123 Slaughter Me Street

123 Slaughter Me Street

rye cake Sep 27, 2015 @ 7:54am
I feel really bad...
cringe
Last edited by rye cake; Nov 9, 2021 @ 12:36am
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Showing 16-21 of 21 comments
Megaskully Nov 3, 2015 @ 1:42pm 
Originally posted by JKolbek:
Originally posted by skull trumpet:
In my personal opinion, if you used the models from the release trailer as they look like corrupted muppets in it

https://www.youtube.com/watch?v=9eI9IovP7zE

made the building more complex (i.e rooms, turns etc.) and MAYBE tone down the difficulty(enough so the player can get used to the AI) then I could see it as a pretty good game.


Well, to be honest there is a lot more involved then you think. The models that were rendered in that video had "Real fur" rendered in MAYA. The problem when making a game in Unity, is Real Fur doesnt transfer correctly from Maya to Unity. So we had to make our creatures look differently then the video. We also didnt want to be like "every other" free roam horror game. We wanted this to have unique game play style. The idea that its a "hard" game was what we were going for. We wanted classic style gaming. You are going to die ALLOT in this game. We come from an older generation of gamers, the more difficult the better. However, we did tone down the difficulty with the new version 1.3. Its much easier now, and some people can beat the entire game in under 30 mins. So it just depends on how fast your timing and reflexs are. I do want you to know though, we pay attention to your feedback. In no way do we ever find it insulting. We take notes and are always working on building you a better game. So thank you for the feedback!
Your welcome, I didn't know the fur couldn't load right, however I still beilive they should at least keep the body shape in the video. The greeter especially, it looked too real to be a puppet, also maybe if you make a sequal make an enemy the size of a kermit or elmo muppet, and perahps have it dash across the halls. I think it will add a lot more scares and difficulty trying to spot it at a fast speed.

P.S: you definally made a more unique game. :)
Impulse Game Studios  [developer] Nov 5, 2015 @ 4:54am 
Don't feel bad. Everyone is entitled to their own opinions! There will always be 'haters' that is just how most stuff works. If you did like 123 SMS, cool! If you don't it is also cool! We respect and learn from any sort of feedback. :D
rye cake Nov 6, 2015 @ 2:36pm 
Originally posted by Impulse Game Studios:
Don't feel bad. Everyone is entitled to their own opinions! There will always be 'haters' that is just how most stuff works. If you did like 123 SMS, cool! If you don't it is also cool! We respect and learn from any sort of feedback. :D
:D
skinsubtlety Mar 1, 2016 @ 1:08pm 
This videogame is NOT a FNaF Fangame, it's it's own game,,,, just using fnaf for some inspiration, sure, the controls are clunky,,, that kinda brings me back to my childhood, playing clunky games XD I hate the people who say things like "this game sucks, it panders to FNaF and the controls suck" ... That's a thing for sort of new developers,,, they did the best they could,, putting their hearts and mindset in to make this lovely gem. And,,, they care about their fans!! ((I've played through this game on a different PC,, i just got it on this one to make fan art XD)) But,,, I hope 2 is a little better. It's not that the game's bad, I just feel like 2 would finish what wasn't in this one <3
clark Sep 6, 2021 @ 3:58pm 
Still find it stupid how people say this is copying FNAF even though IT'S NOT EVEN REMOTELY CLOSE TO THE CONCEPT OF FNAF
Ale Nov 3, 2021 @ 8:47pm 
This game is really fun :3
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