123 Slaughter Me Street

123 Slaughter Me Street

rye cake Sep 27, 2015 @ 7:54am
I feel really bad...
cringe
Last edited by rye cake; Nov 9, 2021 @ 12:36am
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Showing 1-15 of 21 comments
rye cake Sep 27, 2015 @ 7:55am 
I don't mean to be rude though.
:)
DJWR Sep 27, 2015 @ 8:45am 
Originally posted by cakeblock941:
The game creators worked hard on making this game! It's an AWESOME free-roam horror game!
ALL OF THE REVIEWS are marked NOT RECOMMENDED!
It's not even a reason to do that just because "It's an FNaF copy" or "it won't open" or "HEY EVERYBODY, IT DOESN WOORK ON WIN8 SO IT IS RIPOFF" (exclamexclamexclam)

If it doesn't work, just SHUT UP! There working on it OKAY?! STOP GIVING IT STUPIDLY BAD REVIEWS THAT ARE MAKING THE GAME'S RATING GO DOWN ON STEAM!

OKAY?

Good.

:)

*somebody makes another stupid review about this game*

*reports everybody on this Discussion*

lolololololol


---Random Raging 9 year old (prettymucheverybodyhere)

P.S. I don't mean to rude though

P.S.S. Thank you people who enjoy this game

P.S.S.S. I don't care if you don't like the game, just don't make stupid reviews on it

;)

I will agree with this post; I went and gave it a thumbs down due to the crashing error, but it was before I saw any gameplay of it; in my experience, if there is an error like this on a game, it usually isn't good, so I took my guess and said it mustn't of been good. I was wrong, this game is phenominal and came out at the perfect time as FNaF is now over, this will be a good temporary replacement. The graphics are awesome, the idea is awesome, everything about it is awesome.
MsVelsina Sep 27, 2015 @ 2:59pm 
I don't dislike the game for being a FNAF clone. I dislike it because it's not Finnished.

This game had SOOOOO much potential but its an early access build at most. It's just lack luster.
The environment is repetative and bland. The story is non-existant.
The creatures are kinda boring
The game play feels broken. Like the flashlight I know its supposed to be broken but there no indicator of it not working unless you play the tutorial. It should have an audio clip or something to tellbit doesn't work

And the jumpscares are boaring. They have no tension or build up it like "oh hi BUGGA BUGGA BO"

The game has potential but come on. They are charging more than 7-8$ for this game (CAD) FNAF is cheaper and offers repeatability from the hidden lore.

All and all the game would be worth its price if it was finnished
rye cake Sep 29, 2015 @ 7:07pm 
Originally posted by DylaNemesis BDG:
I don't dislike the game for being a FNAF clone. I dislike it because it's not Finnished.

This game had SOOOOO much potential but its an early access build at most. It's just lack luster.
The environment is repetative and bland. The story is non-existant.
The creatures are kinda boring
The game play feels broken. Like the flashlight I know its supposed to be broken but there no indicator of it not working unless you play the tutorial. It should have an audio clip or something to tellbit doesn't work

And the jumpscares are boaring. They have no tension or build up it like "oh hi BUGGA BUGGA BO"

The game has potential but come on. They are charging more than 7-8$ for this game (CAD) FNAF is cheaper and offers repeatability from the hidden lore.

All and all the game would be worth its price if it was finnished
Yeah, I agree it's not that finnnnnnnnnnnnnnnnnnnnnnnnnnnnished. I wish they finnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnished it.

Oh hi! Oh hi! Ohhi ohhi ohhi! Bugga...bugga...bugga...BUGGA...BOOOOOOOOOOOOOOOOOOOOOOOOOooooooooOOOOOOOOOOOOOOOOOOooooooOOOOO! *bum bum!*

SOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO much potential.

So, there's also no story apparently...which means no game...ILLUMINATI CUNFUMD!

So the jumpscares are boaring? Boar? Pig? So the jumpscares are "pigging" basically.

Tellbit? Don't you mean "...tell, but it doesn't work" not "tellbit doesn't work"?

You used pretty good words, but are you 8 or 9?
PLUS YOUR STEAM LEVEL IS 0! DO YOU PLAY ANY GAMES?!
Plattsy Oct 3, 2015 @ 11:02pm 

You used pretty good words, but are you 8 or 9?
PLUS YOUR STEAM LEVEL IS 0! DO YOU PLAY ANY GAMES?!


If their steam level is 0 it means that it is a private account. Also you're only a bloody level 1 so you're not much different
Last edited by Plattsy; Oct 3, 2015 @ 11:02pm
rye cake Oct 4, 2015 @ 8:26am 
Originally posted by Plattsy:
You used pretty good words, but are you 8 or 9?
PLUS YOUR STEAM LEVEL IS 0! DO YOU PLAY ANY GAMES?!


