Turok
JediJesus Dec 30, 2015 @ 9:44pm
How to uncap FPS?
It's locked at 60 and changing cl_maxfps does nothing?
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Showing 61-75 of 109 comments
Kaizen Jan 6, 2016 @ 12:03pm 
Originally posted by Snake Plissken:
Originally posted by Gameo:

Must be.
I know people get spoiled on things, we all do, but saying 60fps is not good enough is simply ridiculous.
Give people something more than the standard one time, they will demand it be the new standard every time. Because, people.
heh...


Your reply, OP wants to be able to have some sort of monitor support, bit like people with 21:9 monitors whom ask for support
It's funny how you always turn the other cheek when people ask for help, yet I wonder how you'd feel people doing the same you do to them in your threads?

See, we don't know why, so there were comments amongst.
I, as well as others, gave their opinion.
Then, devs came and explained 'why', is that not good enough? Why was the thread even bumped again afterwards with nonsense irrelevant to said OP?

I leave this knowledge here for you:
in·sti·ga·tor
ˈinstiˌɡādər/
noun
noun: instigator; plural noun: instigators

a person who brings about or initiates something
Last edited by Kaizen; Jan 6, 2016 @ 12:04pm
Originally posted by Gameo:
Originally posted by f3likx:

THANK YOU! Even if you don't manage to pull it off, thanks so much for trying. I can't handle first person games at 60 fps - as much as I love Turok (bought it on GOG), I can't bring myself to play it with the low framerate.

And also, to all the people who don't seem to fully comprehend that there do exist framerates and refreshrates above 60... just don't even comment, you're embarassing yourselves. One day you'll end up with a decent monitor and feel like a fool.

Or, one day you will realize just how scammed you were and that special monitor technology is nothing but a placebo gimmick to drain your money.
But hey, it's the future, who knows!


Originally posted by Gameo:
I leave this knowledge here for you:
in·sti·ga·tor
ˈinstiˌɡādər/
noun
noun: instigator; plural noun: instigators

a person who brings about or initiates something
Kaizen Jan 6, 2016 @ 12:11pm 
Originally posted by Snake Plissken:
Originally posted by Gameo:

Or, one day you will realize just how scammed you were and that special monitor technology is nothing but a placebo gimmick to drain your money.
But hey, it's the future, who knows!


Originally posted by Gameo:
I leave this knowledge here for you:
in·sti·ga·tor
ˈinstiˌɡādər/
noun
noun: instigator; plural noun: instigators

a person who brings about or initiates something

""And also, to all the people who don't seem to fully comprehend that there do exist framerates and refreshrates above 60... just don't even comment, you're embarassing yourselves. One day you'll end up with a decent monitor and feel like a fool. ""
;)

Anyway, just out of curiousity.
Why are you still around if you've said your piece and never intent to buy the game.
Serious question.. seems like you like to argue a lot but never ever post anything of help to anyone.
I like discussion too, be it debate, arguments, whatever, but you.. I just don't get you, it's like you're here just to stir the pot. Is that not the case?
Last edited by Kaizen; Jan 6, 2016 @ 12:14pm
Originally posted by Gameo:
Originally posted by Snake Plissken:


And also, to all the people who don't seem to fully comprehend that there do exist framerates and refreshrates above 60... just don't even comment, you're embarassing yourselves. One day you'll end up with a decent monitor and feel like a fool.
;)

Anyway, just out of curiousity.
Why are you still around if you've said your piece and never intent to buy the game.
Serious question.. seems like you like to argue a lot but never ever post anything of help to anyone.
I like discussion too, be it debate, arguments, whatever, but you.. I just don't get you, it's like you're here just to stir the pot. Is that not the case?

I already have the game, you know this, you've known this for quite a while, the forum is open for discussion, I have plenty to offer regarding my opinion, because that's what forums are for
You've attacked me personally numerous times, why? because my opinion differs than yours, great...

Originally posted by quasardw:
It might be possible to make the main loop allow more rendered frames per second; I intend to investigate once we get the editor out the door. However, the chance of doing interpolation between frames is zero here.

