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It's just.. I appreciate their offering on the game and I am quite confiedent that developing a game isn't easy but this game has been redone and I am sure there are bugs to resolve , so I can accept that especially since it ran well on release.
It just baffles me now if I should even buy a 1080 ti. 800$ for a stuttering 15$ game, I find it even harder to justify buying a 1080 ti more than ever. Also I THINK this game is CPU intensive, right? Then if this is the case shouldn't there be MORE GFX taxing options, so that it mainly Taxes my GPu and not relying on CPU so much, maybe?
Thanks for the help.
Just because the game was originally a low resolution game on the N64 doesn't mean the remaster isn't running higher resolution textures (which it is). Polygon count is still low, but there's a lot of post-fx graphics included that you can disable (Ambient Occlusion is known to be very demanding even on a GTX 1080/RX 480 as well).
And yes, if you buy a $800 GTX 1080, you'll still find games that don't run flawlessly. When you buy nVidia, you are buying nothing more than an empty brand name that doesn't guarantee you a single thing except that it cost you more than any alternatives.
But that still doesn't answer some side question about if the GPU can handle all aforementioned FX options: does it have to jump back and rely on CPU usage? Which im going to say yes, yes it does. If we have MORE demanding FX options, wouldn't it have to heavily rely more on the GPU over the CPU? This isn't my solution rather just a curious question since gaming heavily on PlanetSide 2.
*New question: Is it practical to use such a high ambient occlusion setting? If no GPU card can "handle" these game gimping stutters, then why does this option exist? There is something more going on, than a simple "ambient occlusion" factor; that's for sure. I use these settings in the brand new doom and achieve a much higher result than this. I know for a fact there are STILL optimization issues. Im not new to PC gaming and have been PC gaming for quite some time now, just to have a simple answer of "ambient occlusion" thrown at me, come on dude, don't BS with me. This isn't that Witcher 3 "hair FX" nonsense.
Natural Selection 2 didn't even have this issue and it had tons of other "optimization" issues. I get it, ambient occlusion is a demanding option but not on a 15 year old remaster, give me a break dude.
I lowered the setting but I still get inconsistencies.
I turn every setting to low/off (including leaving resolution scale at standard 80) and I'm still getting the crazy framedrops from 60 to 45 to 30.... by looking into a wall.
I can't answer if this weird behaviour appeared after the Patch#1 or not, since i'm testing this on my AMD-rig after the update.
I'm just surprised that this runs so bad on this hardware that can run DOOM-2016 on High/Ultra.
One thing I can say tho that my other computer with i7 4770k @3,5ghz, GTX 780 3GB, 16GB RAM ran Turok 2 really smooth, but after the Patch#1 it began to have framedrops/stuttering as well....
And yes, i've tried resinstalling the game and the problem is still present.