Staxel
Cipher Jan 30, 2018 @ 11:17am
Any way to stop server pause?
So if no one is on the server it pauses? Is there a way to disable this or any plans too? This is why we run servers so things continue when where not online. Otherwise its basically sp. Thanks in advance.
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Showing 1-15 of 17 comments
DeamonHunter Jan 30, 2018 @ 5:26pm 
There is no way to not have the server pause. This is mainly because not pausing would cause things like plants to rot away and weeds to grow etc.

And at this point there is no plan to add an option sorry.
Cipher Jan 30, 2018 @ 5:52pm 
Originally posted by DeamonHunter:
There is no way to not have the server pause. This is mainly because not pausing would cause things like plants to rot away and weeds to grow etc.

And at this point there is no plan to add an option sorry.


Ooooh ok I thought that was the point was to have crops weeds grow excet on a dedi server. My bad just figured since most games do not pause unless an admin uses a command.
Ojipan Grimoire Feb 18, 2018 @ 12:09pm 
Originally posted by Deamon Hunter:
There is no way to not have the server pause. This is mainly because not pausing would cause things like plants to rot away and weeds to grow etc.

And at this point there is no plan to add an option sorry.

Ok not sure if you guys are open minded before developing the game but have you ever thought about server side?

What you say does not counter plants from withering, yes it help player playing in SP mode, but now lets talk about live server with random player coming in and out.

Say i plant my crops then i head off the game pauses im safe. but then someone else join the server which thus unpauses the game which eventaully if they dont water my plants will wither either way.

The purpose of a server is to play with a bigger community but that 1 person should not be responsible in watering everyone plants or they would wither.

This should be toggleable with command or changing a server file to time lapse true/false.

People should be responsible for what they build and crop in this game so if it withers away when someone else on is on them but why allow a server as it doesnt help anyone. It's not really user friendly sorry to say.

This game isn't minecraft but minecraft is an outdated game and staxel should be above it not under it.
Cipher Feb 18, 2018 @ 12:12pm 
Originally posted by Ojipan:
Originally posted by Deamon Hunter:
There is no way to not have the server pause. This is mainly because not pausing would cause things like plants to rot away and weeds to grow etc.

And at this point there is no plan to add an option sorry.

Ok not sure if you guys are open minded before developing the game but have you ever thought about server side?

What you say does not counter plants from withering, yes it help player playing in SP mode, but now lets talk about live server with random player coming in and out.

Say i plant my crops then i head off the game pauses im safe. but then someone else join the server which thus unpauses the game which eventaully if they dont water my plants will wither either way.

The purpose of a server is to play with a bigger community but that 1 person should not be responsible in watering everyone plants or they would wither.

This should be toggleable with command or changing a server file to time lapse true/false.

People should be responsible for what they build and crop in this game so if it withers away when someone else on is on them but why allow a server as it doesnt help anyone. It's not really user friendly sorry to say.

This game isn't minecraft but minecraft is an outdated game and staxel should be above it not under it.

This was my point. I run 6 Ark servers and people now logging in there crops are ready to harvest. If we wanted things to pause we would play SP. Lol.
Jacra Feb 18, 2018 @ 2:27pm 
It is a cooperative game. The idea in multiplayer is that whoever logs in takes care of the animals and crops - because now time passes. Otherwise time passes and the animals starve and the crops die ... even if nobody logs in.
The crops and animals in this game suffer VERY quickly (every day watering and feeding, a day is just a couple minutes). And the crops grow very quickly too. The seasons are maybe an hour or two as well. So really no point in offline farming.
Last edited by Jacra; Feb 18, 2018 @ 2:29pm
Cipher Feb 18, 2018 @ 2:32pm 
Originally posted by Jacra:
It is a cooperative game. The idea in multiplayer is that whoever logs in takes care of the animals and crops - because now time passes. Otherwise time passes and the animals starve and the crops die ... even if nobody logs in.
The crops and animals in this game suffer VERY quickly (every day watering and feeding, a day is just a couple minutes). And the crops grow very quickly too. The seasons are maybe an hour or two as well. So really no point in offline farming.

