Turok 2: Seeds of Evil

Turok 2: Seeds of Evil

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(>♡.♡)> Feb 6, 2022 @ 11:27am
Im completely lost on the first level; no clue where to go or what to do
Ive gotten all the distress beacons, and rescued 1 child. Ive got 2 keys, and found a teleporter with a helpful lady in it. But I cant figure out anywhere new to go. Im just randomly running around the map hoping to find something new but im just running in circles. The level was completely linear and easy to follow... until suddenly it wasnt.

Im loving the game so far, but I cant make any progress cause im just so lost.

EDIT: So ive been around the entire map 7 times over and there is literally no where I can go. The map is completely filled in, no gaps, no missing areas, no doors or gaps i havent gone through. And yet Im still missing three children. So wtf game?
Last edited by (>♡.♡)>; Feb 6, 2022 @ 11:38am
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Showing 1-8 of 8 comments
I used this guy years ago for Turok 1 and 2. https://www.youtube.com/watch?v=3E-AvQi9OQk I was able to get 100% completions.
Last edited by lives under a bridge; Feb 6, 2022 @ 2:21pm
Coyote Knight Feb 7, 2022 @ 9:57am 
Time to shill my video guide then.
https://www.youtube.com/watch?v=Oc98JkPGz2E
V I D A L Feb 11, 2022 @ 1:19am 
Oh mate.. You're in so much trouble.
You better give it up now and play something else. Seriously.
(>♡.♡)> Feb 11, 2022 @ 6:22am 
Originally posted by V I D A L:
Oh mate.. You're in so much trouble.
You better give it up now and play something else. Seriously.

Already did lmao
hip Jul 4, 2022 @ 10:49am 
^ the last two posts here perfectly demonstrates why this game needed the redesign/markers and why the T2 purists should be ignored by the devs.
Last edited by hip; Jul 4, 2022 @ 10:50am
Princess Jul 14, 2022 @ 7:22pm 
Funny enough as a kid I was at an absolute loss as to what to do or where to go and only got to the other levels by sheer luck. This port however makes me feel like my hand is being held with the way the objectives are being shown through the walls. Almost as if the game itself was telling me that 20 years is enough time, and that I need to beat the game so I can move on.
AlternateKeK Jul 16, 2022 @ 3:10pm 
Originally posted by Hipocondria:
^ the last two posts here perfectly demonstrates why this game needed the redesign/markers and why the T2 purists should be ignored by the devs.

Though I do enjoy the changes, you should NEVER discount the "purists" as you say opinion as it is VITAL to help maintain the original vision of the game. That being said finding the children in this first level was easily done by me as a child. So lets not insult Iguana entertainment with a faulty criticism. Not only until The Blind One's Lair does the game get truly esoteric, but if you are patient you will figure it out.


Now to answer OP's question I am going just by memory so I can help you out a bit. Assuming you only have one child I can imagine its the child near the start of the game after you get the pistol and obtain a flashlight.

The next child will be obtained shortly after near, you eventually enter a area with roped up items, boats, and eventually a drawbridge with a shotgun. This area has a child as well, later on when you release a switch you go into a water pipe area. You need to make a easy jump and the child is in this area.

From there the children are hidden in areas behind hidden walls and one a hidden wall behind boxes. There is one I recall where you are in a arena with a bunch of houses you can easily jump onto. The child was behond a wall behind some boxes.

Honestly I am surprised you went through the map 7 times and could not find them, my suggestion is to ALWAYS hug walls, be VERY patient and keep backtracking checking EVERY NOOK AND CRANNY! This level is very easy compared to the later levels. Even the 2nd level will put you through loops, actually the 2nd level gives even me a sense of horrifying dread thinking of it. Some insane secrets in there and weapons you can get early if you are intuitive.
Last edited by AlternateKeK; Jul 16, 2022 @ 3:12pm
Sifer2 Aug 11, 2022 @ 7:06am 
Originally posted by Hipocondria:
^ the last two posts here perfectly demonstrates why this game needed the redesign/markers and why the T2 purists should be ignored by the devs.


It's debatable. Exploration/Puzzle Solving was a big part of the games gameplay loop. To throw markers/waypoints everywhere ruins that. The problem is most people playing this today are likely just looking for a retro shooter experience they can knock out in a day or two. It's not like buying the game for full price in the 90's, and being happy to get a few weeks of playtime out of it.
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