Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Completely anti everything the op is saying. Half life is a trash hallway game.
Unreal and Halo are probably good examples of linearity mixed with exploration.
❤
skill issue. i did just fine back when i was a kid playing this and beating it on the N64. it was one of my favorite levels. along with the hive of the mandids and primagon light ship.
ah yes Unreal..♥♥♥♥♥♥ legendary. what a game.
it was not as complex as turok 2 though. Turok 2 was a lot more complex in its level design. none of that linear bs. which makes it so good.
Glad to see some appreciation of Unreal. It's often overlooked for some reason. I think people try to use the Stinger and Eightball against the fast moving Skaarj then get frustrated when they can't hit anything.