Turok
Jonok May 11, 2020 @ 6:01am
Walk/Run speed are necessary if you play with a gamepad
Hello Nightdive studios, first I want to say how wonderful this port is, never played Turok this smoothly and I will be glad to finish the game again.

I notice that if you play with a gamepad the "analog movement" is missing, what I mean is when the speed of movement is determined by the analog position, this makes the game extremely imprecise to play with gamepad and lend to cheap falling to death because of it.

I went to the option and notice that there is a "move sensibility" option but that change only the fixed speed of your input.

I could solve this problem by using big picture and switching between "walking/run" with the correct configuration but I noticed also that the Walk toggle is not implemented so at this point I will say I had to go for modding, but before that, I will suggest 2 ways to fix this.

Making analog movement: The option is already there you should only calibre the analog floating point

Activating walk/run: usually in old games i put walk on the inner circle of analog (witch mean usually 0.5) and run if go above, is a nice alternative that adjusts many problems in old games.

Thank you for reading, I hope we are gonna have Turok 3 one day.
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Seamus May 11, 2020 @ 6:35am 
If memory serves, there was no analog movement in the n64 version. Just the toggle between the two by pressing... I want to say the dpad.
Jonok May 11, 2020 @ 7:45am 
Originally posted by Seamus:
If memory serves, there was no analog movement in the n64 version. Just the toggle between the two by pressing... I want to say the dpad.

In the N64 the movement speed is much lower, also you can change walking speed in the option in this version and you can go even faster, Turok 1 have many part of levels based on platforming so precise movement should be a necessary QoL.

Also is not wrong to have a rebindable button at least.
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