Server settings would change this. Like most games today the more customization and options users have the better servers you get. Like Ark instead of saying no we wont add that. Most of the time they add the option true/false Everyone wins then. If your gonna have a dedicated server you need options or no one is gonna run this very long.
Last edited by Cipher; Feb 18, 2018 @ 2:33pm
Seftak Feb 18, 2018 @ 3:08pm 
I don't understand where you take you example, Ark is the exact same thing... If a user dosen't log for a week, his dinos and plants will die, they are not paused and protected when someone else is playing somewehere on the server...

Same for Wurm, Farming Simulator, Minecraft, and many more that has stuff growing / decaying overtime. This game pause the server to prevent you from loosing everything when you log off for 2 hours.

And i don't think this game was meant to have 10 people playing pvp, it was made in the intention to help each other on a farm.
Last edited by Seftak; Feb 18, 2018 @ 3:09pm
Cipher Feb 18, 2018 @ 3:52pm 
Originally posted by Seftak:
I don't understand where you take you example, Ark is the exact same thing... If a user dosen't log for a week, his dinos and plants will die, they are not paused and protected when someone else is playing somewehere on the server...

Same for Wurm, Farming Simulator, Minecraft, and many more that has stuff growing / decaying overtime. This game pause the server to prevent you from loosing everything when you log off for 2 hours.

And i don't think this game was meant to have 10 people playing pvp, it was made in the intention to help each other on a farm.


Yea my ark servers are pve and coop thanks. And yes there is a setting on Ark called StassisKeepsControllers And that allows dinos to kill eachother crops to grow eggs to lay with no one on :) BUt requires a pretty good server box. Either way I don't care to argue I have a community! I just know alot of people feel the same way about a server pausing with no one on. Thats SinglePlayer lol.
WheresMyMtnDew Feb 18, 2018 @ 4:50pm 
I can't imagine why you would even compare this farming game with something like ARK. This game functions in a completley different way, You have to interact with villagers, crops, animals all the time just to keep things alive. A day in ARK is 48 min- now I am not familiar enough with the time movement in Staxel but I daresay it is considerably less than that- possibly a week or two goes by in the space of a day on ARK. Also seasonal items, crops and events are dependent on being online- in Staxel , if the server did not pause a year or more could go by in game while you were asleep or at work- how would that be fun? My advice for multiplayer is agree to play with people who will cooperate. Agree to be online together at the same time or agree to water neighbors crops while they run to the store or bathroom IRL. I love that the server pauses because it saves me having to manually stop it every time we are done playing. Thank you Dev Team!
Cipher Mar 8, 2018 @ 5:46pm 
Originally posted by WheresMyMtnDew:
I can't imagine why you would even compare this farming game with something like ARK. This game functions in a completley different way, You have to interact with villagers, crops, animals all the time just to keep things alive. A day in ARK is 48 min- now I am not familiar enough with the time movement in Staxel but I daresay it is considerably less than that- possibly a week or two goes by in the space of a day on ARK. Also seasonal items, crops and events are dependent on being online- in Staxel , if the server did not pause a year or more could go by in game while you were asleep or at work- how would that be fun? My advice for multiplayer is agree to play with people who will cooperate. Agree to be online together at the same time or agree to water neighbors crops while they run to the store or bathroom IRL. I love that the server pauses because it saves me having to manually stop it every time we are done playing. Thank you Dev Team!

