thread/1563845/playdeck-ties-online-version
Aufrichtigkeit Aug 1, 2016 @ 6:50pm 
Has anyone seen the digital version of TS end in a draw, ever? Maybe Playdek just didn't provide for that possibility, and at this point it would be a major effort due to rankings, profile records, UI artwork...
Benkyo Aug 1, 2016 @ 11:16pm 
I expect you are right, but even if they are past the point of correcting the bad decision, they need to make this departure from the rules crystal clear - on the Wargames card and as a note on the final scoring display (if indeed a draw is also a US win there - and I suspect it is, given their stated design goal of "no draws").
Namekujisennin May 18, 2017 @ 8:15pm 
Sorry for the necromancy, but looking as there is no draw stats in profiles, can anybody tell me if this is still the case? I was thinking about tieing the game as the US with my current opponent on Turn 9, but if this gives me a default victory, I don't want that.
Benkyo May 18, 2017 @ 8:18pm 
Currently, the player who played Wargames for the event will lose the game if VP = 0 after the event. This is a change from the previous implementation, in which the US always won if VP = 0.

Of course, this still isn't mentioned anywhere in the game or documentation.
Namekujisennin May 18, 2017 @ 8:30pm 
Thank you very much! I will avoid suiciding as well, then. (at least, in that way :GlorkConcerned:)
Aufrichtigkeit May 19, 2017 @ 9:18am 
nice save!
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Date Posted: Jul 31, 2016 @ 1:31pm
Posts: 13