Godot Engine

Godot Engine

Desperation for Progamming Help
So I've been creating a RPG game for the latter half of 5 years and only recently in the last 2-3 years did any coding or designing start. I switched to Godot in early 2024 and spent months getting used to the engine, making mock concepts for how the game would look rather than function. And unfortunately I am very short on budget nor do I have very reliable programming skills, which is a major shortcoming in many areas. But I do have a way with tutorials and figuring stuff out. However one essential feature to the game is pretty much dead in the water with the resources I have found. It can be summed up easily..

Earthbound party member system (Or more modern examples being OMORI, Oneshot, Typically RPG Maker games) and , one that allows for a chain of followers. (This is a 2D game with Pixel art) But the ability to also "Tag/Swap" out your party leader...
But to be frank every time I scour the internet I don't find what I need. A majority of the code is outdated and not synced to Version 4.3 at all. And I have spent the latter half of 4 and a half hours for 3 weeks searching every forum, YouTube video, Discussion, Reddit posts, etc. ZILCH!
I am asking for major help on this because I don't understand programming in G Script
I'm asking for the community to help me because I'm struggling to implement the essential features (Even smaller ones...)

So if anyone could walk me through this, it would be most appreciated!
I do apologize that I can't pay or even donate to anyone but I am thankful for any help I get!

Thank you!...
-GlitchMars
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Showing 1-7 of 7 comments
Your description leaves a bit to be desired, but it sounds like you might be looking for a "follow the leader" system for your group of characters?

I used this search: https://www.google.com/search?q=godot+4+follow+the+leader+party

This was the first result. See if it's helpful to you:
https://www.youtube.com/watch?v=ENpCQUj371k

There's also this, which was slightly further down the results list:
https://forum.godotengine.org/t/how-can-i-make-my-characters-follow-the-main-one-in-a-line-like-in-earthbound/1444
Last edited by umop-apisdn; Jan 8 @ 9:32pm
Hmm, Sorry...I wrote this pretty late...But yes...I'll check them out with some skepticism, because I'm getting pretty down:steamsad:
PM me if you still need help.
Originally posted by Nefrogitis:
PM me if you still need help.
Sending that your way!
I'm also rubbish at coding, so I did a coding course just so get some basic understating about coding in general. Then I use AI to brainstorm with, not to get it to write all the code, but to give simple general ideas how it could look like and then I write my own code. It can be a good way to get started.
Nefrogitis Jan 20 @ 12:53pm 
There are also non-code free game engines and paid ones. GDevelop is free, and can work on mobile. It's quite good, and there are many games that where developed using this engine on itch.io
Originally posted by Nefrogitis:
There are also non-code free game engines and paid ones. GDevelop is free, and can work on mobile. It's quite good, and there are many games that where developed using this engine on itch.io

Switching engines/languages whenever you encounter an obstacle is a bit like buying a new car every time you get stuck in a traffic jam; it might feel like you've done something about the problem, but all you've really done is change the scenery.

To GlitchMars-Studios1043:

Solo/indie game development requires learning to wear lots of hats; without a budget to hire people to do the things you can't, you are quite likely to have to learn to do all those things yourself.

For learning how to use the Godot Engine, this is a good place to start:
https://docs.godotengine.org/en/stable/getting_started/step_by_step/index.html

It walks you through the various sections of the editor, then holds your hand through creating first a 2D game, then a 3D game. I highly recommend working through the exercises; if you only read the text and don't apply it, it's much more difficult to internalize the information. Actually doing the things helps cement that knowledge, similarly to how practicing moving and aiming will build "muscle memory" in an FPS.
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