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Hey Getty. This is a technical sore spot of the game. Because I used the Unity 'PlayerPref' system, the save information is stored either in your registry (for Windows) or your property list (for OSX). This makes it basically impossible to port your save to another machine. I apologize for this but if there is enough demand I could work on a save system that would create a portable save file.
*face scrunches up* I mean, I know Unity and stuff is made to be fast, but, I mean... Not even a file writer/parser with a basic salt&encode algorythm? or just plain cryptic XML? *face scrunches into infinity*
Shouldn't the export and import option work in the Registry Editor?