Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
@Seamus: ♥♥♥♥ off and learn a little about basic game design.
The original PC version actually had a free save system (although not quite as thorough from my understanding), plus it was one of the most requested features from Turok1, so the combination of the two was why we investigated including it for Turok2.
With that in mind, it gets kind of complicated both technically and from a user standpoint having two different save systems running in a single game. Too many different and potentially conflicting behaviours can start to crop up.
You got Turok 1 right (since the code was already in place, no doubt) so I won't hold it against you too much.