Interpolatioon can only be a bad thing based on the input lag it would induce, doubling frames for the 120 Hz fix would be detremental imo
This is obviously an Engine issue, also being an older game, does double the frame rate = double the speed too?
Kaizen Jan 6, 2016 @ 12:20pm 
I don't know anything, and I said 'buy' which you said isn't happening.
Everyone knows how easy it is to 'have' the game. You did not 'buy' the game.
Differentiation.

Double the frames would equal double the speed if everything was tied to frames. I don't know how the engine is handled but I was in and out of the game too much a few times and the frames capped at 30 when everything felt very funky and half speed. Had to restart.
So, I have no idea if it was a driver bugging out or what the deal is, but it's locked at 60 for some reason and it runs so that any PC running it should get the 60
JediJesus Jan 6, 2016 @ 1:01pm 
Originally posted by Gameo:
There are so many large titles with fps limits, people have to go and unlock them all the time.
So, because you buy something that is not the absolute standard, that does not constitute for everything having to live up to a standard that doesn't exist beyond your own head.
It was your choice to do it, what is so hard to understand about that?

I'd say about half the titles have fps limits, of that half maybe half can be fixed with a 2 minutes config tweak, and the rest are mostly indie 2d games with fixed animations so it doesn't matter much anyway for those. And you are correct, there is no "standard", and I even said that before that there is no standard, so I don't know why you're bringing this up, the point is for most games that have this problem the programmers are just lazy and could fix this easily, from what I understand for Turok he said having more frames could be done it's just the physics could not be interpolated for calculation every frame, that would still improve the motion a great deal for gaming monitors.
De-M-oN Jan 6, 2016 @ 2:31pm 
The physics should stay intact.
Dakuwan Jan 6, 2016 @ 3:03pm 
Originally posted by iddqd13:
if he is a programer and want to improve the game lets go into the moding section. I want the game to have better textures and i am making tetxures. I am not sittin here and yelling like a woman for a better textures
Lol
spacecoasttoast Feb 8, 2016 @ 4:06pm 
Originally posted by f3likx:
Originally posted by quasardw:
It might be possible to make the main loop allow more rendered frames per second; I intend to investigate once we get the editor out the door. However, the chance of doing interpolation between frames is zero here.

THANK YOU! Even if you don't manage to pull it off, thanks so much for trying. I can't handle first person games at 60 fps - as much as I love Turok (bought it on GOG), I can't bring myself to play it with the low framerate.

And also, to all the people who don't seem to fully comprehend that there do exist framerates and refreshrates above 60... just don't even comment, you're embarassing yourselves. One day you'll end up with a decent monitor and feel like a fool.

I actually like the feature myself. It does rid motion blur.
But for most gaming cases and for decades now it was determined that 60 fps is the sweet spot.
Some claom they can tell beyond it. Which may be true for that individual.

When it comes down to it it's going to be the individual.
In most cases the 60 fps lock is not anything new, even today.
If your not a picky person than lock it at 60 fps and save yourself some GPU power.
If your one of those who notice a pixel missing at a millisecond or a frame skip , which sounds like you, then higher frequencies become more important. Im sure you agree not everyone can see beyond 60 fps. Those who can tend to come up with posts like this on the net.

For myself you put the two images side by side in a game I wont notice anything unless there are features on the monitor to reduce motion blur effects. I prefer all my games run at 60 for the reaosn that most devs do in fact program at that sweet spot for motion blue effects to look like they intended.

3dfx had a white paper on this as prior to Nvidia buying up their assets they made a big stink over motion blue, eyesight interporlations, and monitor frequencies at that time.
The argument of 60 fps was being had over 20 years ago with people arguing they could tell over that and many not. The consensus was there are people that can but the majority canoot see it.

More power to those if you can. I'm very envious.
LOL

But I do notice the motion blue in the football games or races are eliminated on my TV when Im running the HD channels. That I can tell. I just cant tell when two games are running side by side. And I do want any intended developer effects when running at 60 fps. If a game has motion blue id not want that unlock. Anything goes after that.

I'm not disaagreeing with you whatsoever. I'm saying this argument has been going on for decades. No one was proving right or wrong but the surveys and conses did say a majority couldn't tell. There was that 10 percent that could. So when I saw all this arguing in the thread and mudslinging it would seem the old argument continues today.