Lol wow what a paragraph of nothing. That's why MP servers have day and night cycle settings season settings excet lol. Hints why Ark is like 50k daily just saying. Wait until PixArk drops the 27th You will see what a game of this aspect looks like with hundreds of server side options :) Way more people play MP anymore than SP that's a fact!
WheresMyMtnDew Mar 8, 2018 @ 7:23pm 
I agree that more people play mp than sp these days and I think that is great, but this type of game does not seem to lend itself well to being played like minecraft or ARK because things have to happen in season. I can't see how it would be fun to play a game like Staxel and miss the winter festival constantly because you have to be at work at noon and someone else is playing on your server for 12 hrs a day, Staxel is a cooperative game which depends on the players being able to not let their animals starve and crops die just because there is someone on the server all day- all day in staxal being something near 2-3 seasons depending on how many hours the server was active and whether or not people slept early or let the days progress without sleep. It would not be fun to log in every day and find that everything on your farm is dead, just saying. (yes I am aware that this happens in ARK all the time, but there is also violence in ARK between both the environment and the player and between players) However it is a moot point now as the option to make a server without server pause is now available.
Kurzidan Mar 9, 2018 @ 5:10am 
See in Stardew, there'd be no separation, afaik, the multiplayer is intended for you to all work from the same barn, the same crops, the same goals, etc

Now apply that here.
Yes.
You need different shipping stations/have different funds
You /can/ build a different barn/different crops


But "you" are "the same" as Stardews, at least for now, the game treats you as a team working "the farm", whether there's more than one or not.

I don't have the game, nor have I seen multiplayer content - But I can surmise that since everything else seems one way, that likely, harvesting the crops is also, that one way.

So what IS to stop a new poor player from taking care of your crops and harvesting them while you're offline? reviving them when they've wilted or digging them up, whether they replace them or not, in the event of seasonal change?
WheresMyMtnDew Mar 9, 2018 @ 1:33pm 
There is no way to stop a player from taking your crops etc. That would not change with or without server pause. In fact it is encouraged to work as a team in Staxel- if someone is on they 'should' take care of everyone elses crops, feed their animals, etc. That is why I suggested in my original post that "My advice for multiplayer is agree to play with people who will cooperate. Agree to be online together at the same time or agree to water neighbors crops while they run to the store or bathroom IRL". I, personally; would not find this particular game to be very much fun when everything would be dead when you log in after 8 hours of sleep or work. Having the server pause allows for that. But again, there is now an option not to pause your server so problem solved- people can set it up how they like and that is a great idea.
Mo¡stDreams Mar 9, 2018 @ 7:15pm 
Sometimes I dislike the people in communities, don't make me get ill thoughts of this one.
We don't need people telling others how to play something in a Sandbox, maybe somebody wants to host a public sever without a password. How many of those have you seen?...... that is what I thought case closed.

I didn't just come here to add my two cents on how some of you are not contributing anything! there is nothing wrong with wanting to protect your land, there is a mod for that and you can even add a cost to buying land and add other players who can share your land claims, it is team friendly so hush, there is also another complimenting mod which is called Team Farming.


Originally posted by Geek:
..............( . )( . )
Using this mod you can protect your farm with land claims.



World Configuration - (after world is created)
In-regards to the other request take a pook around these files -
Locate: Steam\steamapps\common\Staxel\LocalContent
You will find folders there which pretain to your actual worlds disk files & inside each world are two files of interest.


The rights.config, will allow you to define permissions for players, this is good if you want an admin to be able to do something and or remove permissions from certain others.

The second file serverstate.config is useful if you want to change some things like reset the worlds days passed or turn of "plant withering" which will allow you prevent crops for aging and dying if you want to focus more on building for a while, You turn cheats on/off and enable creative mode.


Turning off Server Pause
Now I have not personally ran a dedicated server via command-line because I do not have a need to do this, but I am guessing there would be a command-line arguement for the same option...

You wan't too run the Staxel Dedicated Server Wizard[i.imgur.com] and tick the "Disable pausing (time will continue even when no one is online)[i.imgur.com]" option, be sure to write the name of the world you want to use in the "Storage name" box so that you load the correct world.
Last edited by Mo¡stDreams; Mar 9, 2018 @ 7:37pm
bartwe  [developer] Mar 10, 2018 @ 9:52am 
Originally posted by Geek:
So if no one is on the server it pauses? Is there a way to disable this or any plans too? This is why we run servers so things continue when where not online. Otherwise its basically sp. Thanks in advance.
The standalone server wizard now has the "Disable pausing" option
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Date Posted: Jan 30, 2018 @ 11:17am
Posts: 17