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https://www.gdquest.com/news/2022/12/learn-gdscript-app/
14:32 - ...
Explanaition for you
Also check out my curator page. There are 2D games made with Unreal Engine
https://store.steampowered.com/curator/42811258-Made-with-Unreal-Engine/
Many of the things one might learn from working with UE will translate just fine into other IDEs, and even other fields. Maya knowledge is still useful when one switches to Blender, and knowing how to sling C++ doesn't mean you can't learn Python. I started with TI-BASIC in 1986, and here we are nearly 40 years later... I can sling code in pretty much anything you can give me a syntax and function reference for (and if I'm being honest, I keep the appropriate "cheat sheets" close to hand for nearly every project).
A lot of us "greybeard" coders have forgotten more "languages" than newbie coders will ever know... especially if the newbie learns one thing and then quits. It's more about learning to think than learning specific thoughts; knowing a specific language is less important than understanding the whys and wherefores.
In the end, even the "puzzle pieces" of any engine's visual scripting aren't that different from text-based scripting; it's simply a matter of being able to see the "shape" of the thing you want to do, rather than which particular shape the "words" will need to take (for more information, see "Plato"). In other words, it all boils down to "I need to do X... how does this particular language/engine want me to tell it to do that?"
TL;DR: Learning is almost never a horrible time investment.
Dropping this link here: https://www.endlessos.org/post/block-coding-for-godot-lowering-the-bar-of-entry-for-a-powerful-tool