Turok
Change ammo types?
I seem to recall being able to change ammo types for guns like the shotgun and tek-bow. I didnt see anything about it in the controls screen, is it still possible in the remaster?
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Showing 1-9 of 9 comments
Doctor Hello Dec 17, 2015 @ 6:01pm 
That was only in Turok 2. In the first, you're stuck with special ammo until you use it all.
Flyingbox Dec 17, 2015 @ 6:03pm 
Design flaw of the first game: You could not change ammo when you got the "improved" type.
A Real Dracula Dec 17, 2015 @ 6:26pm 
Ok I must have been thinking of the second game then.
NeroConiglio Dec 17, 2015 @ 6:56pm 
It would be great if they added an option to enable ammo type switch. After all, they already added an optional crosshair and faster enemies in harder difficulties.
(Shadow) Dec 17, 2015 @ 7:00pm 
Originally posted by NeroConiglio:
It would be great if they added an option to enable ammo type switch. After all, they already added an optional crosshair and faster enemies in harder difficulties.

I could pass that along to the devs, as an optional feature.
Originally posted by (Shadow):
Originally posted by NeroConiglio:
It would be great if they added an option to enable ammo type switch. After all, they already added an optional crosshair and faster enemies in harder difficulties.

I could pass that along to the devs, as an optional feature.
Yes, please do! It'd be a wonderful little quality of life tweak.
Silvus Sol Dec 21, 2015 @ 3:16pm 
Yeah, it would be really nice. That said, if it looks to be more time consuming than expected, it might be a better idea to focus on the modding implementation stuff instead. Then modders can add the ammo swap and other things as well.
Snake Plissken Dec 21, 2015 @ 3:19pm 
i guess for now it would be easy to define a new ammo type for sed weapon in a script then run the script in game with the console in order to change your ammo to whatever you configured in the script. you could then run another ( or orignal?) script to swicth back. this is all in all in theory of coarse but the engine could pretty much do this.

and then in the long run someone can automate this by haveing ammo swicth script mounted to run when the player picks something up.
It's not a big deal. It only effects the Shotgun(s) and the Bow. That's it.
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Date Posted: Dec 17, 2015 @ 6:00pm
Posts: 9