Turok 2: Seeds of Evil

Turok 2: Seeds of Evil

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Imposter Mar 23, 2017 @ 6:48pm
What is with the frame stuttering?
4770k, 980ti, 16gb 2133mhz ram, 1tb SSD.
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Showing 1-15 of 36 comments
Imposter Mar 23, 2017 @ 6:56pm 
I also hate to be critical of the fact, that when the 980ti was released I didn't buy the 800$ card (or really AMD equivalent) to suffer frame stutter, from a 15 year old game, being "remastered". I don't understand this \o/
Last edited by Imposter; Mar 23, 2017 @ 6:57pm
V I D A L Mar 23, 2017 @ 7:36pm 
Ambient Occlusion is quite demanding in this game. Try half resolution or turn it off completely and see if it helps.
Imposter Mar 23, 2017 @ 7:56pm 
Originally posted by V I D A L:
Ambient Occlusion is quite demanding in this game. Try half resolution or turn it off completely and see if it helps.
Most likely an "Ambient Occlusin" eh? hm, alright. Well if it's that simple, i'll just wait until another patch releases before I play again. I didn't have these problems up until "UPDATE #1".
It's just.. I appreciate their offering on the game and I am quite confiedent that developing a game isn't easy but this game has been redone and I am sure there are bugs to resolve , so I can accept that especially since it ran well on release.

It just baffles me now if I should even buy a 1080 ti. 800$ for a stuttering 15$ game, I find it even harder to justify buying a 1080 ti more than ever. Also I THINK this game is CPU intensive, right? Then if this is the case shouldn't there be MORE GFX taxing options, so that it mainly Taxes my GPu and not relying on CPU so much, maybe?

Thanks for the help.
Last edited by Imposter; Mar 23, 2017 @ 7:56pm
fireballcarwar Mar 23, 2017 @ 7:59pm 
Alt tab at the main menu, set the game to only 3 cores by changing the programs affinity in Windows Task Manager (You have to do this before actually starting/loading a game otherwise it will screw things up). That fixed the stutter for me. You have to do this every time you start the game though which is kind of annoying. Would like if they added the ability to select how many cores to use in the options menu, that would be nice.
Last edited by fireballcarwar; Mar 23, 2017 @ 8:51pm
Imposter Mar 23, 2017 @ 8:15pm 
Originally posted by fireballcarwar:
Alt tab at the main menu, set the game to only 3 cores by changing the programs affinity in Windows Task Manager (You have to do this before actually starting/loading a new game otherwise it will screw things up). That fixed the stutter for me. You have to do this every time you start the game though which is kind of annoying. Would like if they added the ability to select how many cores to use in the options menu, that would be nice.
Oh you mean like the Counter Strike GO setting called "multicore rendering"? Or is that a GPU setting? (from GO)
Last edited by Imposter; Mar 23, 2017 @ 8:15pm
goldenFace Mar 23, 2017 @ 8:52pm 
Bug thread was locked so i'm posting here. There is a severe speeding up/ slowing down issue that appears at random in some places and recreatable on some surfaces like bridges. The game will periodically have moments of high speed/fast animation after a short period of frame drops or stuttering. This issue was present in the original PC port of Turok 2 and was much more apparent.
Seamus Mar 23, 2017 @ 9:01pm 
Originally posted by Primus.cfg:
Bug thread was locked so i'm posting here. There is a severe speeding up/ slowing down issue that appears at random in some places and recreatable on some surfaces like bridges. The game will periodically have moments of high speed/fast animation after a short period of frame drops or stuttering. This issue was present in the original PC port of Turok 2 and was much more apparent.
Bug thread is still open. It's pinned to the top of the forum.
🌎Earth Mar 23, 2017 @ 9:12pm 
Originally posted by Primus.cfg:
Bug thread was locked so i'm posting here. There is a severe speeding up/ slowing down issue that appears at random in some places and recreatable on some surfaces like bridges. The game will periodically have moments of high speed/fast animation after a short period of frame drops or stuttering. This issue was present in the original PC port of Turok 2 and was much more apparent.
Yeah this happened all the time in the original PC release, however I haven't had that issue in the remaster. I always assumed it was because my PC was running the original game too fast.
lPaladinl Mar 23, 2017 @ 9:18pm 
Originally posted by Blasted:
Originally posted by V I D A L:
Ambient Occlusion is quite demanding in this game. Try half resolution or turn it off completely and see if it helps.
Most likely an "Ambient Occlusin" eh? hm, alright. Well if it's that simple, i'll just wait until another patch releases before I play again. I didn't have these problems up until "UPDATE #1".
It's just.. I appreciate their offering on the game and I am quite confiedent that developing a game isn't easy but this game has been redone and I am sure there are bugs to resolve , so I can accept that especially since it ran well on release.