If their steam level is 0 it means that it is a private account. Also you're only a bloody level 1 so you're not much different
lel
Bloody?
Plattsy Oct 4, 2015 @ 1:44pm 
Originally posted by cakeblock941:
Originally posted by Plattsy:
You used pretty good words, but are you 8 or 9?
PLUS YOUR STEAM LEVEL IS 0! DO YOU PLAY ANY GAMES?!


If their steam level is 0 it means that it is a private account. Also you're only a bloody level 1 so you're not much different
lel
Bloody?
Sorry it's just a word that I like to say
rye cake Oct 4, 2015 @ 1:54pm 
Originally posted by Plattsy:
Originally posted by cakeblock941:
lel
Bloody?
Sorry it's just a word that I like to say
No. I meant issokay
its not even close to free roam, you literally walk down a corridor and wait to die
Megaskully Oct 12, 2015 @ 2:53pm 
Originally posted by DylaNemesis BDG:
I don't dislike the game for being a FNAF clone. I dislike it because it's not Finnished.

This game had SOOOOO much potential but its an early access build at most. It's just lack luster.
The environment is repetative and bland. The story is non-existant.
The creatures are kinda boring
The game play feels broken. Like the flashlight I know its supposed to be broken but there no indicator of it not working unless you play the tutorial. It should have an audio clip or something to tellbit doesn't work

And the jumpscares are boaring. They have no tension or build up it like "oh hi BUGGA BUGGA BO"

The game has potential but come on. They are charging more than 7-8$ for this game (CAD) FNAF is cheaper and offers repeatability from the hidden lore.

All and all the game would be worth its price if it was finnished
^
JKolbek Oct 26, 2015 @ 9:37am 
Originally posted by DylaNemesis BDG:
I don't dislike the game for being a FNAF clone. I dislike it because it's not Finnished.

This game had SOOOOO much potential but its an early access build at most. It's just lack luster.
The environment is repetative and bland. The story is non-existant.
The creatures are kinda boring
The game play feels broken. Like the flashlight I know its supposed to be broken but there no indicator of it not working unless you play the tutorial. It should have an audio clip or something to tellbit doesn't work

And the jumpscares are boaring. They have no tension or build up it like "oh hi BUGGA BUGGA BO"

The game has potential but come on. They are charging more than 7-8$ for this game (CAD) FNAF is cheaper and offers repeatability from the hidden lore.

All and all the game would be worth its price if it was finnished

Hi there, I am sorry you feel that way. We never set out to make a clone, and if you are getting that from this game, I am lost. The gameplay is really nothing like FNAF. You walk down a hallway checking doorways and making your way to an Exit. These are sperate floors, not one single room with a monitor. There is no night to day timer, there is no electronic battery gaged lights to lock doors, There is no mask you are pulling over your face and you are not a security gard at a Pizza joint. So, if you are calling this a clone due to the fact that there are jumpscares, and puppets... maybe you should play a game called "Illbleed" for the Sega Dreamcast. The entire game was non stop jumpscares from cartoonish animated monsters.
Yes, I can agree the levels in 123 SMS could have been touched up a bit more on later look, but thats my bad. You have to understand something, this was meant to play like an older style arcade game. You are going to die, ALOT. The game is trial and error, and was made for a challenge. We were not trying to re invent the wheel, rather then just make a challenging yet rewarding game. Our game has also been updated with a working flashlight mech, and the game has plenty of lore around it. We are not on Part 4 here, this is the first in its series, we wouldnt want to give the entire story away from the very first game!
I agree about the reviews though. People expect this to be something else, then they get mad because its not, or because they cant beat it. So instead of trying, they just say the game is no good.
Megaskully Oct 28, 2015 @ 5:00pm 
Originally posted by JKolbek:

Hi there, I am sorry you feel that way. We never set out to make a clone, and if you are getting that from this game, I am lost. The gameplay is really nothing like FNAF. You walk down a hallway checking doorways and making your way to an Exit. These are sperate floors, not one single room with a monitor. There is no night to day timer, there is no electronic battery gaged lights to lock doors, There is no mask you are pulling over your face and you are not a security gard at a Pizza joint. So, if you are calling this a clone due to the fact that there are jumpscares, and puppets... maybe you should play a game called "Illbleed" for the Sega Dreamcast. The entire game was non stop jumpscares from cartoonish animated monsters.
Yes, I can agree the levels in 123 SMS could have been touched up a bit more on later look, but thats my bad. You have to understand something, this was meant to play like an older style arcade game. You are going to die, ALOT. The game is trial and error, and was made for a challenge. We were not trying to re invent the wheel, rather then just make a challenging yet rewarding game. Our game has also been updated with a working flashlight mech, and the game has plenty of lore around it. We are not on Part 4 here, this is the first in its series, we wouldnt want to give the entire story away from the very first game!
I agree about the reviews though. People expect this to be something else, then they get mad because its not, or because they cant beat it. So instead of trying, they just say the game is no good.
In my personal opinion, if you used the models from the release trailer as they look like corrupted muppets in it

https://www.youtube.com/watch?v=9eI9IovP7zE

made the building more complex (i.e rooms, turns etc.) and MAYBE tone down the difficulty(enough so the player can get used to the AI) then I could see it as a pretty good game.
Last edited by Megaskully; Oct 28, 2015 @ 5:02pm
MsVelsina Oct 28, 2015 @ 5:39pm 
^^ That
DACMC2000 Nov 2, 2015 @ 1:07pm 
Originally posted by JKolbek:
Originally posted by DylaNemesis BDG:
I don't dislike the game for being a FNAF clone. I dislike it because it's not Finnished.

