Turok 2: Seeds of Evil

Turok 2: Seeds of Evil

Is turok 3 and Rage wars even PC port-able?
Sorry if alot of people have already answered this in some thread, it's just a quick question.

Are PC remakes for Turok 3 and Turok: Rage wars even possible, considering they were only released on the N64?

I'm not talking that they should become remastered, I want to know if it is even possible.
Because I kind of want to experience Turok 3 and rage wars without the 15 fps cap, mostly because it was impossible to aim in those games because that the N64 couldn't handle the graphics back then, or maybe it was the controllers? Maybe both.

Thanks in forehand.
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barnzie8 eredeti hozzászólása:
Laho eredeti hozzászólása:
I'd rather see a remake of Shadowman.
Shadowman is on steam. Its a good game with lots of extras put in, a official guide, music and some other stuff.
It's still got some issues, though. The controls are pretty miserable.
turok 3 the junk yard enemies were scary as f when i was a kid
Seamus eredeti hozzászólása:
therealantroid eredeti hozzászólása:
Anything except abstain from meddling with the original level layouts, apparently :P
Do you HAVE to be a ♥♥♥♥ about that? :cfacepalm:
Agreed, coming off as a ♥♥♥♥♥♥♥ here.
Turok 3 had some very interesting locations to offer...

-chapter 1 is a modern city wich is a type of location that wasnt in the 2 previous games.

-chapter 2 is a military base wich kinda look like something out of Half-Life,if i remember correctly Valve originaly planed to port Half-Life 1 on the N64 but decided to cancel it,i know becayse i got a video game magazine with an article about that.

-chapter 3 is somekind of wasteland with a rusty junkyard.

-chapter 4,the beginning is the iconic first level location from the first game,it was nice seeing it again,a nice touch i liked is that the devs made the place aged, like it's been awhile since a Turok visited the place since Tal Set.Of course i also liked the new locations,wich show more of what that region has to offer,i wonder what those areas would have looked like if those were in the first game,also the fireborns (fire lizardmens) from Turok 2 make a return near the end of this level when you go underground after entering the pyramid structure.

-chapter 5,the flesh eaters make a return too,but this time we are exploring their main base.
freaklore eredeti hozzászólása:
Turok 3 had some very interesting locations to offer...

-chapter 1 is a modern city wich is a type of location that wasnt in the 2 previous games.

-chapter 2 is a military base wich kinda look like something out of Half-Life,if i remember correctly Valve originaly planed to port Half-Life 1 on the N64 but decided to cancel it,i know becayse i got a video game magazine with an article about that.

-chapter 3 is somekind of wasteland with a rusty junkyard.

-chapter 4,the beginning is the iconic first level location from the first game,it was nice seeing it again,a nice touch i liked is that the devs made the place aged, like it's been awhile since a Turok visited the place since Tal Set.Of course i also liked the new locations,wich show more of what that region has to offer,i wonder what those areas would have looked like if those were in the first game,also the fireborns (fire lizardmens) from Turok 2 make a return near the end of this level when you go underground after entering the pyramid structure.

-chapter 5,the flesh eaters make a return too,but this time we are exploring their main base.


i enjoyed level 3 and 4 on the n64 and if they do decide to bring turok 3 to steam i will buy day 1
Legutóbb szerkesztette: ACIDZOMBIE6516; 2017. márc. 24., 15:27
There is a possebility that Turok 3 would outsell the 2 first, because its been N64 exclusive for 20 years. Far less people played Turok 3 than 1 and 2 as the two first were also on PC.

Anyway. When i read the info about Turok 3 several places, i need to play it again now.
I don't remember how it is vs Turok 2.

Turok 2 really had some sweet level design vs other games at the same time in 1990's.
V3ntilator eredeti hozzászólása:
There is a possebility that Turok 3 would outsell the 2 first, because its been N64 exclusive for 20 years. Far less people played Turok 3 than 1 and 2 as the two first were also on PC.

Anyway. When i read the info about Turok 3 several places, i need to play it again now.
I don't remember how it is vs Turok 2.