It just baffles me now if I should even buy a 1080 ti. 800$ for a stuttering 15$ game, I find it even harder to justify buying a 1080 ti more than ever. Also I THINK this game is CPU intensive, right? Then if this is the case shouldn't there be MORE GFX taxing options, so that it mainly Taxes my GPu and not relying on CPU so much, maybe?

Thanks for the help.

Just because the game was originally a low resolution game on the N64 doesn't mean the remaster isn't running higher resolution textures (which it is). Polygon count is still low, but there's a lot of post-fx graphics included that you can disable (Ambient Occlusion is known to be very demanding even on a GTX 1080/RX 480 as well).

And yes, if you buy a $800 GTX 1080, you'll still find games that don't run flawlessly. When you buy nVidia, you are buying nothing more than an empty brand name that doesn't guarantee you a single thing except that it cost you more than any alternatives.
lmaluk Mar 23, 2017 @ 11:03pm 
I had same issue with 980; turning off light scattering, switching deferred decals amount to low, and using half resolution ssao brings down gpu usage a lot without sacrificing much image quality if maxing out gpu is your issue. The hitching/stuttering seemed to be caused by deferred shadows. Turning those off fixed the issue for me.
Seamus Mar 23, 2017 @ 11:20pm 
Originally posted by lPaladinl:
Originally posted by Blasted:
Most likely an "Ambient Occlusin" eh? hm, alright. Well if it's that simple, i'll just wait until another patch releases before I play again. I didn't have these problems up until "UPDATE #1".
It's just.. I appreciate their offering on the game and I am quite confiedent that developing a game isn't easy but this game has been redone and I am sure there are bugs to resolve , so I can accept that especially since it ran well on release.

It just baffles me now if I should even buy a 1080 ti. 800$ for a stuttering 15$ game, I find it even harder to justify buying a 1080 ti more than ever. Also I THINK this game is CPU intensive, right? Then if this is the case shouldn't there be MORE GFX taxing options, so that it mainly Taxes my GPu and not relying on CPU so much, maybe?

Thanks for the help.

Just because the game was originally a low resolution game on the N64 doesn't mean the remaster isn't running higher resolution textures (which it is). Polygon count is still low, but there's a lot of post-fx graphics included that you can disable (Ambient Occlusion is known to be very demanding even on a GTX 1080/RX 480 as well).

And yes, if you buy a $800 GTX 1080, you'll still find games that don't run flawlessly. When you buy nVidia, you are buying nothing more than an empty brand name that doesn't guarantee you a single thing except that it cost you more than any alternatives.
It does get you better opengl support, though :p
Imposter Mar 24, 2017 @ 1:12am 
Originally posted by lPaladinl:
Originally posted by Blasted:
Most likely an "Ambient Occlusin" eh? hm, alright. Well if it's that simple, i'll just wait until another patch releases before I play again. I didn't have these problems up until "UPDATE #1".
It's just.. I appreciate their offering on the game and I am quite confiedent that developing a game isn't easy but this game has been redone and I am sure there are bugs to resolve , so I can accept that especially since it ran well on release.

