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also sounds like a large project, but it looks like you have the technical bg to get this rolling.
I'm really fascinated by what I refer to as "math design". In this instance it would be something like boiling the mechanics down to their core elements and making a believable generator out of that by designing the math appropriately. I'd love to experiment with like a creature generator thing, and there you boil it down to things like "how does it move around (if it can)?", "how does it manipulate the world (if it can)?", "what sensory suite does it possess? (ears, eyes etc)". Like, how many such questions does it take to generate believable creatures for example would be an interesting question to delve into.
What you are describing is commonly referred to as a behavior tree, and there are lots of articles, pseudo-code, and even add-ons to facilitate them. Here are a few links that might help:
https://gdscript.com/godot-behaviour-tree
https://github.com/godot-addons/godot-behavior-tree-plugin
https://godotengine.org/asset-library/asset/412