Staxel
Neema Kalara Jan 24, 2018 @ 2:16pm
Can't connect to Brothers server. refunding bought 2 copies for nothing!!!
opened a dedicated server but when my brother tries to connect if gives the messege
"Sorry no connection could be made because the target machine activly refused it"
I dont know hat else to do im on the verge of refunding both copies if i cant play together.:fscared:
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Showing 1-11 of 11 comments
Atti Jan 24, 2018 @ 6:40pm 
Why don't you use the same system like Terraria?
Someone hosts a server, you don't have to play with portmapping or programs like hamatchi, just invite friends over steam or the join over steam .. god we got 2018 .. something like that sould be state of the art .. your system is so 2001 -.-'
trying to play with a friend for 2 ours and even with this tutorial we don't get a server started .. *sigh*
Birch Jan 24, 2018 @ 9:32pm 
I got that error also until I was sure that 1- the port forwarding had passed, 2- been Started and 3-firewall was off. Then i fiddled within my McAffee and it also had a port forwarding. I added the same port. - now its working. but I did have that same error message. My machine itself (my comp acting as server) was blocking. Sorry if thats not very tech -ish, im very non tech savvy :D , but did get it working. Good luck!
Kai Jan 25, 2018 @ 2:07pm 
It's simply a matter of firewall based on your DHCP configuration.
It's neither of the three things btw, you don't need to port forward at all with modern routers.

The problem here is simple, you have multiple routers and is operating two DHCP servers (one for each of those servers) and it's conflicting the ip address you utilize to connect to each other's computers.

Router 1 uses a gateway of 192.168.1.1 for instance.

This means any device that connections will have 192.168.1.(1~255) in the ip address.

When you plug another router into the 1st router, you end up creating a DHCP within a DHCP, this causes a issue because Router 1 can allocate a ip address for router 2, but router 1 cannot control what ip address is given out for any devices under router 2.

If you turn off DHCP on the 2nd router, it becomes a switch, meaning router 1 can use DHCP to assign ip address to all devices connected to router 2, and so long as it's within one DHCP, you do not really need to port forward at all.

If you want to host a LAN game for instance, use 127.0.0.1, it is called a loopback ip address, so when you host a dedicated server say on the same machine you play on, you have to use that ip address to 'connect' to itself. (localhost, when typed and given to clients, refers to 127.0.0.1 actually).

If another computer wants to connect to your dedicated server on said machine, you have to find the ip address of it, as long as it's within 1 DHCP, you simply connect to the ip address.
But with 2 DHCPs, you make it complicated and have to port forward from the inner DHCP, to the outer routing device.

The routers always have a firewall, but this is disabled if one of the routers has DHCP disabled to freely allow all traffic through.
Last edited by Kai; Jan 25, 2018 @ 2:12pm
Kai Jan 25, 2018 @ 2:15pm 
Originally posted by Trapper Mcintyre:
Why don't you use the same system like Terraria?
Someone hosts a server, you don't have to play with portmapping or programs like hamatchi, just invite friends over steam or the join over steam .. god we got 2018 .. something like that sould be state of the art .. your system is so 2001 -.-'
trying to play with a friend for 2 ours and even with this tutorial we don't get a server started .. *sigh*
Terraria uses 'steam api' to connect between friends possibly, though I do remember it having a manual way to connect via ip... The issue here is that the last time I played that game, was several years ago, so it may have changed since.

Games that has a method of connecting to friends, can be finicky based on how the developer set it up using steam api...

Starbound for instance lets you connect to friends playing single player, the reason is because single player is actually multiplayer mode. You have a friend start a instance in single player on starbound, then when you 'join game' via friends list on steam, it will actually join their session.

This is laggy and not a good example because Starbound uses steam api as a way to 'forward' connections, meaning you actually send data to steam which is relayed over to your friend, causing bad latency if the traffic is laggy or if the host has slower connections. You use the multiplayer hosting option to connect via IP, because it creates a shorter route so data can get to them at shorter distances.
Zetawilk Jan 26, 2018 @ 3:12pm 
Originally posted by bartwe:
Hi, have you tried http://steamcommunity.com/sharedfiles/filedetails/?id=1279024136 ?
Have you tried submitting a game manual to Steam to accompany your product? Games on steam can have a "game manual" PDF added to the context menu from the end users' library page.
Neema Kalara Jan 26, 2018 @ 6:49pm 
with the new networking update hopefully youll add direct join game through steam:sans:
PlukIt  [developer] Jan 27, 2018 @ 7:47am 
Originally posted by Enbon Kuras:
with the new networking update hopefully youll add direct join game through steam:sans:
Testing it as we speak
Neema Kalara Jan 27, 2018 @ 6:46pm 
:papyruswacky: yes!!!
The author of this topic has marked a post as the answer to their question.
bartwe  [developer] Jan 28, 2018 @ 2:06pm 
Steam friends networking is now in staxel
Neema Kalara Jan 28, 2018 @ 5:51pm 
thank you, you amazing developer!:fhappy:
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Date Posted: Jan 24, 2018 @ 2:16pm
Posts: 11