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They definitely rearranged things, but anything they removed in Lair of the Blind Ones is mostly loops that would waste your time if you got lost not remembering which way to go next. Otherwise the rooms you visit are the same.
I suppose to be fair, I was 13 when the game was out but still, no excuse.
LOL calm down.
Did they have a publisher I didn't know about? Or did the rights-holder/investor/bean-counter demand this kind of thing? I mean, pretty sure no one who's not played this game before is getting it now regardless. I've talked to enough people. I know enough about those on my friends list, most are either not old enough or never had an n64, and a simple trip to the store page while logged in continues to confirm the interest level despite my own efforts prior to release.
Oh and the change due to the third key in the hive? In an attempt to simplify, you can now NOT go backwards for any reason after jumping to the forcefield generator, short of those warps which you'd have to find one of later on anyway. Oops.
I do however enjoy some of the new layouts of the maps.... But i would have enjoyed it more if they were additions rather then modifications to make things easier to navigate...
Its like they think we are stupid or something? I dont get it.
Everything else about this remake is really great... Im sure there are people who enjoy things dumbed down and fast so they can just see things explode and feel good about themselves... But i get my enjoyment through defeating a tough challenge and not by watching simple flashing colors on the screen like a toddler.
Yes, the level-design in Shadow Man was maybe even more complex than Turok, and it didn´t even had an Automap. So you really had to remember (or write it down) where the different doors with the various Soul-Levels or Govi that you couldn´t reach yet were; the Dreamcast Version back in the day included some kind of World-Map, with this it was somewhat easier to orientate oneself. But I must say that I always felt that navigating the levels in Shadow Man was somewhat easier; even without an ingame map; maybe it was that Shadow Man had more "Landmarks" in its levels where you could orientate yourself; and I never felt that Shadow Man had so many long stretches in its levels that all looked the same; what was the case in Turok 2.