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More on topic, once the mod tools are out, Quasar will probably release the uncut levels as a mod the way he did with Turok 1.
i listed out the layout differences here
http://steamcommunity.com/app/405830/discussions/0/135512133545298495/
but i have no idea about minor stuff getting moved around, like keys and warp portal switches or enemies and item pickups. this is just the differences that are immediately apparent when glancing at the two map layouts side by side.
Oh, yeah! I knew I forgot something!
♥♥♥♥♥♥♥ DEVS, YOU DARE TO ♥♥♥♥♥♥♥ CORRUPT OUR ♥♥♥♥♥♥♥ MAPS, GO ♥♥♥♥ YOURSELVES!!!
Just kidding, just kidding...
I feel the same way. I hope there may be a way to play the N64 versions of the maps, without any changes in item locations or map design. Why can't the devs simply add a ingame option for those people who like it the old way? Shouldn't be that difficult. I thought this is a remaster after all!!
Adon fetishes...
Unrelenting map purests..
Rubby Dubby is a term for minced fish...
And I don't think non of yall are black enough to post here.
And one unique thing more, what i would like to see that NDS dev bring to us, with scaling brightness lvl in original, you can tune gameplay atmosphere, if you like more gothic or more light up...here example what i did in classic mp, it should give you idea for that: https://www.youtube.com/watch?v=4HbcutBJebc and this1: https://www.youtube.com/watch?v=gJWwLZijrRw So that all applying on original sp feel. Let's hope that more things can be restored for remaster to, what classic have, out of box.