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I agree that the damage localisation should be kept but there's a ♥♥♥♥♥♥♥♥ of work to do on it because it's nowhere near good especially compared to Goldeneye 64's localisation.
I don't remember if the bow was a OHKO against literally every enemy if you did a headshot, but IMO that should definitely be the case. Turok's bow IS supposed to be one of his signature weapons, after all.
I haven't played a lot of goldeneye 64 but I didn't like it from what I did play. I don't remember much but it felt like every enemy was just falling under my bullets like the morning snow. No matter where you shot they'd double over and die immediately.
I do have a perfectly running PC version right now but I'm too lazy to check at the moment. :X
Well, actually, arrows to the head at least are definitely more damaging than pistol to the head. It takes one arrow but 2 pistol shots to kill an endtrail, for example, as I've rediscovered yesterday. Although perhaps I just missed half my pistol shots.
I'm actually afraid that the remaster might be extremely easy since pulling headshots with mouse+keyboard is a piece of cake compared to a 15-yo crumbling N64 joystick ^^'. I'd rather see less HS damage and more torso damage to be honest.
Believe you me though. Landing these headshots is still no joke even with the mouse. Everyone is moving a lot and spazzing out in different ways. Very animated. I can only hit people's heads when they stand still or, in the case of one or two enemy types with rather sensible animations (like the yellow melee guys), when they're running straight at me, directly.
Easily killing everything by shooting the torsos would, I feel, make this game's combat pretty bland.
I know being able to waste 10 grenades on a mantid bothered me way more than the same with bullets and dinosoids, though. I could believe that the dinosoids would have thick scales or some crap.
I'd say as long as the explosives are fixed (3 plasma rifle shots on a Raptoid :p) the rest will be fine on PC.