It should be said that some people can but, the majority cannot see any difference.
A seasoned person may can.
Thata the final word on it back then.

Then need to have is user defineable and not lock it in any new game.
But they should also issue a disclaimer if the game is not run at 60 fps then any intended
effects may not be seen properly. They need to make it user adjustable for those that can.
That was also the consensus back then but with the younger devs I suppose they
are going back to the old school of 60 fps and its pissing off those who are able to notice it.
The easy answer is a locked game should not be locked but by default it should be set to 60 fps as the "golden rule" in gaming for the majority in surveys back then saying that they cant tell. So devs used 60 fps to make sure the desired effects look a certain way at the predertimned spot. Due to people results can vary. It's not an exact science.

When monitors ran 75 people demanded 75hz claiming they can tell the difference at 75 fps. Your right don't lock the game for those that can tell and can adjust the game accordingly to match there high performing displays. If your not able to see beyond it then don't buy a display with more than 60. It's that simple. Otherwise your getting somethign you dont need.

Last edited by spacecoasttoast; Feb 8, 2016 @ 4:22pm
Dakuwan Feb 8, 2016 @ 6:20pm 
Woot
crocodile Jul 26, 2016 @ 3:08am 
Can confirm. Changing seta cl_maxfps "60" in config.cfg has no effect and the game defaults back to 60 unless set to read-only. Apparently the game is capped to 60.

According to PC Gaming Wiki uncapping the frame rate increases game speed: http://pcgamingwiki.com/wiki/Turok:_Dinosaur_Hunter_(2015)#Video_settings
Edward850  [developer] Jul 26, 2016 @ 3:35am 
Indeed. The playsim is designed to run at a fixed FPS delta (configured to 60), and that can be increased internally, but at the cost of further physics imprecision from Turok's original 15. It would also need to be a switch of some kind, because you wouldn't want to run 120Hz on a 60Hz display, wasting a lot of processing time on playsim frames you'd never see.
Trying to set it above 60, even with the config set to read only, just causes the engine to flip it back to 60 internally.

As a fun foot note; If you were to force it to run above 60 without recompiling (i.e hex editing), it would in turn actually run faster, due to the order of operations when checking how many frames to run.
Last edited by Edward850; Jul 26, 2016 @ 3:37am
crocodile Jul 26, 2016 @ 5:46am 
Originally posted by Edward850:
It would also need to be a switch of some kind, because you wouldn't want to run 120Hz on a 60Hz display, wasting a lot of processing time on playsim frames you'd never see.
That's a bit odd as "extra frames" reduce input lag, highest possible frame rate is generally preferred.
Originally posted by Edward850:
The playsim is designed to run at a fixed FPS delta (configured to 60), and that can be increased internally, but at the cost of further physics imprecision from Turok's original 15.
Does that mean Turok runs at 15 FPS on N64?
Last edited by crocodile; Jul 26, 2016 @ 5:46am
Edward850  [developer] Jul 26, 2016 @ 2:01pm 
Originally posted by African Crocodile:
Originally posted by Edward850:
It would also need to be a switch of some kind, because you wouldn't want to run 120Hz on a 60Hz display, wasting a lot of processing time on playsim frames you'd never see.
That's a bit odd as "extra frames" reduce input lag, highest possible frame rate is generally preferred.
That wouldn't reduce input lag if the framerate can't keep up. Trying to run a 120hz playsim at 60FPS (remember most people will want to keep vsync on) causes the game to do two tics per frame, meaning you're still are sampling input at the same rate, and now your CPU is doing twice as much work to keep the original 60FPS target. Especially bad if you want to play turok on a train or something running off battery. 120hz would only benefit those who can actually render at that.
Originally posted by African Crocodile:
Originally posted by Edward850:
The playsim is designed to run at a fixed FPS delta (configured to 60), and that can be increased internally, but at the cost of further physics imprecision from Turok's original 15.
Does that mean Turok runs at 15 FPS on N64?
Correct. Turok1&2 were technically very advanced games for the N64, and had to cut a lot of corners to make things work.
pa1ner Jan 5, 2017 @ 9:06am 
So i cannt unlock the fps?
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