This game had SOOOOO much potential but its an early access build at most. It's just lack luster.
The environment is repetative and bland. The story is non-existant.
The creatures are kinda boring
The game play feels broken. Like the flashlight I know its supposed to be broken but there no indicator of it not working unless you play the tutorial. It should have an audio clip or something to tellbit doesn't work

And the jumpscares are boaring. They have no tension or build up it like "oh hi BUGGA BUGGA BO"

The game has potential but come on. They are charging more than 7-8$ for this game (CAD) FNAF is cheaper and offers repeatability from the hidden lore.

All and all the game would be worth its price if it was finnished

Hi there, I am sorry you feel that way. We never set out to make a clone, and if you are getting that from this game, I am lost. The gameplay is really nothing like FNAF. You walk down a hallway checking doorways and making your way to an Exit. These are sperate floors, not one single room with a monitor. There is no night to day timer, there is no electronic battery gaged lights to lock doors, There is no mask you are pulling over your face and you are not a security gard at a Pizza joint. So, if you are calling this a clone due to the fact that there are jumpscares, and puppets... maybe you should play a game called "Illbleed" for the Sega Dreamcast. The entire game was non stop jumpscares from cartoonish animated monsters.
Yes, I can agree the levels in 123 SMS could have been touched up a bit more on later look, but thats my bad. You have to understand something, this was meant to play like an older style arcade game. You are going to die, ALOT. The game is trial and error, and was made for a challenge. We were not trying to re invent the wheel, rather then just make a challenging yet rewarding game. Our game has also been updated with a working flashlight mech, and the game has plenty of lore around it. We are not on Part 4 here, this is the first in its series, we wouldnt want to give the entire story away from the very first game!
I agree about the reviews though. People expect this to be something else, then they get mad because its not, or because they cant beat it. So instead of trying, they just say the game is no good.

"We are not on Part 4 here, this is the first in its series, we wouldnt want to give the entire story away from the very first game! "

"We are not on Part 4 here"

"Part 4"

Very interesting ;)
JKolbek Nov 2, 2015 @ 2:11pm 
Originally posted by skull trumpet:
Originally posted by JKolbek:

Hi there, I am sorry you feel that way. We never set out to make a clone, and if you are getting that from this game, I am lost. The gameplay is really nothing like FNAF. You walk down a hallway checking doorways and making your way to an Exit. These are sperate floors, not one single room with a monitor. There is no night to day timer, there is no electronic battery gaged lights to lock doors, There is no mask you are pulling over your face and you are not a security gard at a Pizza joint. So, if you are calling this a clone due to the fact that there are jumpscares, and puppets... maybe you should play a game called "Illbleed" for the Sega Dreamcast. The entire game was non stop jumpscares from cartoonish animated monsters.
Yes, I can agree the levels in 123 SMS could have been touched up a bit more on later look, but thats my bad. You have to understand something, this was meant to play like an older style arcade game. You are going to die, ALOT. The game is trial and error, and was made for a challenge. We were not trying to re invent the wheel, rather then just make a challenging yet rewarding game. Our game has also been updated with a working flashlight mech, and the game has plenty of lore around it. We are not on Part 4 here, this is the first in its series, we wouldnt want to give the entire story away from the very first game!
I agree about the reviews though. People expect this to be something else, then they get mad because its not, or because they cant beat it. So instead of trying, they just say the game is no good.
In my personal opinion, if you used the models from the release trailer as they look like corrupted muppets in it

https://www.youtube.com/watch?v=9eI9IovP7zE

made the building more complex (i.e rooms, turns etc.) and MAYBE tone down the difficulty(enough so the player can get used to the AI) then I could see it as a pretty good game.


Well, to be honest there is a lot more involved then you think. The models that were rendered in that video had "Real fur" rendered in MAYA. The problem when making a game in Unity, is Real Fur doesnt transfer correctly from Maya to Unity. So we had to make our creatures look differently then the video. We also didnt want to be like "every other" free roam horror game. We wanted this to have unique game play style. The idea that its a "hard" game was what we were going for. We wanted classic style gaming. You are going to die ALLOT in this game. We come from an older generation of gamers, the more difficult the better. However, we did tone down the difficulty with the new version 1.3. Its much easier now, and some people can beat the entire game in under 30 mins. So it just depends on how fast your timing and reflexs are. I do want you to know though, we pay attention to your feedback. In no way do we ever find it insulting. We take notes and are always working on building you a better game. So thank you for the feedback!
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