It just baffles me now if I should even buy a 1080 ti. 800$ for a stuttering 15$ game, I find it even harder to justify buying a 1080 ti more than ever. Also I THINK this game is CPU intensive, right? Then if this is the case shouldn't there be MORE GFX taxing options, so that it mainly Taxes my GPu and not relying on CPU so much, maybe?

Thanks for the help.

Just because the game was originally a low resolution game on the N64 doesn't mean the remaster isn't running higher resolution textures (which it is). Polygon count is still low, but there's a lot of post-fx graphics included that you can disable (Ambient Occlusion is known to be very demanding even on a GTX 1080/RX 480 as well).

And yes, if you buy a $800 GTX 1080, you'll still find games that don't run flawlessly. When you buy nVidia, you are buying nothing more than an empty brand name that doesn't guarantee you a single thing except that it cost you more than any alternatives.
Well yeah, using GTX 1080 games doesn't run every game flawlessly especially in 4k. BUT that's a little outlandish to defend over a 15 year old 'remastered' game regardless of card.

But that still doesn't answer some side question about if the GPU can handle all aforementioned FX options: does it have to jump back and rely on CPU usage? Which im going to say yes, yes it does. If we have MORE demanding FX options, wouldn't it have to heavily rely more on the GPU over the CPU? This isn't my solution rather just a curious question since gaming heavily on PlanetSide 2.

*New question: Is it practical to use such a high ambient occlusion setting? If no GPU card can "handle" these game gimping stutters, then why does this option exist? There is something more going on, than a simple "ambient occlusion" factor; that's for sure. I use these settings in the brand new doom and achieve a much higher result than this. I know for a fact there are STILL optimization issues. Im not new to PC gaming and have been PC gaming for quite some time now, just to have a simple answer of "ambient occlusion" thrown at me, come on dude, don't BS with me. This isn't that Witcher 3 "hair FX" nonsense.

Natural Selection 2 didn't even have this issue and it had tons of other "optimization" issues. I get it, ambient occlusion is a demanding option but not on a 15 year old remaster, give me a break dude.
Last edited by Imposter; Mar 24, 2017 @ 1:27am
Imposter Mar 24, 2017 @ 1:29am 
Im thinking yeah, it's an ambient occlusion problem(partly as explained that it surely is taxing), but im also believing it's not the sole isolated issue, whatever the issues is, is helping affect the issue, on that I understand. Im guessing it's another factor or a combination of things affecting the stutter. Because im able to use ambient occlusion at max at many modern games, yes I also understand that these games were well funded too. Im not knocking about that either. After update #1, as I said, it started behaving erratically. Maybe it's also to do with NPC path finding problems, as well?

I lowered the setting but I still get inconsistencies.
Last edited by Imposter; Mar 24, 2017 @ 1:32am
Bob Beaky Mar 24, 2017 @ 3:40am 
+1 with the stuttering. I didn't have this issue pre-patch either. Something definitely changed. :)
RZK Mar 25, 2017 @ 5:21am 
I've now tested Turok 2 on my second computer with both AMD CPU & GPU (FX8350 @4.0ghz & Gigabyte Radeon HD 7970 3GB, 16GB RAM) , but something must be seriously wrong.
I turn every setting to low/off (including leaving resolution scale at standard 80) and I'm still getting the crazy framedrops from 60 to 45 to 30.... by looking into a wall.
I can't answer if this weird behaviour appeared after the Patch#1 or not, since i'm testing this on my AMD-rig after the update.
I'm just surprised that this runs so bad on this hardware that can run DOOM-2016 on High/Ultra.

One thing I can say tho that my other computer with i7 4770k @3,5ghz, GTX 780 3GB, 16GB RAM ran Turok 2 really smooth, but after the Patch#1 it began to have framedrops/stuttering as well....
And yes, i've tried resinstalling the game and the problem is still present.
Last edited by RZK; Mar 25, 2017 @ 5:24am
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Date Posted: Mar 23, 2017 @ 6:48pm
Posts: 36