Turok 2: Seeds of Evil

Turok 2: Seeds of Evil

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Ohrami Mar 28, 2017 @ 9:41am
60 FPS limit makes this game unplayable
Precise aiming is absolutely impossible with this level of input lag. Feels like I'm playing in a world made of maple syrup. Couldn't you double the game speed and halve the speed of the game logic, which would effectively halve the input lag at 120 FPS? You could even quadruple it. 240 FPS would be close to perfect. Anything but this 60 FPS garbage would be great.
Last edited by Ohrami; Mar 28, 2017 @ 9:50am
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Showing 136-150 of 151 comments
KingyWingy Apr 23, 2017 @ 11:41pm 
Turok 2 run through an emulator, frame rate hits 30 FPS.

https://youtu.be/lxsMJ_Leu38

Turok 2 on N64, frame rate hits 30 FPS.

https://youtu.be/Cj_5O6RImy0

Just to make sure I am not crazy I counted the number of frames for a second of video in various parts. In both videos the frame rate is often in the teens and rarely it seems does the game hit 30 FPS.

Reading the comments of people who have the N64 version corroberates my findings.

Perhaps your system is not powerful enough to emulate the game faster than 15 FPS. Or maybe you used some speed hack/s that produce that result.

Why would over clocking the N64 mess with Turok 2's logic speed? If Turok 2 is like Turok Dinosaur Hunter, game logic is not tied to the frame rate.

Tried emulation myself. https://ibb.co/cfRAD5
Last edited by KingyWingy; Apr 24, 2017 @ 1:13am
snot Apr 24, 2017 @ 6:10am 
ive never had input lag at all
DrWakey Apr 24, 2017 @ 6:31am 
Originally posted by KingyWingy:
Turok 2 run through an emulator, frame rate hits 30 FPS.

https://youtu.be/lxsMJ_Leu38

Turok 2 on N64, frame rate hits 30 FPS.

https://youtu.be/Cj_5O6RImy0
I dont see any framerate measurements in those videos?

Originally posted by KingyWingy:
Just to make sure I am not crazy I counted the number of frames for a second of video in various parts. In both videos the frame rate is often in the teens and rarely it seems does the game hit 30 FPS.
I dont think that you can translate the videos framerate over to the actual games framerate.


Originally posted by KingyWingy:
Perhaps your system is not powerful enough to emulate the game faster than 15 FPS. Or maybe you used some speed hack/s that produce that result.
I'm on a 6 core cpu with Hyperthreading running at 4ghz paired with a gtx 770, my system should not be any issue at all.
Noch hacks either, just fired up Project64 2.3 with it's standard settings.
Maybe i should try another version then.

Originally posted by KingyWingy:
Why would over clocking the N64 mess with Turok 2's logic speed? If Turok 2 is like Turok Dinosaur Hunter, game logic is not tied to the frame rate.

Tried emulation myself. https://ibb.co/cfRAD5
stoopk1d Apr 30, 2017 @ 11:13am 
I agree about the n64 version being pretty much unplayable due to the fps. My brother bought it back when it came out in 1998 (?) and I gave up on the first level due to nausea from the low fps.

The complex graphics and level design were pretty much wasted on the n64's hardware. This remaster version is awesome at 60 fps though.
DrWakey Apr 30, 2017 @ 12:49pm 
Originally posted by i suck at rocket league:
I agree about the n64 version being pretty much unplayable due to the fps.
I absolutely disagree. I would agree on it beeing harder than the pc version, but defnitely not on unplayable.
I did it back in 1998 and did several times since then, on the n64.

I say it's a question of skill.
Back in 2000 you got skill if you managed to pwn in Q3 with a ping of 100.
In 2004 you got skill if played through FarCry with an average fps of 25.

Nowadays people are whining about inputlags at fluid 60 fps.
It seems we now have a gaming culture where someone rather complains, than to sharpen his skill. I call that ridiculous.

Challenge: Play through this game with the crosshair turned off, then you got it.
Last edited by DrWakey; Apr 30, 2017 @ 12:54pm
Seamus Apr 30, 2017 @ 1:05pm 
Originally posted by DrWakey:
Originally posted by i suck at rocket league:
I agree about the n64 version being pretty much unplayable due to the fps.
I absolutely disagree. I would agree on it beeing harder than the pc version, but defnitely not on unplayable.
I did it back in 1998 and did several times since then, on the n64.

I say it's a question of skill.
Back in 2000 you got skill if you managed to pwn in Q3 with a ping of 100.
In 2004 you got skill if played through FarCry with an average fps of 25.

Nowadays people are whining about inputlags at fluid 60 fps.
It seems we now have a gaming culture where someone rather complains, than to sharpen his skill. I call that ridiculous.

Challenge: Play through this game with the crosshair turned off, then you got it.
If I disabled the crosshair, I'd just do what I did with turok 1 on n64. Play with the map on all the time because the player icon functions as a crosshair. :glottis:
DrWakey Apr 30, 2017 @ 2:20pm 
Originally posted by Seamus:
If I disabled the crosshair, I'd just do what I did with turok 1 on n64. Play with the map on all the time because the player icon functions as a crosshair. :glottis:

Tricky thought, but doesn't count :P
But yet again it proves, creative thinking counts as skillset too and makes a game more playable if needed.

