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You have no idea what you're talking about (or more specifically, who you're talking to). You really don't.
I have nothing against complex/difficult games, but there must be some sort of difficulty curve. You don't just throw the player into an hour-long, massive, lengthy, confusing level from the get-go. That's bad game design, and abysmal pacing. The original Turok handled it much better.
No, it's terrible design. It would be the equivalent of DOOM or Quake immediately throwing you into a massive level with keycards and teleports galore. Those games don't do that because you're supposed to ease the player in, teaching him the basics and ramping up the difficulty of the enemies and complexity of the levels over a reasonable amount of time. The original Turok is an example of doing it the right way, too. You blast your way through a relatively simple level, learning the basics of the game, and then you reach the hub area and begin entering more and more complex levels. Turok 2 has no balance. It immediately tosses you off the deep end into a ridiculously long (and confusingly designed) level, and that's just bad game design no matter which way you cut it.
I turned those off immediately because they were obnoxious and were never present in the original versions of the game. The way I see it, if you need those indicators to keep the game from being a pain to play, then it's poorly designed. I don't have time for that. I'll just go back to the many oldschool shooters that do it better.
LOL you end up lost and repeat around...I was unfinished in the way back because I'm so LOST.
Since today I return to this game, I attempt to get all 100%. Careful remember the place and keep watch on the map.
It true one of longest in the first level...
Or not, since you refunded it.
Now that its playable I overcame that and finished 3 levels so far.
Feels good.
When I was a kid playing the PC version, I had to use a walkthrough, especially for the final level.
I kid you not, it took me 3 hours (!) back then just to finish the last level without getting lost on the walkthrough. Curious to see if I stand any chance without one now, over 10 years later.
I've only played the first level so far (I'm replaying the first Turok remaster for the hell of it first) and I can tell you for certain after playing Turok 2 on N64 for years, this has been the easiest the game has ever been.
First of all, aren't there ♥♥♥♥♥♥♥ objective markers now? How can you not even follow those?
Second, the areas of the first level aren't even that big. Seriously. Stop for a few seconds, look around for a corner you haven't been to (there's a very handy map you can use) and walk in that direction. If you were actually trying, I guarantee you that you would have found the last child. They even increased the draw distance and pretty much most of the level at any given time if within your eyesight.
However, if you can't even manage that for the first level, then yes, you should certainly refund the game and don't come back.