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I've been playing with the tour guide where you only get 50 health and haven't had a problem getting to the final boss (haven't beat him with her yet though)
Melee is very, very powerful in this game and is so much fun.
I see this more as a top down shooter than twin stick, it's been balanced for mouse and keyboard. There is no aim assist on the pad and precise aiming is very important. Play on mouse and keyboard, every game is different despite the genre and you have to use the right tool for the job.
For example, nuclear throne is balanced for mouse and keyboard and plays better that way, enter the gungeon is balanced for a pad and plays better with that.
I'm about done myself due to lack of health, because the enemy hits either take too much health, or the player isn't given enough.
Repeatedly dying over and over with having no ammo, couple bars of health left, and the player is expected to melee an enemy zapping them with electricity half-way across the screen is bad game design.
Gungeon did it well. Neon Chrome did it very well. This game fails as it is right now, but hey . . . glad that it caters to the 2% masochistic gamers who love to overcome nearly insurmountable odds.
J/K op...but everyone has different skill levels at games. If the devs go in and start adding more health then the game becomes too easy for others. Sounds like what is needed is a difficulty option. That makes everyone happy. EtG needs a difficulty option as well. Neon Chrome does not because you are steadily able to improve your clones by purchasing permanent health and power upgrades. So even though you grind deaths in Neon Chrome there is a reward. Also, don't forget 2 of the mutations in Utopia allow for more health pickups . There is armor as well as a shield that help tremendously as well.
Bang-up game design.
All along I was thinking 'Jesus, if it's this hard on the first map, what's in going to be like on the 2nd, 3rd etc.'
Overall a great indie effort and I'll be sure to post a positive review.
Nice one, man!
Now do you agree with me that it's too easy and needs a hard mode? :D
The game is still hard if you don't get the right loot. For instance, it's almost 'easy' if you are able to get the chargable glove item combined with the speed boost.
Also, dev, you might want to add an option to make the minimap smaller.
And to think we thought the game was too hard :D
Hard mode? Check.
Arena mode? Check.
Small minimap? Check.
All added to the priority list. :)