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Thought he'd at least get more health, but nope, 1 chronoscepter shot still took off about 30%, so 3 would probably near wipe him out (didnt use it more since i wanted the fight to last longer)
Should at least up there health and a damage a bit for hardcore.
Originally, all 3 shots left the campaigners with around 50% of his heath left
Here's a buff for Thunder's eye laser. It deals a lot more damage (from 2 to 5-6), has a small radius and is almost unavoidable now. Everything's in the ReadMe,
Also, Thunder and the Campaigner suffer from the fact that Turok takes 80% reduced blast damage. Their 10 and 15 damage AoE aren't really scary when they actually do 2 and 3 damage.
I'll probably update a couple attacks of The Campaigner next.
Curiously, the other bosses also have hard-coded initial health in their scripts, too. I wonder if the values in defs\actors\bosses.txt even do anything at all?