Turok
cikame Jan 3, 2016 @ 2:46pm
View constantly panning up. (controller issue?)
Hi, i'm having an issue where i load my save game and the camera pans up permanently, if i close and load up the game a few times the issue goes away, but if i press the left trigger on the PS4 pad it comes back.
It's not an issue i have with any other game so it would be nice if i could resolve this, is there a way to disable the controller in the game as i'm using mouse and keyboard?
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Dakuwan Jan 3, 2016 @ 8:00pm 
sounds like a controller issue to me. certain games are set to react differently to controller stimulus.
Solution 1: unplug your controller
Solution 2: buy a new controller(old ones do exactly what your talking about, moving the stick wears the tight fitting ball joint and it will cause the stick to lean or tilt in the "worn" direction thus causing unwanted controller behavior)

besides, M+K is the best way to Turok....i fell off the balance beam in the tutorial like 15 times with the controller, picked up M+K and nailed it and nearly every single platforming portion of the game smooth as silk
devon_rex_unreal Jan 4, 2016 @ 5:02am 
Try running the game as administrator it worked for me when using the xbox 360 controller.
cikame Jan 4, 2016 @ 8:33am 
A bit more info, as i'm not putting the PS4 pad through emulated Xinput, the game is assigning the left trigger to the Y-Axis input usually assigned to an analog stick, the trigger is all the way off at its resting position which translates to holding up on a stick. This could be fixed if i could rebind the controller inputs or disable the controller in the game, but is obviously also fixed if i enable Xinput emulation through InputMapper.

I don't need to use InputMapper for most of the games i'm currently playing except Turok, so enabling it each time is a bit annoying but at least i'm not staring into space anymore :steammocking:.
An on/off option in the game, for people with devices which may cause issues, would be cool.
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Date Posted: Jan 3, 2016 @ 2:46pm
Posts: 3