Turok
How on Earth did people play this with an N64 controller?
All the first-person platforming! Playing this on mouse and keyboard, I'm having a pretty easy time keeping my lives up around 8 and 9, but I think I get why lives are in such an abundance in this game. Playing this with an N64 controller must've been a nightmare!
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Showing 1-13 of 13 comments
Emmanuelexe Apr 8, 2017 @ 11:36pm 
Thats true, i did it with the n64, and it was a pain, we need to take some time between each platform and i didn't have so much lifes in the past i think. (i suppose i have fallen sometimes :P
Last edited by Emmanuelexe; Apr 8, 2017 @ 11:36pm
ItChY Tasty Apr 9, 2017 @ 3:36am 
if you are used to the controler its pretty easy actually im still playing the n64 version from time to time
KingfossilFER Apr 9, 2017 @ 11:06am 
It wasnt that bad, except maybe for the scarce moments where you have to aim upwards. For jumping you have the map to know where your feet are without having to look down, and the original still had the "late jump" trick for going over big gaps.

But seriously, it wasnt as bad as you think.
MuscularMelvin Apr 9, 2017 @ 5:22pm 
On the N64 controller, you moved with either the yellow C buttons on the right or the D-pad on the left and you looked around with the control stick. It actually didn't work half-bad; better than playing Duke Nukem 3D on PS1 for sure. You can still relive the nightmare by purchasing one of these and hooking an N64 gamepad into your PC:
https://www.amazon.com/MAYFLASH-N64-Controller-Adapter-Pc/dp/B002B9FIUU
Actually, the gamepad support for this remastered version isn't half-bad, either. I was able to make the jumps in Level 3 with my Logitech Dual Action easily. The aiming sucks though because there's no comfortable acceleration curve like say, Halo 1 PC.
devon_rex_unreal Apr 10, 2017 @ 5:30am 
It was harder that is for sure.
But it worked pretty well for its time.

Cant compare to the new controls though hehe.
RetroKaiju Apr 10, 2017 @ 7:06am 
Originally posted by volcanic_lightning:
On the N64 controller, you moved with either the yellow C buttons on the right or the D-pad on the left and you looked around with the control stick. It actually didn't work half-bad; better than playing Duke Nukem 3D on PS1 for sure. You can still relive the nightmare by purchasing one of these and hooking an N64 gamepad into your PC:
https://www.amazon.com/MAYFLASH-N64-Controller-Adapter-Pc/dp/B002B9FIUU
Actually, the gamepad support for this remastered version isn't half-bad, either. I was able to make the jumps in Level 3 with my Logitech Dual Action easily. The aiming sucks though because there's no comfortable acceleration curve like say, Halo 1 PC.

What a time to be alive, having an N64 controller, work with your PC. :D
ItChY Tasty Apr 11, 2017 @ 3:31am 
Originally posted by Gorgo the Orc:
Originally posted by volcanic_lightning:
On the N64 controller, you moved with either the yellow C buttons on the right or the D-pad on the left and you looked around with the control stick. It actually didn't work half-bad; better than playing Duke Nukem 3D on PS1 for sure. You can still relive the nightmare by purchasing one of these and hooking an N64 gamepad into your PC:
https://www.amazon.com/MAYFLASH-N64-Controller-Adapter-Pc/dp/B002B9FIUU
Actually, the gamepad support for this remastered version isn't half-bad, either. I was able to make the jumps in Level 3 with my Logitech Dual Action easily. The aiming sucks though because there's no comfortable acceleration curve like say, Halo 1 PC.