Turok 2 really had some sweet level design vs other games at the same time in 1990's.
The only thing that keeps me from playing my N64 version must be the fps drops, it's literally impossible to play and have fun at certain parts, though it was 10 times better optimized than Turok 2, which was impossible to play on the N64 at all.
Turok 2 also took up 60-75% of the memory card for each save, which made it impossible to play other good games if you didn't have a backup memory card which I still don't, this or just lose progress :/

Turok 2 took 90 memory pages for each save while Turok 3 took 16, Turok:DH 5 I believe, but that are just numbers that I have in my head.
The standard controller pack held 123 pages.
Legutóbb szerkesztette: -=|Kenlaboss|=-; 2017. márc. 25., 11:08
-=|Kenlaboss|=- eredeti hozzászólása:
V3ntilator eredeti hozzászólása:
There is a possebility that Turok 3 would outsell the 2 first, because its been N64 exclusive for 20 years. Far less people played Turok 3 than 1 and 2 as the two first were also on PC.

Anyway. When i read the info about Turok 3 several places, i need to play it again now.
I don't remember how it is vs Turok 2.

Turok 2 really had some sweet level design vs other games at the same time in 1990's.
The only thing that keeps me from playing my N64 version must be the fps drops, it's literally impossible to play and have fun at certain parts, though it was 10 times better optimized than Turok 2, which was impossible to play on the N64 at all.
Turok 2 also took up 60-75% of the memory card for each save, which made it impossible to play other good games if you didn't have a backup memory card which I still don't, this or just lose progress :/

Turok 2 took 90 memory pages for each save while Turok 3 took 16, Turok:DH 5 I believe, but that are just numbers that I have in my head.
The standard controller pack held 123 pages.
I will never understand why nintendo went with "pages" and sony went with "blocks" that had no tie to an actual amount of data. It's like they thought people were too stupid to comprehend actual numbers that make some form of ♥♥♥♥♥♥♥ logical sense for how big saves are.
-=|Kenlaboss|=- eredeti hozzászólása:
V3ntilator eredeti hozzászólása:
There is a possebility that Turok 3 would outsell the 2 first, because its been N64 exclusive for 20 years. Far less people played Turok 3 than 1 and 2 as the two first were also on PC.

Anyway. When i read the info about Turok 3 several places, i need to play it again now.
I don't remember how it is vs Turok 2.

Turok 2 really had some sweet level design vs other games at the same time in 1990's.
The only thing that keeps me from playing my N64 version must be the fps drops, it's literally impossible to play and have fun at certain parts, though it was 10 times better optimized than Turok 2, which was impossible to play on the N64 at all.
Turok 2 also took up 60-75% of the memory card for each save, which made it impossible to play other good games if you didn't have a backup memory card which I still don't, this or just lose progress :/

Turok 2 took 90 memory pages for each save while Turok 3 took 16, Turok:DH 5 I believe, but that are just numbers that I have in my head.
The standard controller pack held 123 pages.


I forgot that Turok 2 used huge saves.

N64 version had 2 resolutions. 1 for stock N64 and 1 for N64 with RAM pack.
I won't remember the framerate between them.
I think Turok 2 was fully playable on N64, even with bad framerate in high-res.

My real T3 cart and N64 console is nearby, but i would play Turok 3 in a emulator instead with better framerate and upscaled picture.
The framerate in emulator is most likely around 30 fps. Still better than the original framerate.

We can hope that Nightdive is porting Turok 3, which would be superior to any emulation.
V3ntilator eredeti hozzászólása:
-=|Kenlaboss|=- eredeti hozzászólása:
The only thing that keeps me from playing my N64 version must be the fps drops, it's literally impossible to play and have fun at certain parts, though it was 10 times better optimized than Turok 2, which was impossible to play on the N64 at all.
Turok 2 also took up 60-75% of the memory card for each save, which made it impossible to play other good games if you didn't have a backup memory card which I still don't, this or just lose progress :/

Turok 2 took 90 memory pages for each save while Turok 3 took 16, Turok:DH 5 I believe, but that are just numbers that I have in my head.
The standard controller pack held 123 pages.


I forgot that Turok 2 used huge saves.

N64 version had 2 resolutions. 1 for stock N64 and 1 for N64 with RAM pack.
I won't remember the framerate between them.
I think Turok 2 was fully playable on N64, even with bad framerate in high-res.

My real T3 cart and N64 console is nearby, but i would play Turok 3 in a emulator instead with better framerate and upscaled picture.
The framerate in emulator is most likely around 30 fps. Still better than the original framerate.

We can hope that Nightdive is porting Turok 3, which would be superior to any emulation.
Well, my version of Turok 2 has so low fps, you can probably count them if you try.
Jokes aside, it's about 15-20 fps, which makes the response time suffer enormous, but maybe there's something wrong with my N64 or cartridge. I did clean my Nintendo a while back but it didn't show any sign of actual improvement on any games.