I am currently uploading video a where i play the first half of Port of Adia with the fps limited to 15, HUD and crosshair disabled.
I have to admit it's normal difficulty and i die once at the end of the video, but still it should be enough to make the point that 60 fps are enough for this game to be playable.

And if thats not enough i do hard on 5 fps.
Seamus Apr 30, 2017 @ 2:24pm 
Originally posted by DrWakey:
Originally posted by Seamus:
If I disabled the crosshair, I'd just do what I did with turok 1 on n64. Play with the map on all the time because the player icon functions as a crosshair. :glottis:

Tricky thought, but doesn't count :P
But yet again it proves, creative thinking counts as skillset too and makes a game more playable if needed.

I am currently uploading video a where i play the first half of Port of Adia with the fps limited to 15, HUD and crosshair disabled.
I have to admit it's normal difficulty and i die once at the end of the video, but still it should be enough to make the point that 60 fps are enough for this game to be playable.

And if thats not enough i do hard on 5 fps.
MGS peace walker. 20fps on psp. I've got probably 800 hours in the game. Plays fine. Lol
De-M-oN Apr 30, 2017 @ 3:44pm 
Nowadays people are whining about inputlags at fluid 60 fps.

Thats incorrect. Nobody wanted to play Unreal Tournament 2004 to play with just 60fps.
Seamus Apr 30, 2017 @ 3:57pm 
Originally posted by De-M-oN:
Nowadays people are whining about inputlags at fluid 60 fps.

Thats incorrect. Nobody wanted to play Unreal Tournament 2004 to play with just 60fps.
Funny, I've put god knows how many hours into 2004 with 60fps and had no issues.
De-M-oN Apr 30, 2017 @ 4:04pm 
It's also that the Multiplayer's Netcode runs best at at least 90fps.
With Netspeed set greater than 10000 you can go over 90fps and the game is even smoother then. And thats really noticable. Especially with its mostly hitscan weapons its even more important..
Last edited by De-M-oN; Apr 30, 2017 @ 4:04pm
DrWakey Apr 30, 2017 @ 4:49pm 
So heres the Video, unfortunately the Sound lags behind, seems to be an error in the YouTube conversion:
https://youtu.be/jMTXEiM2Uy8

Originally posted by De-M-oN:
It's also that the Multiplayer's Netcode runs best at at least 90fps.
With Netspeed set greater than 10000 you can go over 90fps and the game is even smoother then. And thats really noticable. Especially with its mostly hitscan weapons its even more important..
This may be case, but question was if Turok 2 is unplayable with 60 fps and the answer to that is no.

Even if more frames may increase the responsiveness, even UT2k4 can be played with less than 60 fps.
Of course in competitive league situations more might give you just the edge, yet i would even more tend to limit the fps in such scenarios, as it really separates the wheat from the chaff and it's the pure skill that counts than.
As i said, in Quake 1-3 you noticed a real pro by even hitting with the rail on higher pings.
You had to learn to predict the enemies movement.
Last edited by DrWakey; Apr 30, 2017 @ 4:56pm
Ohrami Apr 30, 2017 @ 8:22pm 
Originally posted by DrWakey:
So heres the Video, unfortunately the Sound lags behind, seems to be an error in the YouTube conversion:
https://youtu.be/jMTXEiM2Uy8

Originally posted by De-M-oN:
It's also that the Multiplayer's Netcode runs best at at least 90fps.
With Netspeed set greater than 10000 you can go over 90fps and the game is even smoother then. And thats really noticable. Especially with its mostly hitscan weapons its even more important..
This may be case, but question was if Turok 2 is unplayable with 60 fps and the answer to that is no.

Even if more frames may increase the responsiveness, even UT2k4 can be played with less than 60 fps.
Of course in competitive league situations more might give you just the edge, yet i would even more tend to limit the fps in such scenarios, as it really separates the wheat from the chaff and it's the pure skill that counts than.
As i said, in Quake 1-3 you noticed a real pro by even hitting with the rail on higher pings.
You had to learn to predict the enemies movement.
LOL, nice body shots and potato aim. I don't know what the ♥♥♥♥ this video is supposed to prove.
Seamus Apr 30, 2017 @ 9:17pm 
Originally posted by Ohrami:
Originally posted by DrWakey:
So heres the Video, unfortunately the Sound lags behind, seems to be an error in the YouTube conversion:
https://youtu.be/jMTXEiM2Uy8


This may be case, but question was if Turok 2 is unplayable with 60 fps and the answer to that is no.

Even if more frames may increase the responsiveness, even UT2k4 can be played with less than 60 fps.
Of course in competitive league situations more might give you just the edge, yet i would even more tend to limit the fps in such scenarios, as it really separates the wheat from the chaff and it's the pure skill that counts than.
As i said, in Quake 1-3 you noticed a real pro by even hitting with the rail on higher pings.
You had to learn to predict the enemies movement.
LOL, nice body shots and potato aim. I don't know what the ♥♥♥♥ this video is supposed to prove.
Good to know you're incapable of reading.
Dude can't read or comprehend anything in the darkness that is his ♥♥♥♥♥♥♥♥. Which is where his head is. So don't expect anything from him.
Last edited by StrikerTheHedgefox; May 1, 2017 @ 4:13pm
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Date Posted: Mar 28, 2017 @ 9:41am
Posts: 150