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I played a TON of this in multiplayer for many years. My favorite Quake 3 engine game...I still have it loaded on my PC. Shout out to the past EF1 scene from {S31}ACE1252/SSJ3Goku/LigerZero. Those were all my old alias' from back in the day.
Sadly EF1 was not Interplay, it was Raven Software and Activision, see the ST license was split into two parts anything belonging to TOS and the first six movies and the TNG/DS9/VOY, Interplay had TOS and Activison had TNG, I am unware of how the license is currently split up or not or who has it now.
And I doubt they have exclusive license of it either, since they only make mobile/html5 games.
I imagine Paramount is licensing the ip out on a game by game basis.
Plus I don't really think an overall IP protection applies to old star trek games like it may star wars. No one did a big multi million dollar contract for exclusive ST license like EA did for star wars. And even old star wars games get updates from other companies despite that (See KOTOR2)
But yea given Elite force is not that old and runs fine on modern systems, I doubt night dive would have much interest in updating it. They got crazy flak for this update, and they did a huge amount of work, yet still got too much flak for it being "the same". (which is utter bs, the original pc release is unplayable these days imo) While elite force plays fine, has all the major things already a remaster may add anyways (widescreen, good mouse control)
ps if you want tips to get it running well on a modern system go here:
http://pcgamingwiki.com/wiki/Star_Trek:_Voyager_%E2%80%93_Elite_Force
If there was a rerelease of Elite force with a fixed multiplayer, the fov and widescreen fixed with a 10$ pricetag. It'd have a much better reception.