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Báo cáo lỗi dịch thuật
Other people just getting defensive for no reason.
All I asked was what made this different to Minecraft...
minecraft has been out for a long time, is a full game and has a large amount of mods that cover all genres of games. So not matter what people say, your just going to say "oh but in mincraft you can download (place mod name here)", So if you want a proper comparison you have to think of both games being "vanilla".
now we got that out of the way...
minecraft, (vanilla)(complete game)
-mining goes pretty in depth (main games fous of game)
-building ( secondary foucus)
-combat is pretty basic
-farming is pretty basic
pretty much all other features are basic since there not the focus.
staxel (vanilla) (early access)
- farming being the main focus, tons of tools to use and in future alot more
- building being secondary focus, with rewards for building such as NPCs moving in
- not implemented properly yet but... there will be relationships and romances
- all other features are basic, again since there not the focus.
anyway thats my break down of the both games, yes similar but both take their own path and focus.
The game, as it stands right now, doesn't have a ton to do yet. (And that's ok!) It's mostly farming and building, and some gathering. As someone who plays Minecraft in much the same way, I can't say there's a huge difference if we're directly comparing those mechanics. But again, that's ok. That's what I like to do in games. Plus Staxel is cute and brightly colored.
But then we have to remember Early Access. Presumably there's going to be a lot more to do with the town. More quests. More rpg type things. More depth. The devs have been quite active; While I always advocate only buying Early Access games if you think you'll enjoy what the game has right now, the devs don't strike me as the sort to abandon their game and the potential in the future did play into my decision to check the game out.
There are quests - you're asked by the townfolk to make new places for them and can build new houses to get more villagers to move in. Most villagers have their owh characterisation, to boot.
You can choose a pet who will, if you take care of them, give you presents in the form of rare seeds, clothing and accessories.
You can catch bugs, collect foods in order to make meals, explore, dig, build, collect, sell and buy various different materials and items (for example, new clothes to wear.)
I'm sure there will be more to come after early access is complete, but the current build is a calm farming experience with building and pretty voxels. You don't have to worry about monsters coming around to ruin things, you can play multiplayer and customise your builds quite a lot more than you can in minecraft.
Frankly, I play minecraft quite often (with and without mods) and this offers enough of a difference that I'm quite in love with it. It hits the same feel, but is a bit more relaxed and focussed more on farming and interacting with a cute world full of cute animals and characters. What's not to love?
A greater focus on RPG elements, with a town, villagers that you interact with beyond 'give item for other item' (ala minecraft). While Minecraft feels more like a wilderness, Staxel feels more like a community. Compared to Stardewvalley, which has community (and at present a better NPC community, though Staxel has a lot of growing in that area), Staxel has a lot more building, crafting, creating. It's quite limited in how much creativity you can get from it. Staxel bridges the gap here, with the hands-on creativeness of Minecraft, combined with the community feel of Stardewvally.
Farming emphasis is also different, without mods (and I'll agree there are some excellent ones) minecraft's farming can be fairly basic. Staxel has much greater variety of crops, as well as variety in recipes. Farming in minecraft's goal is survival (you need food to live), while in Staxel it's economic.
Atmosphere: Minecraft's atmosphere is tense. In early game at least you have the constant sense of 'If I don't do this soon, I will die!'. Staxel's atmosphere is way more relaxed. You can spend your day catching butterflies and petting your cat, and will not be penalised for it. I enjoy both atmosphers, they both have their merits.
Aesthetic. Purely a matter of taste, but the aesthetic, like the atmosphere, is very different. While you can use different texture packs in minecraft, it won't change the 'feel' of the game in the same way switching to Staxel would. Staxel is bright colours and flowers and 'cute', and that permiates the whole game, not just its visuals.
Essentially:
If I want to feel it's me against the world, battling the elements, struggling to survive, alone (or with people I trust), forging a new life in a pristine landscape... I'll choose minecraft.
If I want a relaxed and soothing way to be creative and farm and cook and make friends.... I'm choosing Staxel.