What a time to be alive, having an N64 controller, work with your PC. :D
i have this one too it works very good
saaya Apr 12, 2017 @ 10:34pm 
played this on N64
i could only play it by holding the controller in a special way
left hand on the small center part, right hand on the right main part
and then remap some functions
it was... ok... but yes pretty frustrating... hahah

i would mostly run backwards once a dino attacked me so i could focus on aiming
and if that didnt work, then strafe in circles while they chased me and then aim

all the jumping and falling to death was the most frustating though...
the controls were actually ok...
unlimited lifes or more safe points would have made this a MUCH better experience on N64

but back then the gaming world was still in the firm believe that gamers need to be PUNISHED by failing a challange, and if you didnt have to spend 30mins to retrace your steps to get back to where you were when you failed, the game was TOO EASY, and this kind of punishment would MAKE THE GAME MORE FUN in the end.

i totally disagree, and history has proven this approach wrong luckily :)
MuscularMelvin Apr 13, 2017 @ 5:57pm 
You don't know difficult until you play Goldeneye on Dark License To Kill mode.
https://www.youtube.com/watch?v=k-bUR5l8RAg
Enemies take 10 headshots to kill, you only take 1 to die. Worse, the blue-hatted guards take 30 headshots to kill! It's a level of difficulty so ridiculous and so tedious (notice the way it's played) that you'd have to be a literal masochist who gets boners from pain to even want to attempt it.
Jellopie Apr 17, 2017 @ 7:09pm 
Originally posted by volcanic_lightning:
You don't know difficult until you play Goldeneye on Dark License To Kill mode.
https://www.youtube.com/watch?v=k-bUR5l8RAg
Enemies take 10 headshots to kill, you only take 1 to die. Worse, the blue-hatted guards take 30 headshots to kill! It's a level of difficulty so ridiculous and so tedious (notice the way it's played) that you'd have to be a literal masochist who gets boners from pain to even want to attempt it.

To be fair, that's not an actual difficulty level. It's using an unlocked difficulty level to create your own. I usually doubled the enemy accuracy and reaction, reduced my health by 50% and increased the guards by 25% to increase the challenge. Turning everything up to max is just ridiculous.

But yeah, I really enjoyed the way Turok 1 controlled with the N64 controller, it felt fluid. And using the automap to tell your position on platforms made jumps pretty easy when you got the hang of them. It really was a joy to play. The same can't be said for Turok 2 on N64 due to the framerate feeling akin to walking through a waste deep swamp, but Turok 1 played pretty well.
MuscularMelvin Apr 18, 2017 @ 6:19pm 
Rare shooters were trying to be more realistic, which has made them age somewhat poorly since they seem so unrealistic by today's standards. Turok 1 and 2 have aged surprisingly well since they follow the Doom style of gameplay which is so sought-after in these dark times of linear, regenerating health FPS titles.

I think Free Radical (former Goldeneye team) nailed the Rare formula with the Timesplitters games, namely the second one.
saaya Apr 20, 2017 @ 12:48am 
Originally posted by Jellopie:
I really enjoyed the way Turok 1 controlled with the N64 controller, it felt fluid. And using the automap to tell your position on platforms made jumps pretty easy when you got the hang of them. It really was a joy to play. The same can't be said for Turok 2 on N64 due to the framerate feeling akin to walking through a waste deep swamp, but Turok 1 played pretty well.
hahah idk, i remember being more affraid of all the jumping sequences than any enemies...
9 out of 10 deaths were me falling to death, not from a fight...
the mini map was TINY, and for some jumping sequences the rocks were so small they looked like a single pixel on the mini map...

and i thought it was kinda ridiculous to have those awesome graphics, but in the end you play half of the game focusing on the mini map where you, a white triangle, is moving and jumping from white circle to white circle, which looked a lot like ASTEROIDS lol

https://www.google.com/search?q=asteroids+game&espv=2&source=lnms&tbm=isch&sa=X&ved=0ahUKEwj-n6_KxbLTAhVEE5QKHfkACDQQ_AUIBigB&biw=1697&bih=875#imgrc=_


it was fun
i loved it
but fluid?
jumps were easy?
joy to play?

i couldnt disagree more personally
Last edited by saaya; Apr 20, 2017 @ 12:51am
Ember Apr 23, 2017 @ 9:52am 
Like GoldenEye? It's not hard at all.
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Date Posted: Apr 8, 2017 @ 9:13pm
Posts: 13