Turok
How in the hell did anyone play this game with an N64 controller?
Look I never owned an N64, maybe it actually works pretty well, but I cannot imagine playing this game with one analogue stick. How did you strafe?! Mad respect to anyone who played this game with that controller.
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Showing 1-15 of 20 comments
baalthazaar Jul 1, 2020 @ 4:26pm 
Movement was controlled with the camera keys so you'd literally just press left or right camera to strafe. Camera was controlled with the joystick. I remember this being way better than the control system for Goldeneye, but apparently that was an unpopular opinion.

Nostalgia:
https://www.gamesdatabase.org/Media/SYSTEM/Nintendo_N64/Manual/formated/Turok-_Dinosaur_Hunter_-_1997_-_Acclaim_Entertainment.pdf
Seamus Jul 1, 2020 @ 4:32pm 
Lots of practice.
Seamus Jul 1, 2020 @ 4:33pm 
More accurately: The C buttons were to move forward/backwards/strafe and the stick was used to aim/turn. So, opposite hands doing each job from a modern controller.
Badger Jul 1, 2020 @ 9:01pm 
Thanks lmao. It was easier than people give it credit for because for the most part, like the people above have said, you used the C buttons in place of a second analog. Using an N64 controller is not a chore because you only have to hold it in one direction to get to the c buttons. The problems with design came from having to use the D-Pad, which ln games like in Turok, was fortunately not used much, if at all (well, unless you were left handed, then the D-pad took place of the c-buttons).

In my opinion, i hate to admit it, but the controllers buttons wore out ALOT because of this design, but complaining about the controller is like complaining about TVs not having color when they first came out, yknow?
goldenprimus Jul 10, 2020 @ 10:41am 
The N64 controller was ingenious. How many other controllers could offer a left handed option? We'll, Wii too, but who's counting!
Zwiesoh Sirius Jul 12, 2020 @ 3:04am 
It did help that because the n64 version ran at like 22 fps you had an extra bit of time to react to enemies
GOD OF PLASTIC Aug 4, 2020 @ 10:07pm 
It works better than you might think. But allot of what happens is automated. like when you jump the camera looks down so you can land correctly. stuff like that was pretty common in fps games on n64.
emoticorpse Aug 8, 2020 @ 3:40pm 
When you spend eight hours a day playing with that kind of controller, you get good at it.
Agarillobob Aug 9, 2020 @ 12:58pm 
I saw people beat dark souls with a DDR pad
I saw a guy play overwatch with a modded microwave as a controller

everythings possible
UmbralPenumbra Aug 27, 2020 @ 3:52am 
the labyrinthine levels are more of a challenge than the controller
good luck navigating that mess, especially with the fog the n64 version had
amazing game, but the level design really was a product of its era
Jellopie Sep 2, 2020 @ 12:56am 
It actually worked extremely well, as has been expressed. The four C-buttons were used for moving forwards, backwards, and strafing left and right. The analog stick was used for aiming, like mouse look. The z-button on the back of the center stick was used for firing, and the A and B buttons on the right side were used for switching weapons. The R button was used for jumping, the L button was used for turning on the map; which was very useful for orienting yourself during platforming areas. Using the d-pad turned run mode on and off.

The N64 didn't have a bad controller, it was just badly implemented by so many games. The analog stick is one of the best I've ever used as far as precision. Nintendo just made a bad choice by wrapping the base of the plastic stick with a metal ring; which tended to shear off plastic and clog the stick. Making them slow after a year or two.

Honestly, it's one of the best controllers I've ever used, aside from the Gamecube's. Both of which had fantastic d-pads as well. The only other d-pads I've ever used are from the SNES, and the Playstation before they switched to the Dual Analog, their d-pads went far downhill after that. The Xbox has never had a serviceable d-pad; it's always sucked.

It worked extremely well with GoldenEye as well, using the up and down c-pad buttons to look up and down, the R button would bring up an aiming sight allowing you to manually aim, with the analog stick used for moving back and forth and turning; the left and right c-pad buttons were for strafing. A would change your weapon forward, B was used to interact. Pressing A and B at the same time would change your weapon backwards, or detonate a Remote Mine after throwing it while it was still in the air. The people I played multiplayer hated me for knowing that.

It could also be used to dual wield weapons of different types; assuming you already had dual weapons next to each other in the roster. Which was difficult unless you had already unlocked the "All Guns" cheat. Which was hard. You had to complete the Egyptian secret level on 00 Agent in under 6 minutes. But then you could dual wield an RCP 90 and an AR-33, or a D5K and a ZMG by messing around with the A/B backwards forwards; which was just kind of neat.

GoldenEye also had auto-aim, which became less effective as you increased the difficulty. On Agent mode, it was extremely effective, automatically aiming at the chest of any target in front of you. On 00, you had to manually adjust aim unless you were a foot away from your target; at which point you were probably dead. It also had the option to switch to a control scheme very similar to Turok's, where the C-buttons were used for moving, and the analog stick was used for aiming, but I never found it as useful as the default controls due to the lack of platforming and the existence of auto-aim.

But yeah, it was actually a pretty damn good controller, even if it was goofy looking.
Last edited by Jellopie; Sep 2, 2020 @ 1:43pm
Funpire Sep 4, 2020 @ 1:59pm 
Because it's what we had and we got gud.
goldenprimus Sep 4, 2020 @ 7:54pm 
Well, some of us have three arms. Why else would Nintendo make the N64 controller like they did?
UmbralPenumbra Sep 5, 2020 @ 3:20am 
Originally posted by goldenprimus:
Why else would Nintendo make the N64 controller like they did?

ambidextrous design so that left handed mutants can play as well
Jellopie Sep 5, 2020 @ 4:40am 
Originally posted by PC Incompatible:
Originally posted by goldenprimus:
Why else would Nintendo make the N64 controller like they did?

ambidextrous design so that left handed mutants can play as well

I've known four left handed people that have used the N64 controller, and they all used it the same as a right handed person. Left hand on the middle stick for use of the joystick, right hand on the right side for the c-buttons and A and B keys.

And I haven't played N64 games with many people; maybe ten. So 100% of the people I've played N64 games with that are left handed use the controller the same way that 100% of the people I've played N64 games with.
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