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Gonna try this out when i feel like it and see how it plays out,
I've put a few hours in this game and the screen tearing has been excessive (with the tearing occuring in the middle of the screen) so I think I'll be using V-Sync even if the triple buffering works as theorized or not.
Here's the article[www.anandtech.com] documenting what this thread is discussing. Here are the important bits
No artificial delay
Delay dependent on when tearing specifically occurs, but still not significant compared to regular v-sync
DirectX only supports render ahead "triple buffering"
Hope you guys found this educational. Most people don't know what triple buffering is, and I didn't learn about it until 15 years after initially seeing it as an option in my games. It's probably because most games these days are DirectX, and most people haven't been fascinated with the idea of frame sync on PC until FreeSync and G-Sync became a thing.