I'm so glad they re-mastered Turok 2 for PC, as it gives me and actual chance of looking at the game without it being a windows powerpoint presentation.

Having the complete classic Turok franchise on steam would be something, let's hold our thumbs for another year or two.
The framerate on original Turok 2 might be worse than i remember, and its most likely 15-20 fps.
Times haven't changed much for framerate on consoles thou.
The main framerate for console today is 30 fps and not 60.

Turok remasters on Steam is as good as a remaster can be. I think they use over 1 year on a port, because its far more work than just resolution and framerate.

If they are working on Turok 3 port, i don't think it will be out before until sometime in 2018.
I hope T3 is next, because then the whole trilogy is properly remastered for the future.

Rage Wars should be a easier job, since its a multiplayer game and doesen't have these huge "open worldish" levels.
V3ntilator eredeti hozzászólása:
The framerate on original Turok 2 might be worse than i remember, and its most likely 15-20 fps.
Times haven't changed much for framerate on consoles thou.
The main framerate for console today is 30 fps and not 60.

Turok remasters on Steam is as good as a remaster can be. I think they use over 1 year on a port, because its far more work than just resolution and framerate.

If they are working on Turok 3 port, i don't think it will be out before until sometime in 2018.
I hope T3 is next, because then the whole trilogy is properly remastered for the future.

Rage Wars should be a easier job, since its a multiplayer game and doesen't have these huge "open worldish" levels.
I'm with you 100%, and why not throw in rage wars in order to complete the classic Turok franchise. It would surprise me if they didn't re-master the third game after giving the other 2 a proper spit n' polish.
-=|Kenlaboss|=- eredeti hozzászólása:
V3ntilator eredeti hozzászólása:
The framerate on original Turok 2 might be worse than i remember, and its most likely 15-20 fps.
Times haven't changed much for framerate on consoles thou.
The main framerate for console today is 30 fps and not 60.

Turok remasters on Steam is as good as a remaster can be. I think they use over 1 year on a port, because its far more work than just resolution and framerate.

If they are working on Turok 3 port, i don't think it will be out before until sometime in 2018.
I hope T3 is next, because then the whole trilogy is properly remastered for the future.

Rage Wars should be a easier job, since its a multiplayer game and doesen't have these huge "open worldish" levels.
I'm with you 100%, and why not throw in rage wars in order to complete the classic Turok franchise. It would surprise me if they didn't re-master the third game after giving the other 2 a proper spit n' polish.

Turok 3 is also quite different on level design, because its in a city etc. The only existing version is a low resolution on N64. Probably with some blurry gfx too.
Since its 100% N64 exclusive, it would be cooler if they started with Turok 3 remaster.

Anyways. Looks like one company seem to own Turok 1,2, and Rage Wars.
Its the one Nighdive gets permission from.
A few years ago, i thought Disney owned Turok.

Turok have the kind of setting that would make it a cool movie too.

A Turok cartoon exists. Even Weinstein/Miramax were involved.
Its from year 2008.

Also.. Here is a fake Turok movie trailer.
https://youtu.be/UQ4DEbt7hu8
Legutóbb szerkesztette: V3ntilator; 2017. márc. 26., 7:37
Hope people don't mind a neco, but I thought fans of rage wars would want to see this https://www.youtube.com/watch?v=gqbZchv0TFI
Edward850  [Fejlesztő] 2017. aug. 22., 17:27 
Seamus eredeti hozzászólása:
I will never understand why nintendo went with "pages" and sony went with "blocks" that had no tie to an actual amount of data. It's like they thought people were too stupid to comprehend actual numbers that make some form of ♥♥♥♥♥♥♥ logical sense for how big saves are.
Blocks are actually a valid term in computing before Sony used it, based on the word 'blocking', representing a section of storage that is used by a file allocation (and thus "blocked" and can be used by nothing else). It's not typically used nowadays because blocks are not uniform in size across mediums or even file systems (a partition on your computer can be configured to use a larger or smaller cluster size), so it has no purpose in generic systems. Consoles weren’t generic, and file indexing was compilicated on protable rewritable medium, so they used words relating to cluster counts until it got too high to be sanely represented and as file indexing got more efficient. (The original Xbox being the last IIRC, with its 500,000+ block count on its internal hard-drive. Made sense for memory cards, though.)

Pages is the only one that seems a little off, but not that much. The word does still have use today, but typically in the use of data indexing, not storage. It does make me wonder how Nintendo designed the file system to make to come up with the word pages.
Legutóbb szerkesztette: Edward850; 2017. aug. 22., 17:36
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